BOGausS: Better Optimized Gaussian Splatting
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Abstract (arXiv)
3D Gaussian Splatting (3DGS) proposes an efficient solution for novel view synthesis. Its framework provides fast and high-fidelity rendering. Although less complex than other solutions such as Neural Radiance Fields (NeRF), there are still some challenges building smaller models without sacrificing quality. In this study, we perform a careful analysis of 3DGS training process and propose a new optimization methodology. Our Better Optimized Gaussian Splatting (BOGausS) solution is able to generate models up to ten times lighter than the original 3DGS with no quality degradation, thus significantly boosting the performance of Gaussian Splatting compared to the state of the art.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 14 of its 21 references that are in the map. First posted on arXiv 2 Apr 2025.
Builds on
14 of 21 references.
References · 14
- 2014Adam: A Method for Stochastic Optimizationcited by 36,960
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
- 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 214
- 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 210
- 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 208
- 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 198
- 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 191
- 2023Compact 3D Scene Representation via Self-Organizing Gaussian Gridscited by 147
- 2024Revising Densification in Gaussian Splattingcited by 127
- 2024Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splattingcited by 111
Built on by
Citing papers per year: 2025: 2; 2026: 3.
5 papers.
- 2025Splannequin: Freezing Monocular Mannequin-Challenge Footage with Dual-Detection Splattingcited by 2
- 2025Smol-GS: Compact Representations for Abstract 3D Gaussian Splattingcited by 1
- 2026The Role of Initialization in 3D Gaussian Splattingcited by 0
- 2026Camera-Agnostic Pruning of 3D Gaussian Splats via Descriptor-Based Beta Evidencecited by 0
- 2026DP-Splat: Bayesian Nonparametric Complexity Control for Gaussian Splattingcited by 0
- 2026DP-Splat: Bayesian Nonparametric Complexity Control for Gaussian Splatting12 Jul 2026
- 2026Camera-Agnostic Pruning of 3D Gaussian Splats via Descriptor-Based Beta Evidence23 Mar 2026
- 2026The Role of Initialization in 3D Gaussian Splatting21 Mar 2026
- 2025Splannequin: Freezing Monocular Mannequin-Challenge Footage with Dual-Detection Splatting4 Dec 2025
- 2025Smol-GS: Compact Representations for Abstract 3D Gaussian Splatting30 Nov 2025