Uni-HOI:A Unified framework for Learning the Joint distribution of Text and Human-Object Interaction
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Abstract (arXiv)
Modeling 4D human-object interaction (HOI) is a compelling challenge in computer vision and an essential technology powering virtual and mixed-reality applications. While existing works have achieved promising results on specific HOI tasks-such as text-conditioned HOI generation and human motion generation from object motion, they typically rely on task-specific architectures and lack a unified framework capable of handling diverse conditional inputs. Building on this, we propose Uni-HOI, a unified framework that learns the joint distribution among text, human motion, and object motion. By leveraging large language models (LLMs) and two motion-specific vector quantized variational autoencoders (VQ-VAEs), we convert heterogeneous motion data into token sequences compatible with LLM inputs, enabling seamless integration and joint modeling of all three modalities. We introduce a two-stage training strategy: the first stage performs multi-task learning on a large-scale HOI dataset to capture the underlying correlations among the three modalities, while the second stage fine-tunes the model on specific tasks to further enhance performance. Extensive experiments demonstrate that Uni-HOI achieves remarkable performances on multiple HOI-related tasks including text-driven HOI generation, object motion-driven human motion generation (optionally with text) and human motion-driven object motion prediction within a unified framework.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 36 of its 48 references that are in the map. First posted on arXiv 30 Apr 2026.
Builds on
36 of 48 references.
References · 36
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- 2023T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representationscited by 588
- 2020GRAB: A Dataset of Whole-Body Human Grasping of Objectscited by 405
- 2022TM2T: Stochastic and Tokenized Modeling for the Reciprocal Generation of 3D Human Motions and Textscited by 359
- 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 249
- 2022Bailando: 3D Dance Generation by Actor-Critic GPT with Choreographic Memorycited by 212
- 2023Object Motion Guided Human Motion Synthesiscited by 212
- 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 182
24 more
- 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 138
- 2024World-Grounded Human Motion Recovery via Gravity-View Coordinatescited by 137
- 2024Text2HOI: Text-guided 3D Motion Generation for Hand-Object Interactioncited by 86
- 2022Full-Body Articulated Human-Object Interactioncited by 78
- 2022NeuralDome: A Neural Modeling Pipeline on Multi-View Human-Object Interactionscited by 68
- 2025Go to Zero: Towards Zero-shot Motion Generation with Million-scale Datacited by 68
- 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interactioncited by 64
- 2024Human-Object Interaction from Human-Level Instructionscited by 64
- 2024ParaHome: Parameterizing Everyday Home Activities Towards 3D Generative Modeling of Human-Object Interactionscited by 57
- 2024THOR: Text to Human-Object Interaction Diffusion via Relation Interventioncited by 46
- 2023I'M HOI: Inertia-aware Monocular Capture of 3D Human-Object Interactionscited by 44
- 2023Object pop-up: Can we infer 3D objects and their poses from human interactions alone?cited by 37
- 2025InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generationcited by 32
- 2024BimArt: A Unified Approach for the Synthesis of 3D Bimanual Interaction with Articulated Objectscited by 30
- 2024AvatarGO: Zero-shot 4D Human-Object Interaction Generation and Animationcited by 25
- 2025Guiding Human-Object Interactions with Rich Geometry and Relationscited by 24
- 2024TriDi: Trilateral Diffusion of 3D Humans, Objects, and Interactionscited by 20
- 2024InterFusion: Text-Driven Generation of 3D Human-Object Interactioncited by 18
- 2025SemGeoMo: Dynamic Contextual Human Motion Generation with Semantic and Geometric Guidancecited by 16
- 2025Auto-Regressive Diffusion for Generating 3D Human-Object Interactionscited by 12
- 2024OOD-HOI: Text-Driven 3D Whole-Body Human-Object Interactions Generation Beyond Training Domainscited by 9
- 2025InteractMove: Text-Controlled Human-Object Interaction Generation in 3D Scenes with Movable Objectscited by 3
- 2025Decoupled Generative Modeling for Human-Object Interaction Synthesiscited by 3
- 2026HOICraft: In-Situ VLM-based Authoring Tool for Part-Level Hand-Object Interaction Design in VRcited by 1
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Citing papers per year: 2026: 2.
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- 2024F-HOI: Toward Fine-grained Semantic-Aligned 3D Human-Object Interactions
- 2026Multimodal Priors-Augmented Text-Driven 3D Human-Object Interaction Generation
- 2025GenHOI: Generalizing Text-driven 4D Human-Object Interaction Synthesis for Unseen Objects
- 2023HOI-Diff: Text-Driven Synthesis of 3D Human-Object Interactions using Diffusion Models
- 2026Towards Unconstrained Human-Object Interaction
- 2025HOI-PAGE: Zero-Shot Human-Object Interaction Generation with Part Affordance Guidance
- 2024HIMO: A New Benchmark for Full-Body Human Interacting with Multiple Objects
- 2025UniHM: Universal Human Motion Generation with Object Interactions in Indoor Scenes