EMDB: The Electromagnetic Database of Global 3D Human Pose and Shape in the Wild
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Abstract (arXiv)
We present EMDB, the Electromagnetic Database of Global 3D Human Pose and Shape in the Wild. EMDB is a novel dataset that contains high-quality 3D SMPL pose and shape parameters with global body and camera trajectories for in-the-wild videos. We use body-worn, wireless electromagnetic (EM) sensors and a hand-held iPhone to record a total of 58 minutes of motion data, distributed over 81 indoor and outdoor sequences and 10 participants. Together with accurate body poses and shapes, we also provide global camera poses and body root trajectories. To construct EMDB, we propose a multi-stage optimization procedure, which first fits SMPL to the 6-DoF EM measurements and then refines the poses via image observations. To achieve high-quality results, we leverage a neural implicit avatar model to reconstruct detailed human surface geometry and appearance, which allows for improved alignment and smoothness via a dense pixel-level objective. Our evaluations, conducted with a multi-view volumetric capture system, indicate that EMDB has an expected accuracy of 2.3 cm positional and 10.6 degrees angular error, surpassing the accuracy of previous in-the-wild datasets. We evaluate existing state-of-the-art monocular RGB methods for camera-relative and global pose estimation on EMDB. EMDB is publicly available under https://ait.ethz.ch/emdb
Key facts. Cited by 97 papers in the map (data through 14 Oct 2026). Builds on 54 of its 86 references that are in the map. First posted on arXiv 31 Aug 2023.
Builds on
54 of 86 references.
References · 54
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- 2019Tex2Shape: Detailed Full Human Body Geometry From a Single Imagecited by 166
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- 2023Decoupling Human and Camera Motion from Videos in the Wildcited by 142
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50 most cited of 54 All 54 (JSON)
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Citing papers per year: 2023: 3; 2024: 25; 2025: 32; 2026: 37.
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- 2024WildAvatar: Learning In-the-wild 3D Avatars from the Webcited by 3
- 2025PI-HMR: Towards Robust In-bed Temporal Human Shape Reconstruction with Contact Pressure Sensingcited by 3
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- 2026DreamHMR: From Video Generation to Human Motion Modeling via Structural Focusing14 Oct 2026
- 2026A Diagnostic Study of World-Space Human Recovery Under High Camera Dynamics14 Oct 2026
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- 2026HumanMoveVQA: Can Video MLLMs reason about human movement in videos?26 Jun 2026
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- 2025CRISP: Contact-Guided Real2Sim from Monocular Video with Planar Scene Primitives16 Dec 2025
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- 2025FastHMR: Accelerating Human Mesh Recovery via Token and Layer Merging with Diffusion Decoding13 Oct 2025
- 2025Human3R: Everyone Everywhere All at Once7 Oct 2025
- 2025PhysHMR: Learning Humanoid Control Policies from Vision for Physically Plausible Human Motion Reconstruction2 Oct 2025
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- 2024Score-Guided Diffusion for 3D Human Recoverycited by 39
- 2025The Quest for Generalizable Motion Generation: Data, Model, and Evaluationcited by 22
- 2024COIN: Control-Inpainting Diffusion Prior for Human and Camera Motion Estimationcited by 15
- 2024Diffusion Models in 3D Vision: A Surveycited by 11
- 2026THFM: A Unified Video Foundation Model for 4D Human Perception and Beyondcited by 5
- 2025OmniMotion-X: Versatile Multimodal Whole-Body Motion Generationcited by 4
- 2026THFM: A Unified Video Foundation Model for 4D Human Perception and Beyond26 Mar 2026
- 2025The Quest for Generalizable Motion Generation: Data, Model, and Evaluation30 Oct 2025
- 2025OmniMotion-X: Versatile Multimodal Whole-Body Motion Generation22 Oct 2025
- 2024Diffusion Models in 3D Vision: A Survey7 Oct 2024
- 2024COIN: Control-Inpainting Diffusion Prior for Human and Camera Motion Estimation29 Aug 2024
- 2024Score-Guided Diffusion for 3D Human Recovery14 Mar 2024
- 2023WHAM: Reconstructing World-grounded Humans with Accurate 3D Motioncited by 206
- 2024World-Grounded Human Motion Recovery via Gravity-View Coordinatescited by 137
- 2024Nymeria: A Massive Collection of Multimodal Egocentric Daily Motion in the Wildcited by 114
- 2024TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videoscited by 106
- 2024TokenHMR: Advancing Human Mesh Recovery with a Tokenized Pose Representationcited by 95
- 2025PromptHMR: Promptable Human Mesh Recoverycited by 76
- 2025HaWoR: World-Space Hand Motion Reconstruction from Egocentric Videoscited by 66
- 2024CameraHMR: Aligning People with Perspectivecited by 65
- 2024Neural Localizer Fields for Continuous 3D Human Pose and Shape Estimationcited by 59
- 2024ParaHome: Parameterizing Everyday Home Activities Towards 3D Generative Modeling of Human-Object Interactionscited by 57
- 2025GENMO: A GENeralist Model for Human MOtioncited by 49
- 2025Human3R: Everyone Everywhere All at Oncecited by 37
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- 2026DreamHMR: From Video Generation to Human Motion Modeling via Structural Focusing14 Oct 2026
- 2026A Diagnostic Study of World-Space Human Recovery Under High Camera Dynamics14 Oct 2026
- 2026WildHSR: Metric Feed-Forward 4D People-Scene Reconstruction from a 3D Foundation Model24 Sep 2026
- 2026TAPVid-MV: A Benchmark for Tracking Any Point in 3D Across Multiple Views1 Sep 2026
- 2026CQF-HMR: Continuous Quaternion Flows for Probabilistic 3D Human Mesh Recovery from a Single Image1 Sep 2026
- 2026Human4K: A Large-Scale 4K Multi-View Mocap Dataset for Whole-Body 3D Human Reconstruction15 Jul 2026
- 2026EgoHTR: Egocentric 4D Demonstrations of Human Terrain Traversal15 Jul 2026
- 2026Video Generation Models are General-Purpose Vision Learners10 Jul 2026
- 2026Vision Pretraining for Dense Spatial Perception6 Jul 2026
- 2026VolHuMe: a High-Resolution Large Scale Dataset of Volumetric Human Meshes22 Jun 2026
- 2026Odoriko: A Shape-Aware Multimodal Diffusion Framework for Human Motion19 Jun 2026
- 2026CalTennis: Large Multi-View Tennis Video Dataset and Benchmark of Monocular-to-3D Pose Estimation18 Jun 2026
12 newest of 89 All 89 (JSON)