ResGS: Residual Densification of 3D Gaussian for Efficient Detail Recovery
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Abstract (arXiv)
Recently, 3D Gaussian Splatting (3D-GS) has prevailed in novel view synthesis, achieving high fidelity and efficiency. However, it often struggles to capture rich details and complete geometry. Our analysis reveals that the 3D-GS densification operation lacks adaptiveness and faces a dilemma between geometry coverage and detail recovery. To address this, we introduce a novel densification operation, residual split, which adds a downscaled Gaussian as a residual. Our approach is capable of adaptively retrieving details and complementing missing geometry. To further support this method, we propose a pipeline named ResGS. Specifically, we integrate a Gaussian image pyramid for progressive supervision and implement a selection scheme that prioritizes the densification of coarse Gaussians over time. Extensive experiments demonstrate that our method achieves SOTA rendering quality. Consistent performance improvements can be achieved by applying our residual split on various 3D-GS variants, underscoring its versatility and potential for broader application in 3D-GS-based applications.
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 47 of its 61 references that are in the map. First posted on arXiv 10 Dec 2024.
Builds on
47 of 61 references.
References · 47
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2017Progressive Growing of GANs for Improved Quality, Stability, and Variationcited by 2,988
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- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
35 more
- 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 843
- 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
- 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 740
- 2014Spatial Pyramid Pooling in Deep Convolutional Networks for Visual Recognitioncited by 720
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 673
- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
- 2021BARF: Bundle-Adjusting Neural Radiance Fieldscited by 642
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
- 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
- 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 468
- 2021Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesiscited by 464
- 2023Gaussian Splatting SLAMcited by 415
- 2021AD-NeRF: Audio Driven Neural Radiance Fields for Talking Head Synthesiscited by 339
- 2023Text-to-3D using Gaussian Splattingcited by 299
- 2023GS-SLAM: Dense Visual SLAM with 3D Gaussian Splattingcited by 278
- 2023Triplane Meets Gaussian Splatting: Fast and Generalizable Single-View 3D Reconstruction with Transformerscited by 258
- 2023GaussianDreamer: Fast Generation from Text to 3D Gaussians by Bridging 2D and 3D Diffusion Modelscited by 255
- 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 230
- 2021BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Renderingcited by 229
- 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 218
- 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 213
- 2024GaussianPro: 3D Gaussian Splatting with Progressive Propagationcited by 200
- 2024Revising Densification in Gaussian Splattingcited by 128
- 2023DynMF: Neural Motion Factorization for Real-time Dynamic View Synthesis with 3D Gaussian Splattingcited by 124
- 2024Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splattingcited by 113
- 2022EfficientNeRF: Efficient Neural Radiance Fieldscited by 111
- 2024FreGS: 3D Gaussian Splatting with Progressive Frequency Regularizationcited by 105
- 2024Motion-aware 3D Gaussian Splatting for Efficient Dynamic Scene Reconstructioncited by 100
- 2024AbsGS: Recovering Fine Details for 3D Gaussian Splattingcited by 82
- 2023GeCoNeRF: Few-shot Neural Radiance Fields via Geometric Consistencycited by 54
- 2022FDNeRF: Few-shot Dynamic Neural Radiance Fields for Face Reconstruction and Expression Editingcited by 38
- 2024MVGS: Multi-view Regulated Gaussian Splatting for Novel View Synthesiscited by 20
- 2023PAniC-3D: Stylized Single-view 3D Reconstruction from Portraits of Anime Characterscited by 17
Built on by
Citing papers per year: 2025: 4; 2026: 3.
7 papers.
- 2025Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splattingcited by 12
- 2025Off The Grid: Detection of Primitives for Feed-Forward 3D Gaussian Splattingcited by 11
- 2026You Only Gaussian Once: Controllable 3D Gaussian Splatting for Ultra-Densely Sampled Scenescited by 4
- 2025GaussianLens: Localized High-Resolution Reconstruction via On-Demand Gaussian Densificationcited by 3
- 2025Re-Activating Frozen Primitives for 3D Gaussian Splattingcited by 0
- 2026Denoising-GS: Gaussian Splatting with Spatial-aware Denoisingcited by 0
- 2026CAdam: Context-Adaptive Moment Estimation for 3D Gaussian Densification in Generative Distillationcited by 0
- 2026CAdam: Context-Adaptive Moment Estimation for 3D Gaussian Densification in Generative Distillation20 May 2026
- 2026Denoising-GS: Gaussian Splatting with Spatial-aware Denoising14 May 2026
- 2026You Only Gaussian Once: Controllable 3D Gaussian Splatting for Ultra-Densely Sampled Scenes23 Apr 2026
- 2025Off The Grid: Detection of Primitives for Feed-Forward 3D Gaussian Splatting17 Dec 2025
- 2025Re-Activating Frozen Primitives for 3D Gaussian Splatting21 Oct 2025
- 2025GaussianLens: Localized High-Resolution Reconstruction via On-Demand Gaussian Densification29 Sep 2025
- 2025Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting14 Jun 2025