Recovering Physically Plausible Human-Object Interactions from Monocular Videos
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Abstract (arXiv)
In this paper, we propose RePHO, a method to reconstruct physically plausible human-object interactions (HOI) from monocular videos. While existing kinematic-based approaches produce visually plausible motion, they often result in physically implausible artifacts such as interpenetration and object floating. To overcome these issues, we introduce a physics-guided reconstruction framework. We begin with a kinematic estimate and then refine it by training a policy with reinforcement learning (RL). This policy is optimized to reproduce the interaction in a physics simulator. Because kinematic estimates are typically noisy, naive RL training can fail. Therefore, we propose an adaptive sampling strategy with a dual self-updating mechanism that can identify the frames with the most informative and reliable kinematic reconstruction. Our process progressively improves reconstruction quality and yields physically consistent HOI sequences. We demonstrate our approach on two standard HOI benchmarks and achieve clear improvements in physical plausibility metrics over state-of-the-art methods. Project Page: https://dingbang777.github.io/RePHO/
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 47 of its 56 references that are in the map. First posted on arXiv 3 Jun 2026.
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References · 47
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- 2022HOI4D: A 4D Egocentric Dataset for Category-Level Human-Object Interactioncited by 321
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- 2024MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpaintingcited by 101
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- 2022InterCap: Joint Markerless 3D Tracking of Humans and Objects in Interactioncited by 90
35 more
- 2025SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Controlcited by 83
- 2022Full-Body Articulated Human-Object Interactioncited by 76
- 2023PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interactioncited by 72
- 2022NeuralDome: A Neural Modeling Pipeline on Multi-View Human-Object Interactionscited by 67
- 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 67
- 2023Visibility Aware Human-Object Interaction Tracking from Single RGB Cameracited by 58
- 2025ManipTrans: Efficient Dexterous Bimanual Manipulation Transfer via Residual Learningcited by 56
- 2024ParaHome: Parameterizing Everyday Home Activities Towards 3D Generative Modeling of Human-Object Interactionscited by 54
- 2023Physically Plausible Full-Body Hand-Object Interaction Synthesiscited by 52
- 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenizationcited by 46
- 2024CooHOI: Learning Cooperative Human-Object Interaction with Manipulated Object Dynamicscited by 43
- 2023I'M HOI: Inertia-aware Monocular Capture of 3D Human-Object Interactionscited by 42
- 2023PMP: Learning to Physically Interact with Environments using Part-wise Motion Priorscited by 38
- 2023Template Free Reconstruction of Human-object Interaction with Procedural Interaction Generationcited by 37
- 2024PDP: Physics-Based Character Animation via Diffusion Policycited by 30
- 2025HUMOTO: A 4D Dataset of Mocap Human Object Interactionscited by 30
- 2025Diffuse-CLoC: Guided Diffusion for Physics-based Character Look-ahead Controlcited by 27
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- 2024ZeroHSI: Zero-Shot 4D Human-Scene Interaction by Video Generationcited by 25
- 2025UniPhys: Unified Planner and Controller with Diffusion for Flexible Physics-Based Character Controlcited by 24
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- 2024InterTrack: Tracking Human Object Interaction without Object Templatescited by 22
- 2025PICO: Reconstructing 3D People In Contact with Objectscited by 22
- 2025InteractVLM: 3D Interaction Reasoning from 2D Foundational Modelscited by 21
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- 2023Animating Human Athleticscited by 16
- 2025CARI4D: Category Agnostic 4D Reconstruction of Human-Object Interactioncited by 14
- 2025Reconstructing In-the-Wild Open-Vocabulary Human-Object Interactionscited by 13
- 2024Monocular Human-Object Reconstruction in the Wildcited by 9
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- 2025DexMan: Learning Bimanual Dexterous Manipulation from Human and Generated Videoscited by 7
- 2025PhysHMR: Learning Humanoid Control Policies from Vision for Physically Plausible Human Motion Reconstructioncited by 5
- 2025HOI-PAGE: Zero-Shot Human-Object Interaction Generation with Part Affordance Guidancecited by 4
- 2025Efficient and Scalable Monocular Human-Object Interaction Motion Reconstructioncited by 3
- 2026AnyLift: Scaling Motion Reconstruction from Internet Videos via 2D Diffusioncited by 2
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