mlsanityData to 7 Oct 2026

GeoTexDensifier: Geometry-Texture-Aware Densification for High-Quality Photorealistic 3D Gaussian Splatting

arXiv 2412.16809 ↗First posted 22 Dec 2024cs.CVcited by 4

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Abstract (arXiv)

3D Gaussian Splatting (3DGS) has recently attracted wide attentions in various areas such as 3D navigation, Virtual Reality (VR) and 3D simulation, due to its photorealistic and efficient rendering performance. High-quality reconstrution of 3DGS relies on sufficient splats and a reasonable distribution of these splats to fit real geometric surface and texture details, which turns out to be a challenging problem. We present GeoTexDensifier, a novel geometry-texture-aware densification strategy to reconstruct high-quality Gaussian splats which better comply with the geometric structure and texture richness of the scene. Specifically, our GeoTexDensifier framework carries out an auxiliary texture-aware densification method to produce a denser distribution of splats in fully textured areas, while keeping sparsity in low-texture regions to maintain the quality of Gaussian point cloud. Meanwhile, a geometry-aware splitting strategy takes depth and normal priors to guide the splitting sampling and filter out the noisy splats whose initial positions are far from the actual geometric surfaces they aim to fit, under a Validation of Depth Ratio Change checking. With the help of relative monocular depth prior, such geometry-aware validation can effectively reduce the influence of scattered Gaussians to the final rendering quality, especially in regions with weak textures or without sufficient training views. The texture-aware densification and geometry-aware splitting strategies are fully combined to obtain a set of high-quality Gaussian splats. We experiment our GeoTexDensifier framework on various datasets and compare our Novel View Synthesis results to other state-of-the-art 3DGS approaches, with detailed quantitative and qualitative evaluations to demonstrate the effectiveness of our method in producing more photorealistic 3DGS models.

Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 36 of its 43 references that are in the map. First posted on arXiv 22 Dec 2024.

Builds on

36 of 43 references.

References · 36

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  3. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  4. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
  5. 2024Depth Anything V2cited by 1,385
  6. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
  7. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
  8. 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 667
  9. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
  10. 2023ZoeDepth: Zero-shot Transfer by Combining Relative and Metric Depthcited by 646
  11. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
  12. 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
24 more
  1. 2022MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstructioncited by 467
  2. 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 368
  3. 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 280
  4. 2023FSGS: Real-Time Few-shot View Synthesis using Gaussian Splattingcited by 278
  5. 2024DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalizationcited by 256
  6. 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 249
  7. 2024VastGaussian: Vast 3D Gaussians for Large Scene Reconstructioncited by 209
  8. 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 208
  9. 2024CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussianscited by 190
  10. 2023GaussianEditor: Editing 3D Gaussians Delicately with Text Instructionscited by 166
  11. 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracingcited by 138
  12. 2023Multi-Scale 3D Gaussian Splatting for Anti-Aliased Renderingcited by 137
  13. 2024DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshingcited by 136
  14. 2024Revising Densification in Gaussian Splattingcited by 127
  15. 2024Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splattingcited by 111
  16. 2024FreGS: 3D Gaussian Splatting with Progressive Frequency Regularizationcited by 103
  17. 2024GSDF: 3DGS Meets SDF for Improved Rendering and Reconstructioncited by 81
  18. 2024GaMeS: Mesh-Based Adapting and Modification of Gaussian Splattingcited by 69
  19. 2023NeuRBF: A Neural Fields Representation with Adaptive Radial Basis Functionscited by 65
  20. 2023Tetra-NeRF: Representing Neural Radiance Fields Using Tetrahedracited by 57
  21. 2024GeoGaussian: Geometry-aware Gaussian Splatting for Scene Renderingcited by 52
  22. 2024GaussianRoom: Improving 3D Gaussian Splatting with SDF Guidance and Monocular Cues for Indoor Scene Reconstructioncited by 31
  23. 2024Mani-GS: Gaussian Splatting Manipulation with Triangular Meshcited by 22
  24. 2020RGB-D SLAM with Structural Regularitiescited by 18

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Citing papers per year: 2025: 3; 2026: 1.

4 papers.