mlsanityData to 7 Oct 2026

SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes

arXiv 2312.14937 ↗First posted 4 Dec 2023cs.CV cs.GRcited by 339

Not on the map. Why?

Cited by 21 in Diffusion models, but placed by its own abstract, which didn’t fit.

Abstract (arXiv)

Novel view synthesis for dynamic scenes is still a challenging problem in computer vision and graphics. Recently, Gaussian splatting has emerged as a robust technique to represent static scenes and enable high-quality and real-time novel view synthesis. Building upon this technique, we propose a new representation that explicitly decomposes the motion and appearance of dynamic scenes into sparse control points and dense Gaussians, respectively. Our key idea is to use sparse control points, significantly fewer in number than the Gaussians, to learn compact 6 DoF transformation bases, which can be locally interpolated through learned interpolation weights to yield the motion field of 3D Gaussians. We employ a deformation MLP to predict time-varying 6 DoF transformations for each control point, which reduces learning complexities, enhances learning abilities, and facilitates obtaining temporal and spatial coherent motion patterns. Then, we jointly learn the 3D Gaussians, the canonical space locations of control points, and the deformation MLP to reconstruct the appearance, geometry, and dynamics of 3D scenes. During learning, the location and number of control points are adaptively adjusted to accommodate varying motion complexities in different regions, and an ARAP loss following the principle of as rigid as possible is developed to enforce spatial continuity and local rigidity of learned motions. Finally, thanks to the explicit sparse motion representation and its decomposition from appearance, our method can enable user-controlled motion editing while retaining high-fidelity appearances. Extensive experiments demonstrate that our approach outperforms existing approaches on novel view synthesis with a high rendering speed and enables novel appearance-preserved motion editing applications. Project page: https://yihua7.github.io/SC-GS-web/

Key facts. Cited by 339 papers in the map (data through 7 Oct 2026). Builds on 53 of its 73 references that are in the map. First posted on arXiv 4 Dec 2023.

Builds on

53 of 73 references.

References · 53

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  4. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  5. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
  6. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
  7. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  8. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
  9. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
  10. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
  11. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
  12. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
38 more
  1. 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 750
  2. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 742
  3. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
  4. 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 667
  5. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 582
  6. 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
  7. 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 470
  8. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 470
  9. 2021Dynamic View Synthesis from Dynamic Monocular Videocited by 420
  10. 2020Space-time Neural Irradiance Fields for Free-Viewpoint Videocited by 414
  11. 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 344
  12. 2021Mixture of Volumetric Primitives for Efficient Neural Renderingcited by 277
  13. 2020Neural Radiance Flow for 4D View Synthesis and Video Processingcited by 270
  14. 2022DynIBaR: Neural Dynamic Image-Based Renderingcited by 224
  15. 2022Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Renderingcited by 217
  16. 2022NeRF-Editing: Geometry Editing of Neural Radiance Fieldscited by 216
  17. 2021Efficient Neural Radiance Fields for Interactive Free-viewpoint Videocited by 150
  18. 2022Mixed Neural Voxels for Fast Multi-view Video Synthesiscited by 126
  19. 2023NeRF-DS: Neural Radiance Fields for Dynamic Specular Objectscited by 110
  20. 2019Neural Cages for Detail-Preserving 3D Deformationscited by 105
  21. 2022DeVRF: Fast Deformable Voxel Radiance Fields for Dynamic Scenescited by 103
  22. 20234K4D: Real-Time 4D View Synthesis at 4K Resolutioncited by 91
  23. 2022Differentiable Point-Based Radiance Fields for Efficient View Synthesiscited by 86
  24. 2022Deforming Radiance Fields with Cagescited by 78
  25. 2023Neural Residual Radiance Fields for Streamably Free-Viewpoint Videoscited by 77
  26. 2023Forward Flow for Novel View Synthesis of Dynamic Scenescited by 67
  27. 2019Neural Point Cloud Rendering via Multi-Plane Projectioncited by 60
  28. 2023Temporal Interpolation Is All You Need for Dynamic Neural Radiance Fieldscited by 59
  29. 2023Im4D: High-Fidelity and Real-Time Novel View Synthesis for Dynamic Scenescited by 55
  30. 2023Representing Volumetric Videos as Dynamic MLP Mapscited by 51
  31. 2022Approximate Differentiable Rendering with Algebraic Surfacescited by 44
  32. 2023NeUDF: Leaning Neural Unsigned Distance Fields with Volume Renderingcited by 40
  33. 2019SurfelWarp: Efficient Non-Volumetric Single View Dynamic Reconstructioncited by 31
  34. 2022EditableNeRF: Editing Topologically Varying Neural Radiance Fields by Key Pointscited by 30
  35. 2023SurfelNeRF: Neural Surfel Radiance Fields for Online Photorealistic Reconstruction of Indoor Scenescited by 30
  36. 2023Flexible Techniques for Differentiable Rendering with 3D Gaussianscited by 28
  37. 2017Sparse Data Driven Mesh Deformationcited by 21
  38. 2023SIRe-IR: Inverse Rendering for BRDF Reconstruction with Shadow and Illumination Removal in High-Illuminance Scenescited by 19

50 most cited of 53 All 53 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 2; 2024: 97; 2025: 141; 2026: 99.

339 papers.

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  1. 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 341
  2. 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 225
  3. 2024A Survey on 3D Gaussian Splattingcited by 221
  4. 2024PhysDreamer: Physics-Based Interaction with 3D Objects via Video Generationcited by 185
  5. 2024MoSca: Dynamic Gaussian Fusion from Casual Videos via 4D Motion Scaffoldscited by 177
  6. 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Realitycited by 175
  7. 2024OmniRe: Omni Urban Scene Reconstructioncited by 159
  8. 2024Recent Advances in 3D Gaussian Splattingcited by 130
  9. 2024Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splattingcited by 111
  10. 2024Per-Gaussian Embedding-Based Deformation for Deformable 3D Gaussian Splattingcited by 104
  11. 20244Diffusion: Multi-view Video Diffusion Model for 4D Generationcited by 104
  12. 20243D Gaussian as a New Era: A Surveycited by 102
38 more
  1. 2024Motion-aware 3D Gaussian Splatting for Efficient Dynamic Scene Reconstructioncited by 100
  2. 2024GaussianFlow: Splatting Gaussian Dynamics for 4D Content Creationcited by 99
  3. 2024Diffusion4D: Fast Spatial-temporal Consistent 4D Generation via Video Diffusion Modelscited by 99
  4. 2024Dynamic Gaussian Marbles for Novel View Synthesis of Casual Monocular Videoscited by 96
  5. 2024Reconstruction and Simulation of Elastic Objects with Spring-Mass 3D Gaussianscited by 92
  6. 20243DGSR: Implicit Surface Reconstruction with 3D Gaussian Splattingcited by 78
  7. 2025PhysTwin: Physics-Informed Reconstruction and Simulation of Deformable Objects from Videoscited by 78
  8. 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 77
  9. 2024Fully Explicit Dynamic Gaussian Splattingcited by 75
  10. 2024Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splattingcited by 73
  11. 2024GaMeS: Mesh-Based Adapting and Modification of Gaussian Splattingcited by 69
  12. 2025ArtGS: Building Interactable Replicas of Complex Articulated Objects via Gaussian Splattingcited by 67
  13. 2024MotionGS: Exploring Explicit Motion Guidance for Deformable 3D Gaussian Splattingcited by 62
  14. 2024SC4D: Sparse-Controlled Video-to-4D Generation and Motion Transfercited by 61
  15. 2024DreamMesh4D: Video-to-4D Generation with Sparse-Controlled Gaussian-Mesh Hybrid Representationcited by 58
  16. 2024SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstructioncited by 52
  17. 2024MoDGS: Dynamic Gaussian Splatting from Casually-captured Monocular Videos with Depth Priorscited by 51
  18. 2024Grid4D: 4D Decomposed Hash Encoding for High-Fidelity Dynamic Gaussian Splattingcited by 49
  19. 2024Feed-Forward Bullet-Time Reconstruction of Dynamic Scenes from Monocular Videoscited by 48
  20. 2024Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editingcited by 47
  21. 2023SWinGS: Sliding Windows for Dynamic 3D Gaussian Splattingcited by 46
  22. 2024EG4D: Explicit Generation of 4D Object without Score Distillationcited by 45
  23. 2024Efficient4D: Fast Dynamic 3D Object Generation from a Single-view Videocited by 44
  24. 2024SplineGS: Robust Motion-Adaptive Spline for Real-Time Dynamic 3D Gaussians from Monocular Videocited by 44
  25. 2024SplatLoc: 3D Gaussian Splatting-based Visual Localization for Augmented Realitycited by 42
  26. 2024Dynamic 3D Gaussian Tracking for Graph-Based Neural Dynamics Modelingcited by 42
  27. 2024Gaussian Splatting: 3D Reconstruction and Novel View Synthesis, a Reviewcited by 40
  28. 2025Swift4D:Adaptive divide-and-conquer Gaussian Splatting for compact and efficient reconstruction of dynamic scenecited by 40
  29. 2025PhysCtrl: Generative Physics for Controllable and Physics-Grounded Video Generationcited by 39
  30. 2024Vidu4D: Single Generated Video to High-Fidelity 4D Reconstruction with Dynamic Gaussian Surfelscited by 38
  31. 20244D Gaussian Splatting with Scale-aware Residual Field and Adaptive Optimization for Real-time Rendering of Temporally Complex Dynamic Scenescited by 37
  32. 2025GWM: Towards Scalable Gaussian World Models for Robotic Manipulationcited by 37
  33. 2025ArticulatedGS: Self-supervised Digital Twin Modeling of Articulated Objects using 3D Gaussian Splattingcited by 35
  34. 2025Instant Gaussian Stream: Fast and Generalizable Streaming of Dynamic Scene Reconstruction via Gaussian Splattingcited by 35
  35. 2025Gaussian Variation Field Diffusion for High-fidelity Video-to-4D Synthesiscited by 33
  36. 2024GaussianSR: High Fidelity 2D Gaussian Splatting for Arbitrary-Scale Image Super-Resolutioncited by 32
  37. 2024Splatter a Video: Video Gaussian Representation for Versatile Processingcited by 31
  38. 2025MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splattingcited by 30

50 most cited of 339 All 339 (JSON)