Optimizing 3D Gaussian Splatting for Sparse Viewpoint Scene Reconstruction
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Abstract (arXiv)
3D Gaussian Splatting (3DGS) has emerged as a promising approach for 3D scene representation, offering a reduction in computational overhead compared to Neural Radiance Fields (NeRF). However, 3DGS is susceptible to high-frequency artifacts and demonstrates suboptimal performance under sparse viewpoint conditions, thereby limiting its applicability in robotics and computer vision. To address these limitations, we introduce SVS-GS, a novel framework for Sparse Viewpoint Scene reconstruction that integrates a 3D Gaussian smoothing filter to suppress artifacts. Furthermore, our approach incorporates a Depth Gradient Profile Prior (DGPP) loss with a dynamic depth mask to sharpen edges and 2D diffusion with Score Distillation Sampling (SDS) loss to enhance geometric consistency in novel view synthesis. Experimental evaluations on the MipNeRF-360 and SeaThru-NeRF datasets demonstrate that SVS-GS markedly improves 3D reconstruction from sparse viewpoints, offering a robust and efficient solution for scene understanding in robotics and computer vision applications.
Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Builds on 30 of its 41 references that are in the map. First posted on arXiv 5 Sep 2024.
Builds on
30 of 41 references.
References · 30
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- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022DreamFusion: Text-to-3D using 2D Diffusioncited by 3,025
- 2018Occupancy Networks: Learning 3D Reconstruction in Function Spacecited by 2,041
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
- 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,232
- 2018Learning Implicit Fields for Generative Shape Modelingcited by 1,060
- 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 843
- 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 735
18 more
- 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 724
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
- 2023Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fieldscited by 364
- 2023FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency Regularizationcited by 311
- 2024DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalizationcited by 256
- 2023GaussianDreamer: Fast Generation from Text to 3D Gaussians by Bridging 2D and 3D Diffusion Modelscited by 255
- 2023SparseNeRF: Distilling Depth Ranking for Few-shot Novel View Synthesiscited by 247
- 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 239
- 2022SPARF: Neural Radiance Fields from Sparse and Noisy Posescited by 195
- 2021Shape As Points: A Differentiable Poisson Solvercited by 187
- 2022PointAvatar: Deformable Point-based Head Avatars from Videoscited by 184
- 2023SparseGS: Sparse View Synthesis using 3D Gaussian Splattingcited by 134
- 2024Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splattingcited by 113
- 2021Boosting Monocular Depth Estimation Models to High-Resolution via Content-Adaptive Multi-Resolution Mergingcited by 104
- 2023SeaThru-NeRF: Neural Radiance Fields in Scattering Mediacited by 75
- 2024ScalingGaussian: Enhancing 3D Content Creation with Generative Gaussian Splattingcited by 6
Built on by
Citing papers per year: 2024: 1; 2025: 6; 2026: 1.
8 papers.
- 2025RobustGS: Unified Boosting of Feedforward 3D Gaussian Splatting under Low-Quality Conditionscited by 13
- 2025See4D: Pose-Free 4D Generation via Auto-Regressive Video Inpaintingcited by 12
- 2025Vivid4D: Improving 4D Reconstruction from Monocular Video by Video Inpaintingcited by 11
- 2025G4Splat: Geometry-Guided Gaussian Splatting with Generative Priorcited by 10
- 2024Dense Point Clouds Matter: Dust-GS for Scene Reconstruction from Sparse Viewpointscited by 6
- 2025Sparse-View 3D Reconstruction: Recent Advances and Open Challengescited by 4
- 2026DAV-GSWT: Diffusion-Active-View Sampling for Data-Efficient Gaussian Splatting Wang Tilescited by 2
- 2025Opacity-Gradient Driven Density Control for Compact and Efficient Few-Shot 3D Gaussian Splattingcited by 1
- 2026DAV-GSWT: Diffusion-Active-View Sampling for Data-Efficient Gaussian Splatting Wang Tiles17 Feb 2026
- 2025See4D: Pose-Free 4D Generation via Auto-Regressive Video Inpainting30 Oct 2025
- 2025G4Splat: Geometry-Guided Gaussian Splatting with Generative Prior14 Oct 2025
- 2025Opacity-Gradient Driven Density Control for Compact and Efficient Few-Shot 3D Gaussian Splatting11 Oct 2025
- 2025RobustGS: Unified Boosting of Feedforward 3D Gaussian Splatting under Low-Quality Conditions5 Aug 2025
- 2025Sparse-View 3D Reconstruction: Recent Advances and Open Challenges22 Jul 2025
- 2025Vivid4D: Improving 4D Reconstruction from Monocular Video by Video Inpainting15 Apr 2025
- 2024Dense Point Clouds Matter: Dust-GS for Scene Reconstruction from Sparse Viewpoints13 Sep 2024