mlsanityData to 14 Oct 2026

Free360: Layered Gaussian Splatting for Unbounded 360-Degree View Synthesis from Extremely Sparse and Unposed Views

arXiv 2503.24382 ↗First posted 31 Mar 2025cs.CVcited by 11

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Abstract (arXiv)

Neural rendering has demonstrated remarkable success in high-quality 3D neural reconstruction and novel view synthesis with dense input views and accurate poses. However, applying it to extremely sparse, unposed views in unbounded 360deg scenes remains a challenging problem. In this paper, we propose a novel neural rendering framework to accomplish the unposed and extremely sparse-view 3D reconstruction in unbounded 360deg scenes. To resolve the spatial ambiguity inherent in unbounded scenes with sparse input views, we propose a layered Gaussian-based representation to effectively model the scene with distinct spatial layers. By employing a dense stereo reconstruction model to recover coarse geometry, we introduce a layer-specific bootstrap optimization to refine the noise and fill occluded regions in the reconstruction. Furthermore, we propose an iterative fusion of reconstruction and generation alongside an uncertainty-aware training approach to facilitate mutual conditioning and enhancement between these two processes. Comprehensive experiments show that our approach outperforms existing state-of-the-art methods in terms of rendering quality and surface reconstruction accuracy. Project page: https://zju3dv.github.io/free360/

Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 51 of its 58 references that are in the map. First posted on arXiv 31 Mar 2025.

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51 of 58 references.

References · 51

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38 more
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 4; 2026: 7.

11 papers.