mlsanityData to 14 Oct 2026

COREA: Coupled Relightable 3D Gaussians and SDFs for Efficient Normal Alignment

arXiv 2512.07107 ↗First posted 8 Dec 2025cs.CVcited by 0

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Abstract (arXiv)

We present COREA, the first unified three-tasks framework that couples an SDF and relightable 3D Gaussians (3DGS) to jointly support SH-based novel-view synthesis (NVS), surface reconstruction, and inverse physically-based rendering (inverse PBR). While recent relightable 3DGS methods have progressed, inverse PBR remains bottlenecked by normal estimation, as the discrete nature of 3DGS often yields oversmoothed and unstable normals. To address this limitation, COREA couples the complementary geometric properties of an SDF and relightable 3DGS on a shared underlying surface, where geometry-constrained relightable 3DGS provides reliable depth signals to anchor SDF geometry and the continuous SDF normal field provides spatially consistent supervision for Gaussian normal learning. We couple these signals through depth-guided alignment and normal supervision with normal-aware densification, and introduce Dual-Density Control to regulate densification by balancing photometric and geometric gradients for stable, memory-efficient training. Experiments on standard benchmarks show that COREA is the only framework that supports all three tasks, achieving competitive performance overall, with particularly superior results in inverse PBR.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 43 of its 56 references that are in the map. First posted on arXiv 8 Dec 2025.

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43 of 56 references.

References · 43

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
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  6. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
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  10. 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 285
  11. 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 252
  12. 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 232
31 more
  1. 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 224
  2. 2022Modeling Indirect Illumination for Inverse Renderingcited by 168
  3. 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracingcited by 142
  4. 2023NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidancecited by 138
  5. 2024Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splattingcited by 113
  6. 2024RaDe-GS: Rasterizing Depth in Gaussian Splattingcited by 111
  7. 2022NeILF: Neural Incident Light Field for Physically-based Material Estimationcited by 105
  8. 2023GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorizationcited by 87
  9. 2024GSDF: 3DGS Meets SDF for Improved Rendering and Reconstructioncited by 83
  10. 20243DGSR: Implicit Surface Reconstruction with 3D Gaussian Splattingcited by 79
  11. 2021DiGS : Divergence guided shape implicit neural representation for unoriented point cloudscited by 77
  12. 2023NeILF++: Inter-Reflectable Light Fields for Geometry and Material Estimationcited by 74
  13. 2022PermutoSDF: Fast Multi-View Reconstruction with Implicit Surfaces using Permutohedral Latticescited by 73
  14. 2024GaMeS: Mesh-Based Adapting and Modification of Gaussian Splattingcited by 70
  15. 2024IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracingcited by 54
  16. 2024Neural Signed Distance Function Inference through Splatting 3D Gaussians Pulled on Zero-Level Setcited by 49
  17. 2023NeFII: Inverse Rendering for Reflectance Decomposition with Near-Field Indirect Illuminationcited by 38
  18. 2025MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstructioncited by 37
  19. 2024GaussianRoom: Improving 3D Gaussian Splatting with SDF Guidance and Monocular Cues for Indoor Scene Reconstructioncited by 31
  20. 2025SVG-IR: Spatially-Varying Gaussian Splatting for Inverse Renderingcited by 23
  21. 2024Mani-GS: Gaussian Splatting Manipulation with Triangular Meshcited by 22
  22. 2024GeoSplatting: Towards Geometry Guided Gaussian Splatting for Physically-based Inverse Renderingcited by 22
  23. 2024Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Renderingcited by 19
  24. 2025Steepest Descent Density Control for Compact 3D Gaussian Splattingcited by 13
  25. 2024MonoGSDF: Exploring Monocular Geometric Cues for Gaussian Splatting-Guided Implicit Surface Reconstructioncited by 11
  26. 2024MaGS: Reconstructing and Simulating Dynamic 3D Objects with Mesh-adsorbed Gaussian Splattingcited by 9
  27. 2025MeshSplats: Mesh-Based Rendering with Gaussian Splatting Initializationcited by 9
  28. 2025GS-SDF: LiDAR-Augmented Gaussian Splatting and Neural SDF for Geometrically Consistent Rendering and Reconstructioncited by 8
  29. 2025Multi-view Surface Reconstruction Using Normal and Reflectance Cuescited by 5
  30. 2023Light Sampling Field and BRDF Representation for Physically-based Neural Renderingcited by 4
  31. 2024RefGaussian: Disentangling Reflections from 3D Gaussian Splatting for Realistic Renderingcited by 3

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