mlsanityData to 14 Oct 2026

Temporally Aware Densification for Dynamic 3D Gaussian Splatting

arXiv 2606.23212 ↗First posted 22 Jun 2026cs.CVcited by 0

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Abstract (arXiv)

Despite modeling temporal motion, dynamic 3D Gaussian Splatting (3DGS) methods still inherit a static densification strategy that is ill-suited for dynamic scenes. This neglect of temporal behavior leads to under-reconstructed and blurry dynamic regions, as short-lived Gaussians receive sparse supervision and fail to densify effectively. We propose a Visibility-Aware Densification (VAD) framework that integrates temporal visibility into the densification process, ensuring that Gaussians are refined based on their actual temporal presence. A Temporally-Adaptive Thresholding (TAT) mechanism further adjusts each Gaussian's densification threshold according to its temporal lifespan, promoting balanced refinement of both static and dynamic regions. Finally, a Temporal Offset Warping (TOW) design enhances deformation capacity around temporal centers, extending the lifespan of highly dynamic Gaussians and facilitating more effective densification. Our approach achieves substantial improvements in the visual quality of dynamic regions, outperforming existing methods across three dynamic multi-view benchmark datasets. Moreover, the proposed VAD module generalizes across diverse dynamic 3DGS methods, consistently improving dynamic reconstruction as a plug-and-play component.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 35 of its 44 references that are in the map. First posted on arXiv 22 Jun 2026.

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References · 35

  1. 2014Adam: A Method for Stochastic Optimizationcited by 37,240
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  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
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  6. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
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  10. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  11. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
  12. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
23 more
  1. 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 751
  2. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
  3. 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 344
  4. 2023FSGS: Real-Time Few-shot View Synthesis using Gaussian Splattingcited by 279
  5. 2023Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particlecited by 211
  6. 20244D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenescited by 189
  7. 2024Revising Densification in Gaussian Splattingcited by 128
  8. 2024CoR-GS: Sparse-View 3D Gaussian Splatting via Co-Regularizationcited by 121
  9. 2024Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splattingcited by 113
  10. 2024Dynamic Gaussian Marbles for Novel View Synthesis of Casual Monocular Videoscited by 97
  11. 2024Fully Explicit Dynamic Gaussian Splattingcited by 76
  12. 2025DropGaussian: Structural Regularization for Sparse-view Gaussian Splattingcited by 65
  13. 2024Representing Long Volumetric Video with Temporal Gaussian Hierarchycited by 58
  14. 2023SWinGS: Sliding Windows for Dynamic 3D Gaussian Splattingcited by 46
  15. 2023SimpleNeRF: Regularizing Sparse Input Neural Radiance Fields with Simpler Solutionscited by 44
  16. 2024SplineGS: Robust Motion-Adaptive Spline for Real-Time Dynamic 3D Gaussians from Monocular Videocited by 44
  17. 2023ViP-NeRF: Visibility Prior for Sparse Input Neural Radiance Fieldscited by 43
  18. 2025Swift4D:Adaptive divide-and-conquer Gaussian Splatting for compact and efficient reconstruction of dynamic scenecited by 42
  19. 20244D Gaussian Splatting with Scale-aware Residual Field and Adaptive Optimization for Real-time Rendering of Temporally Complex Dynamic Scenescited by 37
  20. 2025GaussianVideo: Efficient Video Representation via Hierarchical Gaussian Splattingcited by 13
  21. 20251000+ FPS 4D Gaussian Splatting for Dynamic Scene Renderingcited by 13
  22. 2025Improving Adaptive Density Control for 3D Gaussian Splattingcited by 8
  23. 2025AD-GS: Alternating Densification for Sparse-Input 3D Gaussian Splattingcited by 8

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