mlsanityData to 14 Oct 2026

Uni-HOI:A Unified framework for Learning the Joint distribution of Text and Human-Object Interaction

arXiv 2604.27491 ↗First posted 30 Apr 2026cs.CVcited by 2

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Abstract (arXiv)

Modeling 4D human-object interaction (HOI) is a compelling challenge in computer vision and an essential technology powering virtual and mixed-reality applications. While existing works have achieved promising results on specific HOI tasks-such as text-conditioned HOI generation and human motion generation from object motion, they typically rely on task-specific architectures and lack a unified framework capable of handling diverse conditional inputs. Building on this, we propose Uni-HOI, a unified framework that learns the joint distribution among text, human motion, and object motion. By leveraging large language models (LLMs) and two motion-specific vector quantized variational autoencoders (VQ-VAEs), we convert heterogeneous motion data into token sequences compatible with LLM inputs, enabling seamless integration and joint modeling of all three modalities. We introduce a two-stage training strategy: the first stage performs multi-task learning on a large-scale HOI dataset to capture the underlying correlations among the three modalities, while the second stage fine-tunes the model on specific tasks to further enhance performance. Extensive experiments demonstrate that Uni-HOI achieves remarkable performances on multiple HOI-related tasks including text-driven HOI generation, object motion-driven human motion generation (optionally with text) and human motion-driven object motion prediction within a unified framework.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 36 of its 48 references that are in the map. First posted on arXiv 30 Apr 2026.

Builds on

36 of 48 references.

References · 36

  1. 2019Exploring the Limits of Transfer Learning with a Unified Text-to-Text Transformercited by 14,599
  2. 2023LLaMA: Open and Efficient Foundation Language Modelscited by 14,132
  3. 2017Neural Discrete Representation Learningcited by 4,712
  4. 2018SentencePiece: A simple and language independent subword tokenizer and detokenizer for Neural Text Processingcited by 1,989
  5. 2019Generating Diverse High-Fidelity Images with VQ-VAE-2cited by 1,387
  6. 2023T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representationscited by 588
  7. 2020GRAB: A Dataset of Whole-Body Human Grasping of Objectscited by 405
  8. 2022TM2T: Stochastic and Tokenized Modeling for the Reciprocal Generation of 3D Human Motions and Textscited by 359
  9. 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 249
  10. 2022Bailando: 3D Dance Generation by Actor-Critic GPT with Choreographic Memorycited by 212
  11. 2023Object Motion Guided Human Motion Synthesiscited by 212
  12. 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 182
24 more
  1. 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 138
  2. 2024World-Grounded Human Motion Recovery via Gravity-View Coordinatescited by 137
  3. 2024Text2HOI: Text-guided 3D Motion Generation for Hand-Object Interactioncited by 86
  4. 2022Full-Body Articulated Human-Object Interactioncited by 78
  5. 2022NeuralDome: A Neural Modeling Pipeline on Multi-View Human-Object Interactionscited by 68
  6. 2025Go to Zero: Towards Zero-shot Motion Generation with Million-scale Datacited by 68
  7. 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interactioncited by 64
  8. 2024Human-Object Interaction from Human-Level Instructionscited by 64
  9. 2024ParaHome: Parameterizing Everyday Home Activities Towards 3D Generative Modeling of Human-Object Interactionscited by 57
  10. 2024THOR: Text to Human-Object Interaction Diffusion via Relation Interventioncited by 46
  11. 2023I'M HOI: Inertia-aware Monocular Capture of 3D Human-Object Interactionscited by 44
  12. 2023Object pop-up: Can we infer 3D objects and their poses from human interactions alone?cited by 37
  13. 2025InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generationcited by 32
  14. 2024BimArt: A Unified Approach for the Synthesis of 3D Bimanual Interaction with Articulated Objectscited by 30
  15. 2024AvatarGO: Zero-shot 4D Human-Object Interaction Generation and Animationcited by 25
  16. 2025Guiding Human-Object Interactions with Rich Geometry and Relationscited by 24
  17. 2024TriDi: Trilateral Diffusion of 3D Humans, Objects, and Interactionscited by 20
  18. 2024InterFusion: Text-Driven Generation of 3D Human-Object Interactioncited by 18
  19. 2025SemGeoMo: Dynamic Contextual Human Motion Generation with Semantic and Geometric Guidancecited by 16
  20. 2025Auto-Regressive Diffusion for Generating 3D Human-Object Interactionscited by 12
  21. 2024OOD-HOI: Text-Driven 3D Whole-Body Human-Object Interactions Generation Beyond Training Domainscited by 9
  22. 2025InteractMove: Text-Controlled Human-Object Interaction Generation in 3D Scenes with Movable Objectscited by 3
  23. 2025Decoupled Generative Modeling for Human-Object Interaction Synthesiscited by 3
  24. 2026HOICraft: In-Situ VLM-based Authoring Tool for Part-Level Hand-Object Interaction Design in VRcited by 1

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Citing papers per year: 2026: 2.

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  1. 2024F-HOI: Toward Fine-grained Semantic-Aligned 3D Human-Object Interactions
  2. 2026Multimodal Priors-Augmented Text-Driven 3D Human-Object Interaction Generation
  3. 2025GenHOI: Generalizing Text-driven 4D Human-Object Interaction Synthesis for Unseen Objects
  4. 2023HOI-Diff: Text-Driven Synthesis of 3D Human-Object Interactions using Diffusion Models
  5. 2026Towards Unconstrained Human-Object Interaction
  6. 2025HOI-PAGE: Zero-Shot Human-Object Interaction Generation with Part Affordance Guidance
  7. 2024HIMO: A New Benchmark for Full-Body Human Interacting with Multiple Objects
  8. 2025UniHM: Universal Human Motion Generation with Object Interactions in Indoor Scenes