mlsanityData to 14 Oct 2026

CoGS: Compositional Dynamic Human-Object Scenes Gaussian Splatting from Monocular Video

arXiv 2606.28820 ↗First posted 27 Jun 2026cs.CVcited by 0

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Abstract (arXiv)

Reconstructing dynamic human--object interaction scenes from monocular video is difficult because the human, manipulated object, and background obey different motion models while sharing the same pixels. Existing dynamic radiance-field and Gaussian-splatting methods often entangle these components, causing object motion to leak into the human or static scene, and monocular human reconstruction remains underconstrained in regions that are rarely observed. We present CoGS, a compositional Gaussian-splatting framework for monocular human--object scene reconstruction. CoGS decomposes the video into three coordinated branches: an articulated human initialized from a complete canonical prior, a rigid object field driven by an estimated object trajectory, and a static scene field regularized by weak scene-only planar primitives when available. A six-stage optimization schedule first stabilizes the human and object independently, then fuses them with the scene under full-image supervision, visibility-aware human anchoring, object silhouette and motion constraints, and delayed scene regularization. This design keeps each component responsible for its own geometry and motion while allowing photometric evidence to correct the final composite. Experiments on HOSNeRF and NeuMan show that CoGS improves both human--object interaction reconstruction and in-the-wild human--scene rendering, achieving stronger fidelity and perceptual quality across full-frame and human-focused evaluations. Code will be released upon publication.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 37 of its 42 references that are in the map. First posted on arXiv 27 Jun 2026.

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37 of 42 references.

References · 37

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2024SAM 2: Segment Anything in Images and Videoscited by 2,863
  3. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
  4. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
  5. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
  6. 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 843
  7. 2019PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitizationcited by 818
  8. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
  9. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
  10. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  11. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
  12. 2020PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitizationcited by 521
25 more
  1. 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
  2. 2022ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulationcited by 312
  3. 2021ICON: Implicit Clothed humans Obtained from Normalscited by 283
  4. 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 249
  5. 2022NeuMan: Neural Human Radiance Field from a Single Videocited by 244
  6. 2022ECON: Explicit Clothed humans Optimized via Normal integrationcited by 199
  7. 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
  8. 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 191
  9. 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
  10. 2023HUGS: Human Gaussian Splatscited by 154
  11. 2022D2NeRF: Self-Supervised Decoupling of Dynamic and Static Objects from a Monocular Videocited by 137
  12. 2023Vid2Avatar: 3D Avatar Reconstruction from Videos in the Wild via Self-supervised Scene Decompositioncited by 134
  13. 2024Per-Gaussian Embedding-Based Deformation for Deformable 3D Gaussian Splattingcited by 104
  14. 2024Expressive Whole-Body 3D Gaussian Avatarcited by 89
  15. 2023HOLD: Category-agnostic 3D Reconstruction of Interacting Hands and Objects from Videocited by 78
  16. 2024Fully Explicit Dynamic Gaussian Splattingcited by 76
  17. 2024CameraHMR: Aligning People with Perspectivecited by 65
  18. 2024MoDGS: Dynamic Gaussian Splatting from Casually-captured Monocular Videos with Depth Priorscited by 51
  19. 2023HOSNeRF: Dynamic Human-Object-Scene Neural Radiance Fields from a Single Videocited by 33
  20. 2023Rendering Humans from Object-Occluded Monocular Videoscited by 14
  21. 2023Wild2Avatar: Rendering Humans Behind Occlusionscited by 8
  22. 2025ODHSR: Online Dense 3D Reconstruction of Humans and Scenes from Monocular Videoscited by 8
  23. 2024Distribution and Depth-Aware Transformers for 3D Human Mesh Recoverycited by 5
  24. 2025GASPACHO: Gaussian Splatting for Controllable Humans and Objectscited by 5
  25. 2025Gen4D: Synthesizing Humans and Scenes in the Wildcited by 3

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