MetroGS: Efficient and Stable Reconstruction of Geometrically Accurate High-Fidelity Large-Scale Scenes
Not on the map. Why?
Abstract (arXiv)
Recently, 3D Gaussian Splatting and its derivatives have achieved significant breakthroughs in large-scale scene reconstruction. However, how to efficiently and stably achieve high-quality geometric fidelity remains a core challenge. To address this issue, we introduce MetroGS, a novel Gaussian Splatting framework for efficient and robust reconstruction in complex urban environments. Our method is built upon a distributed 2D Gaussian Splatting representation as the core foundation, serving as a unified backbone for subsequent modules. To handle potential sparse regions in complex scenes, we propose a structured dense enhancement scheme that utilizes SfM priors and a pointmap model to achieve a denser initialization, while incorporating a sparsity compensation mechanism to improve reconstruction completeness. Furthermore, we design a progressive hybrid geometric optimization strategy that organically integrates monocular and multi-view optimization to achieve efficient and accurate geometric refinement. Finally, to address the appearance inconsistency commonly observed in large-scale scenes, we introduce a depth-guided appearance modeling approach that learns spatial features with 3D consistency, facilitating effective decoupling between geometry and appearance and further enhancing reconstruction stability. Experiments on large-scale urban datasets demonstrate that MetroGS achieves superior geometric accuracy, rendering quality, offering a unified solution for high-fidelity large-scale scene reconstruction.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 48 of its 58 references that are in the map. First posted on arXiv 24 Nov 2025.
Builds on
48 of 58 references.
References · 48
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2019nuScenes: A multimodal dataset for autonomous drivingcited by 4,523
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
- 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,232
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
- 2023pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstructioncited by 684
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
- 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 467
36 more
- 2021Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughscited by 398
- 20163DMatch: Learning Local Geometric Descriptors from RGB-D Reconstructionscited by 336
- 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 285
- 2025MoGe-2: Accurate Monocular Geometry with Metric Scale and Sharp Detailscited by 261
- 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 232
- 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 230
- 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 213
- 2024VastGaussian: Vast 3D Gaussians for Large Scene Reconstructioncited by 209
- 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 204
- 2024CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussianscited by 192
- 2023MatrixCity: A Large-scale City Dataset for City-scale Neural Rendering and Beyondcited by 185
- 2023Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fieldscited by 143
- 2021Capturing, Reconstructing, and Simulating: the UrbanScene3D Datasetcited by 118
- 2024Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splattingcited by 113
- 2019Multi-Scale Geometric Consistency Guided Multi-View Stereocited by 105
- 2024CityGaussianV2: Efficient and Geometrically Accurate Reconstruction for Large-Scale Scenescited by 50
- 2024On Scaling Up 3D Gaussian Splatting Trainingcited by 49
- 2025FatesGS: Fast and Accurate Sparse-View Surface Reconstruction using Gaussian Splatting with Depth-Feature Consistencycited by 31
- 2024Ref-GS: Directional Factorization for 2D Gaussian Splattingcited by 29
- 2024Trim 3D Gaussian Splatting for Accurate Geometry Representationcited by 28
- 2025CityGS-X: A Scalable Architecture for Efficient and Geometrically Accurate Large-Scale Scene Reconstructioncited by 26
- 2025Sparse2DGS: Geometry-Prioritized Gaussian Splatting for Surface Reconstruction from Sparse Viewscited by 26
- 2023UE4-NeRF:Neural Radiance Field for Real-Time Rendering of Large-Scale Scenecited by 25
- 2025LongSplat: Robust Unposed 3D Gaussian Splatting for Casual Long Videoscited by 24
- 2024GauU-Scene V2: Assessing the Reliability of Image-Based Metrics with Expansive Lidar Image Dataset Using 3DGS and NeRFcited by 21
- 2024GigaGS: Scaling up Planar-Based 3D Gaussians for Large Scene Surface Reconstructioncited by 20
- 2024GausSurf: Geometry-Guided 3D Gaussian Splatting for Surface Reconstructioncited by 19
- 2024GradiSeg: Gradient-Guided Gaussian Segmentation with Enhanced 3D Boundary Precisioncited by 12
- 2024CoSurfGS:Collaborative 3D Surface Gaussian Splatting with Distributed Learning for Large Scene Reconstructioncited by 11
- 2025Robust and Efficient 3D Gaussian Splatting for Urban Scene Reconstructioncited by 8
- 2025HaloGS: Loose Coupling of Compact Geometry and Gaussian Splats for 3D Scenescited by 6
- 2025STDR: Spatio-Temporal Decoupling for Real-Time Dynamic Scene Renderingcited by 5
- 2024Dual-Level Precision Edges Guided Multi-View Stereo with Accurate Planarizationcited by 4
- 2025Holistic Large-Scale Scene Reconstruction via Mixed Gaussian Splattingcited by 4
- 20253D Gaussian Splatting for Fine-Detailed Surface Reconstruction in Large-Scale Scenecited by 4
- 2025CLM: Removing the GPU Memory Barrier for 3D Gaussian Splattingcited by 3
Built on by
Citing papers per year: 2026: 2.
2 papers.