mlsanityData to 14 Oct 2026

ReorgGS: Equivalent Distribution Reorganization for 3D Gaussian Splatting

arXiv 2605.08739 ↗First posted 9 May 2026cs.CVcited by 0

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Abstract (arXiv)

A converged 3D Gaussian Splatting (3DGS) model may approximate the target scene while remaining poorly parameterized for further optimization. We identify this failure mode as parameterization degeneration: high-opacity floaters attenuate gradients to true surfaces through alpha compositing, and redundant overlapping clusters create strongly coupled parameter blocks with nearly collinear Jacobian responses. These effects explain why continued optimization can plateau even when the model still contains removable artifacts. We propose ReorgGS, an equivalent distribution reorganization method for converged 3DGS models. ReorgGS treats the existing Gaussian set as an empirical probability field, resamples centers from it, estimates local anisotropic covariances with kNN, initializes low opacity, and continues optimization with the original 3DGS renderer and loss. Unlike opacity reset, which only rescales opacity on the old overlap graph, ReorgGS rebuilds centers, covariances, and visibility structure, thereby changing the graph itself. Our analysis shows that distributional equivalence is not optimization equivalence. The reorganized model preserves scene support while improving gradient accessibility under alpha compositing and reducing opacity-weighted overlap, thereby weakening local parameter coupling during subsequent optimization. Under the same additional optimization budget, ReorgGS improves fitting quality at a fixed Gaussian count, suppresses persistent floaters, and reduces rendering overhead from redundant overlap.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 22 of its 27 references that are in the map. First posted on arXiv 9 May 2026.

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22 of 27 references.

References · 22

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  4. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  5. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
  6. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
  7. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
  8. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
  9. 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 239
  10. 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 232
  11. 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 217
  12. 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 213
10 more
  1. 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 204
  2. 2024GaussianPro: 3D Gaussian Splatting with Progressive Propagationcited by 200
  3. 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 196
  4. 2024Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splattingcited by 113
  5. 2024ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Modelcited by 102
  6. 2024AbsGS: Recovering Fine Details for 3D Gaussian Splattingcited by 82
  7. 2025DashGaussian: Optimizing 3D Gaussian Splatting in 200 Secondscited by 38
  8. 2025Compression of 3D Gaussian Splatting with Optimized Feature Planes and Standard Video Codecscited by 25
  9. 2025Steepest Descent Density Control for Compact 3D Gaussian Splattingcited by 13
  10. 2025StableGS: A Floater-Free Framework for 3D Gaussian Splattingcited by 6

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