SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes
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Cited by 21 in Diffusion models, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
Novel view synthesis for dynamic scenes is still a challenging problem in computer vision and graphics. Recently, Gaussian splatting has emerged as a robust technique to represent static scenes and enable high-quality and real-time novel view synthesis. Building upon this technique, we propose a new representation that explicitly decomposes the motion and appearance of dynamic scenes into sparse control points and dense Gaussians, respectively. Our key idea is to use sparse control points, significantly fewer in number than the Gaussians, to learn compact 6 DoF transformation bases, which can be locally interpolated through learned interpolation weights to yield the motion field of 3D Gaussians. We employ a deformation MLP to predict time-varying 6 DoF transformations for each control point, which reduces learning complexities, enhances learning abilities, and facilitates obtaining temporal and spatial coherent motion patterns. Then, we jointly learn the 3D Gaussians, the canonical space locations of control points, and the deformation MLP to reconstruct the appearance, geometry, and dynamics of 3D scenes. During learning, the location and number of control points are adaptively adjusted to accommodate varying motion complexities in different regions, and an ARAP loss following the principle of as rigid as possible is developed to enforce spatial continuity and local rigidity of learned motions. Finally, thanks to the explicit sparse motion representation and its decomposition from appearance, our method can enable user-controlled motion editing while retaining high-fidelity appearances. Extensive experiments demonstrate that our approach outperforms existing approaches on novel view synthesis with a high rendering speed and enables novel appearance-preserved motion editing applications. Project page: https://yihua7.github.io/SC-GS-web/
Key facts. Cited by 339 papers in the map (data through 7 Oct 2026). Builds on 53 of its 73 references that are in the map. First posted on arXiv 4 Dec 2023.
Builds on
53 of 73 references.
References · 53
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
38 more
- 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 750
- 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 742
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 667
- 2023HexPlane: A Fast Representation for Dynamic Scenescited by 582
- 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
- 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 470
- 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 470
- 2021Dynamic View Synthesis from Dynamic Monocular Videocited by 420
- 2020Space-time Neural Irradiance Fields for Free-Viewpoint Videocited by 414
- 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 344
- 2021Mixture of Volumetric Primitives for Efficient Neural Renderingcited by 277
- 2020Neural Radiance Flow for 4D View Synthesis and Video Processingcited by 270
- 2022DynIBaR: Neural Dynamic Image-Based Renderingcited by 224
- 2022Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Renderingcited by 217
- 2022NeRF-Editing: Geometry Editing of Neural Radiance Fieldscited by 216
- 2021Efficient Neural Radiance Fields for Interactive Free-viewpoint Videocited by 150
- 2022Mixed Neural Voxels for Fast Multi-view Video Synthesiscited by 126
- 2023NeRF-DS: Neural Radiance Fields for Dynamic Specular Objectscited by 110
- 2019Neural Cages for Detail-Preserving 3D Deformationscited by 105
- 2022DeVRF: Fast Deformable Voxel Radiance Fields for Dynamic Scenescited by 103
- 20234K4D: Real-Time 4D View Synthesis at 4K Resolutioncited by 91
- 2022Differentiable Point-Based Radiance Fields for Efficient View Synthesiscited by 86
- 2022Deforming Radiance Fields with Cagescited by 78
- 2023Neural Residual Radiance Fields for Streamably Free-Viewpoint Videoscited by 77
- 2023Forward Flow for Novel View Synthesis of Dynamic Scenescited by 67
- 2019Neural Point Cloud Rendering via Multi-Plane Projectioncited by 60
- 2023Temporal Interpolation Is All You Need for Dynamic Neural Radiance Fieldscited by 59
- 2023Im4D: High-Fidelity and Real-Time Novel View Synthesis for Dynamic Scenescited by 55
- 2023Representing Volumetric Videos as Dynamic MLP Mapscited by 51
- 2022Approximate Differentiable Rendering with Algebraic Surfacescited by 44
- 2023NeUDF: Leaning Neural Unsigned Distance Fields with Volume Renderingcited by 40
- 2019SurfelWarp: Efficient Non-Volumetric Single View Dynamic Reconstructioncited by 31
- 2022EditableNeRF: Editing Topologically Varying Neural Radiance Fields by Key Pointscited by 30
- 2023SurfelNeRF: Neural Surfel Radiance Fields for Online Photorealistic Reconstruction of Indoor Scenescited by 30
- 2023Flexible Techniques for Differentiable Rendering with 3D Gaussianscited by 28
- 2017Sparse Data Driven Mesh Deformationcited by 21
- 2023SIRe-IR: Inverse Rendering for BRDF Reconstruction with Shadow and Illumination Removal in High-Illuminance Scenescited by 19
50 most cited of 53 All 53 (JSON)
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Citing papers per year: 2023: 2; 2024: 97; 2025: 141; 2026: 99.
339 papers.
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- 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 341
- 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 225
- 2024A Survey on 3D Gaussian Splattingcited by 221
- 2024PhysDreamer: Physics-Based Interaction with 3D Objects via Video Generationcited by 185
- 2024MoSca: Dynamic Gaussian Fusion from Casual Videos via 4D Motion Scaffoldscited by 177
- 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Realitycited by 175
- 2024OmniRe: Omni Urban Scene Reconstructioncited by 159
- 2024Recent Advances in 3D Gaussian Splattingcited by 130
- 2024Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splattingcited by 111
- 2024Per-Gaussian Embedding-Based Deformation for Deformable 3D Gaussian Splattingcited by 104
- 20244Diffusion: Multi-view Video Diffusion Model for 4D Generationcited by 104
- 20243D Gaussian as a New Era: A Surveycited by 102
38 more
- 2024Motion-aware 3D Gaussian Splatting for Efficient Dynamic Scene Reconstructioncited by 100
- 2024GaussianFlow: Splatting Gaussian Dynamics for 4D Content Creationcited by 99
- 2024Diffusion4D: Fast Spatial-temporal Consistent 4D Generation via Video Diffusion Modelscited by 99
- 2024Dynamic Gaussian Marbles for Novel View Synthesis of Casual Monocular Videoscited by 96
- 2024Reconstruction and Simulation of Elastic Objects with Spring-Mass 3D Gaussianscited by 92
- 20243DGSR: Implicit Surface Reconstruction with 3D Gaussian Splattingcited by 78
- 2025PhysTwin: Physics-Informed Reconstruction and Simulation of Deformable Objects from Videoscited by 78
- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 77
- 2024Fully Explicit Dynamic Gaussian Splattingcited by 75
- 2024Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splattingcited by 73
- 2024GaMeS: Mesh-Based Adapting and Modification of Gaussian Splattingcited by 69
- 2025ArtGS: Building Interactable Replicas of Complex Articulated Objects via Gaussian Splattingcited by 67
- 2024MotionGS: Exploring Explicit Motion Guidance for Deformable 3D Gaussian Splattingcited by 62
- 2024SC4D: Sparse-Controlled Video-to-4D Generation and Motion Transfercited by 61
- 2024DreamMesh4D: Video-to-4D Generation with Sparse-Controlled Gaussian-Mesh Hybrid Representationcited by 58
- 2024SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstructioncited by 52
- 2024MoDGS: Dynamic Gaussian Splatting from Casually-captured Monocular Videos with Depth Priorscited by 51
- 2024Grid4D: 4D Decomposed Hash Encoding for High-Fidelity Dynamic Gaussian Splattingcited by 49
- 2024Feed-Forward Bullet-Time Reconstruction of Dynamic Scenes from Monocular Videoscited by 48
- 2024Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editingcited by 47
- 2023SWinGS: Sliding Windows for Dynamic 3D Gaussian Splattingcited by 46
- 2024EG4D: Explicit Generation of 4D Object without Score Distillationcited by 45
- 2024Efficient4D: Fast Dynamic 3D Object Generation from a Single-view Videocited by 44
- 2024SplineGS: Robust Motion-Adaptive Spline for Real-Time Dynamic 3D Gaussians from Monocular Videocited by 44
- 2024SplatLoc: 3D Gaussian Splatting-based Visual Localization for Augmented Realitycited by 42
- 2024Dynamic 3D Gaussian Tracking for Graph-Based Neural Dynamics Modelingcited by 42
- 2024Gaussian Splatting: 3D Reconstruction and Novel View Synthesis, a Reviewcited by 40
- 2025Swift4D:Adaptive divide-and-conquer Gaussian Splatting for compact and efficient reconstruction of dynamic scenecited by 40
- 2025PhysCtrl: Generative Physics for Controllable and Physics-Grounded Video Generationcited by 39
- 2024Vidu4D: Single Generated Video to High-Fidelity 4D Reconstruction with Dynamic Gaussian Surfelscited by 38
- 20244D Gaussian Splatting with Scale-aware Residual Field and Adaptive Optimization for Real-time Rendering of Temporally Complex Dynamic Scenescited by 37
- 2025GWM: Towards Scalable Gaussian World Models for Robotic Manipulationcited by 37
- 2025ArticulatedGS: Self-supervised Digital Twin Modeling of Articulated Objects using 3D Gaussian Splattingcited by 35
- 2025Instant Gaussian Stream: Fast and Generalizable Streaming of Dynamic Scene Reconstruction via Gaussian Splattingcited by 35
- 2025Gaussian Variation Field Diffusion for High-fidelity Video-to-4D Synthesiscited by 33
- 2024GaussianSR: High Fidelity 2D Gaussian Splatting for Arbitrary-Scale Image Super-Resolutioncited by 32
- 2024Splatter a Video: Video Gaussian Representation for Versatile Processingcited by 31
- 2025MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splattingcited by 30
50 most cited of 339 All 339 (JSON)
- 2026Reconstructing the Dynamic World: A Representation-Centric View of 4D Scene Reconstruction30 Sep 2026
- 2026ProDyGS: Dynamic Gaussian Splatting from a Single Static Monocular Camera26 Sep 2026
- 2026ADATEX4D: adaptive texture capacity allocation for 4D gaussian splatting24 Sep 2026
- 2026GARO: Geometry-Aware Redundancy Optimization for Real-Time and High-Fidelity Dynamic Gaussian Splatting20 Sep 2026
- 2026Wind on Trees: Testing Physical Grounding in Dynamic 4D Gaussian Splatting15 Sep 2026
- 2026DecoGS: Adaptive Static-Dynamic Decoupling of 3D Gaussians for Free-Viewpoint Video Streaming15 Sep 2026
- 2026EdMCGS: Event-Driven Markov Chain Gaussian Splatting for Extreme-Low-Frame-Rate Dynamic Scene Reconstruction8 Sep 2026
- 2026From Splats to Silicon: Rethinking Computational Efficiency of 3DGS5 Sep 2026
- 2026PASTEL: Panoramic Alignment for Monocular 4D Scene Reconstruction5 Sep 2026
- 2026P-CORE: Self-Supervised Surface Consistency for Point-Based Neural Editing3 Sep 2026
- 2026ToCo-Mesh: Topology-Consistent Dynamic Mesh Reconstruction via Adaptive Tessellation and Surface-Aligned 2DGS1 Sep 2026
- 2026ATGS: Anchored Temporal Gaussian Splatting for Long Volumetric Video Representation31 Aug 2026
38 more
- 2026DyG2T: Modeling Object Dynamics with 3D Gaussian Temporal-Spatial Particle Graph Transformer19 Aug 2026
- 2026QuARC-GS: Quantized Anchored Residual Coding for Compact Dynamic Scene Streaming with Gaussian Splatting18 Aug 2026
- 2026ERF-GS: Reconstructing Fast Motion from Disjoint Event-RGB Viewpoints9 Aug 2026
- 20264DHumanDiff: Direct Text-to-4DGS Generation for Consistent 360-Degree Dynamic Humans30 Jul 2026
- 2026GrainGS: Gradient-Decoupled Gaussian Splatting for Efficient Dynamic Novel View Synthesis23 Jul 2026
- 20264D Human-Scene Reconstruction from Low-Overlap Captures10 Jul 2026
- 2026On the Design of Mixture-of-Experts for Dynamic Gaussian Splatting9 Jul 2026
- 2026MVFusion-GS: Motion-Variance Guided Temporal Attention for High-Quality Dynamic Gaussian Splatting2 Jul 2026
- 2026Progressive Pose-Guided 4D Animal Reconstruction from Monocular Video30 Jun 2026
- 2026Learning Video Dynamics with Predictive Differentiable Rendering30 Jun 2026
- 2026DLGStream: Dynamic Language-embedded Guassian Splatting for Open-vocabulary Enabled Free-viewpoint Video Streaming27 Jun 2026
- 2026SemDynReg: Semantics-Guided Deformation Regularization for Dynamic 3D Gaussian Splatting27 Jun 2026
- 2026Lift4D: Harmonizing Single-View 3D Estimation for 4D Reconstruction In-the-Wild22 Jun 2026
- 2026Multi4D: High-Fidelity Dynamic Gaussian Splatting via Multi-Level Competitive Allocation20 Jun 2026
- 2026QueryGaussian: Scalable and Training-Free Open-Vocabulary 3D Instance Retrieval18 Jun 2026
- 2026ReAge3D: Re-Aging 3D Faces with View Consistency16 Jun 2026
- 2026RigPAPR: Rig-Based Animation of Static Neural Point Clouds from a Fixed-Viewpoint Video4 Jun 2026
- 20264D Reconstruction from Sparse Dynamic Cameras3 Jun 2026
- 2026PersistGS: Differentiable Physics for Object Permanence in 4D Gaussian Splatting2 Jun 2026
- 2026WebSpline: Structure-Informed Splines for Real-Time 3D Gaussians from Monocular Videos1 Jun 2026
- 2026Beyond Static Gaussians: An Empirical Investigation of Architectural Paradigms for Dynamic 3D Scene Reconstruction30 May 2026
- 2026Real-Time Physics Simulation with Dynamic Mesh-Gaussian Reconstructions30 May 2026
- 2026DSD-GS: Dynamic-Static Decomposition of Gaussian Splatting for Efficient and High-Fidelity Dynamic Scene Reconstruction29 May 2026
- 2026Boosting Zero-Shot 3D Style Transfer with 2D Pre-trained Priors28 May 2026
- 2026SRUG: Shadow-Guided Relightable Urban Scene with Generation Model23 May 2026
- 2026Generator-Refiner-Examiner: A Tri-Module Data Augmentation Framework for 3D Human Avatar Learning from Monocular Videos22 May 2026
- 2026No Pose, No Problem in 4D: Feed-Forward Dynamic Gaussians from Unposed Multi-View Videos21 May 2026
- 2026MatPhys: Learning Material-Aware Physics Parameters for Deformable Object Simulation from Videos19 May 2026
- 2026PD-4DGS:Progressive Decomposition of 4D Gaussian Splatting for Bandwidth-Adaptive Dynamic Scene Streaming12 May 2026
- 2026VeloGauss: Learning Physically Consistent Gaussian Velocity Fields from Videos11 May 2026
- 2026PaMoSplat: Part-Aware Motion-Guided Gaussian Splatting for Dynamic Scene Reconstruction11 May 2026
- 2026DeformMaster: An Interactive Physics-Neural World Model for Deformable Objects from Videos10 May 2026
- 2026FrameTwin: Curve-Anchored Gaussian Alignment from Sparse Views for Adaptive Wireframe 3D Printing10 May 2026
- 2026FreeTimeGS++: Secrets of Dynamic Gaussian Splatting and Their Principles5 May 2026
- 2026Color-Encoded Illumination for High-Speed Volumetric Scene Reconstruction29 Apr 2026
- 2026Flow4DGS-SLAM: Optical Flow-Guided 4D Gaussian Splatting SLAM24 Apr 2026
- 2026GeoRect4D: Geometry-Compatible Generative Rectification for Dynamic Sparse-View 3D Reconstruction22 Apr 2026
- 2026Face Anything: 4D Face Reconstruction from Any Image Sequence21 Apr 2026
50 newest of 339 All 339 (JSON)
- 20244Diffusion: Multi-view Video Diffusion Model for 4D Generationcited by 104
- 2024Diffusion4D: Fast Spatial-temporal Consistent 4D Generation via Video Diffusion Modelscited by 99
- 2024EG4D: Explicit Generation of 4D Object without Score Distillationcited by 45
- 2025PhysCtrl: Generative Physics for Controllable and Physics-Grounded Video Generationcited by 39
- 2025Gaussian Variation Field Diffusion for High-fidelity Video-to-4D Synthesiscited by 33
- 2024LM-Gaussian: Boost Sparse-view 3D Gaussian Splatting with Large Model Priorscited by 25
- 2024GaussianSR: 3D Gaussian Super-Resolution with 2D Diffusion Priorscited by 20
- 2024Trans4D: Realistic Geometry-Aware Transition for Compositional Text-to-4D Synthesiscited by 19
- 2024How Far are AI-generated Videos from Simulating the 3D Visual World: A Learned 3D Evaluation Approachcited by 15
- 20244Dynamic: Text-to-4D Generation with Hybrid Priorscited by 15
- 2025Zero4D: Training-Free 4D Video Generation From Single Video Using Off-the-Shelf Video Diffusioncited by 15
- 2024SRIF: Semantic Shape Registration Empowered by Diffusion-based Image Morphing and Flow Estimationcited by 12
12 most cited of 21 All 21 (JSON)
- 20264D Human-Scene Reconstruction from Low-Overlap Captures10 Jul 2026
- 2026ReFlow: Self-correction Motion Learning for Dynamic Scene Reconstruction2 Apr 2026
- 2025Instant Expressive Gaussian Head Avatars at Over 100 FPS18 Dec 2025
- 2025MV-Performer: Taming Video Diffusion Model for Faithful and Synchronized Multi-view Performer Synthesis8 Oct 2025
- 2025PhysCtrl: Generative Physics for Controllable and Physics-Grounded Video Generation24 Sep 2025
- 2025Gaussian Variation Field Diffusion for High-fidelity Video-to-4D Synthesis31 Jul 2025
- 2025ViDAR: Video Diffusion-Aware 4D Reconstruction From Monocular Inputs23 Jun 2025
- 2025Drive Any Mesh: 4D Latent Diffusion for Mesh Deformation from Video9 Jun 2025
- 2025STP4D: Spatio-Temporal-Prompt Consistent Modeling for Text-to-4D Gaussian Splatting25 Apr 2025
- 2025ARAP-GS: Drag-driven As-Rigid-As-Possible 3D Gaussian Splatting Editing with Diffusion Prior17 Apr 2025
- 2025Zero4D: Training-Free 4D Video Generation From Single Video Using Off-the-Shelf Video Diffusion28 Mar 2025
- 2024Gaussians-to-Life: Text-Driven Animation of 3D Gaussian Splatting Scenes28 Nov 2024
12 newest of 21 All 21 (JSON)
- 2024PhysDreamer: Physics-Based Interaction with 3D Objects via Video Generationcited by 185
- 2024OmniRe: Omni Urban Scene Reconstructioncited by 159
- 2025GWM: Towards Scalable Gaussian World Models for Robotic Manipulationcited by 37
- 2025PhysWorld: From Real Videos to World Models of Deformable Objects via Physics-Aware Demonstration Synthesiscited by 9
- 2025From 2D to 3D Cognition: A Brief Survey of General World Modelscited by 4
- 2025MorphoSim: An Interactive, Controllable, and Editable Language-guided 4D World Simulatorcited by 1
- 2025Visionary: The World Model Carrier Built on WebGPU-Powered Gaussian Splatting Platformcited by 1
- 2026DeformMaster: An Interactive Physics-Neural World Model for Deformable Objects from Videoscited by 1
- 2026DeformMaster: An Interactive Physics-Neural World Model for Deformable Objects from Videos10 May 2026
- 2025Visionary: The World Model Carrier Built on WebGPU-Powered Gaussian Splatting Platform9 Dec 2025
- 2025PhysWorld: From Real Videos to World Models of Deformable Objects via Physics-Aware Demonstration Synthesis24 Oct 2025
- 2025MorphoSim: An Interactive, Controllable, and Editable Language-guided 4D World Simulator5 Oct 2025
- 2025GWM: Towards Scalable Gaussian World Models for Robotic Manipulation25 Aug 2025
- 2025From 2D to 3D Cognition: A Brief Survey of General World Models25 Jun 2025
- 2024OmniRe: Omni Urban Scene Reconstruction29 Aug 2024
- 2024PhysDreamer: Physics-Based Interaction with 3D Objects via Video Generation19 Apr 2024
- 2025Hypo3D: Exploring Hypothetical Reasoning in 3Dcited by 5
- 2025Hypo3D: Exploring Hypothetical Reasoning in 3D2 Feb 2025
- 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 341
- 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 225
- 2024A Survey on 3D Gaussian Splattingcited by 221
- 2024MoSca: Dynamic Gaussian Fusion from Casual Videos via 4D Motion Scaffoldscited by 177
- 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Realitycited by 175
- 2024Recent Advances in 3D Gaussian Splattingcited by 130
- 2024Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splattingcited by 111
- 2024Per-Gaussian Embedding-Based Deformation for Deformable 3D Gaussian Splattingcited by 104
- 20243D Gaussian as a New Era: A Surveycited by 102
- 2024Motion-aware 3D Gaussian Splatting for Efficient Dynamic Scene Reconstructioncited by 100
- 2024GaussianFlow: Splatting Gaussian Dynamics for 4D Content Creationcited by 99
- 2024Dynamic Gaussian Marbles for Novel View Synthesis of Casual Monocular Videoscited by 96
12 most cited of 307 All 307 (JSON)
- 2026Reconstructing the Dynamic World: A Representation-Centric View of 4D Scene Reconstruction30 Sep 2026
- 2026ProDyGS: Dynamic Gaussian Splatting from a Single Static Monocular Camera26 Sep 2026
- 2026ADATEX4D: adaptive texture capacity allocation for 4D gaussian splatting24 Sep 2026
- 2026GARO: Geometry-Aware Redundancy Optimization for Real-Time and High-Fidelity Dynamic Gaussian Splatting20 Sep 2026
- 2026Wind on Trees: Testing Physical Grounding in Dynamic 4D Gaussian Splatting15 Sep 2026
- 2026DecoGS: Adaptive Static-Dynamic Decoupling of 3D Gaussians for Free-Viewpoint Video Streaming15 Sep 2026
- 2026EdMCGS: Event-Driven Markov Chain Gaussian Splatting for Extreme-Low-Frame-Rate Dynamic Scene Reconstruction8 Sep 2026
- 2026From Splats to Silicon: Rethinking Computational Efficiency of 3DGS5 Sep 2026
- 2026PASTEL: Panoramic Alignment for Monocular 4D Scene Reconstruction5 Sep 2026
- 2026P-CORE: Self-Supervised Surface Consistency for Point-Based Neural Editing3 Sep 2026
- 2026ToCo-Mesh: Topology-Consistent Dynamic Mesh Reconstruction via Adaptive Tessellation and Surface-Aligned 2DGS1 Sep 2026
- 2026ATGS: Anchored Temporal Gaussian Splatting for Long Volumetric Video Representation31 Aug 2026
12 newest of 307 All 307 (JSON)