mlsanityData to 14 Oct 2026

ForestSplats: Deformable transient field for Gaussian Splatting in the Wild

arXiv 2503.06179 ↗First posted 8 Mar 2025cs.CVcited by 6

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Abstract (arXiv)

Recently, 3D Gaussian Splatting (3D-GS) has emerged, showing real-time rendering speeds and high-quality results in static scenes. Although 3D-GS shows effectiveness in static scenes, their performance significantly degrades in real-world environments due to transient objects, lighting variations, and diverse levels of occlusion. To tackle this, existing methods estimate occluders or transient elements by leveraging pre-trained models or integrating additional transient field pipelines. However, these methods still suffer from two defects: 1) Using semantic features from the Vision Foundation model (VFM) causes additional computational costs. 2) The transient field requires significant memory to handle transient elements with per-view Gaussians and struggles to define clear boundaries for occluders, solely relying on photometric errors. To address these problems, we propose ForestSplats, a novel approach that leverages the deformable transient field and a superpixel-aware mask to efficiently represent transient elements in the 2D scene across unconstrained image collections and effectively decompose static scenes from transient distractors without VFM. We designed the transient field to be deformable, capturing per-view transient elements. Furthermore, we introduce a superpixel-aware mask that clearly defines the boundaries of occluders by considering photometric errors and superpixels. Additionally, we propose uncertainty-aware densification to avoid generating Gaussians within the boundaries of occluders during densification. Through extensive experiments across several benchmark datasets, we demonstrate that ForestSplats outperforms existing methods without VFM and shows significant memory efficiency in representing transient elements.

Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 42 of its 51 references that are in the map. First posted on arXiv 8 Mar 2025.

Builds on

42 of 51 references.

References · 42

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30 more
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 6.

6 papers.