Improving Gaussian Splatting with Localized Points Management
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Abstract (arXiv)
Point management is critical for optimizing 3D Gaussian Splatting models, as point initiation (e.g., via structure from motion) is often distributionally inappropriate. Typically, Adaptive Density Control (ADC) algorithm is adopted, leveraging view-averaged gradient magnitude thresholding for point densification, opacity thresholding for pruning, and regular all-points opacity reset. We reveal that this strategy is limited in tackling intricate/special image regions (e.g., transparent) due to inability of identifying all 3D zones requiring point densification, and lacking an appropriate mechanism to handle ill-conditioned points with negative impacts (e.g., occlusion due to false high opacity). To address these limitations, we propose a Localized Point Management (LPM) strategy, capable of identifying those error-contributing zones in greatest need for both point addition and geometry calibration. Zone identification is achieved by leveraging the underlying multiview geometry constraints, subject to image rendering errors. We apply point densification in the identified zones and then reset the opacity of the points in front of these regions, creating a new opportunity to correct poorly conditioned points. Serving as a versatile plugin, LPM can be seamlessly integrated into existing static 3D and dynamic 4D Gaussian Splatting models with minimal additional cost. Experimental evaluations validate the efficacy of our LPM in boosting a variety of existing 3D/4D models both quantitatively and qualitatively. Notably, LPM improves both static 3DGS and dynamic SpaceTimeGS to achieve state-of-the-art rendering quality while retaining real-time speeds, excelling on challenging datasets such as Tanks & Temples and the Neural 3D Video dataset.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 32 of its 44 references that are in the map. First posted on arXiv 6 Jun 2024.
Builds on
32 of 44 references.
References · 32
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20 more
- 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 732
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Built on by
Citing papers per year: 2025: 4; 2026: 4.
8 papers.
- 2025UniSplat: Unified Spatio-Temporal Fusion via 3D Latent Scaffolds for Dynamic Driving Scene Reconstructioncited by 8
- 2025DC4GS: Directional Consistency-Driven Adaptive Density Control for 3D Gaussian Splattingcited by 2
- 2026Benchmarking PhD-Level Coding in 3D Geometric Computer Visioncited by 2
- 2026Video Generative Models as Geometry Learnercited by 1
- 2025Dynamic Novel View Synthesis in High Dynamic Rangecited by 0
- 2025Opacity-Gradient Driven Density Control for Compact and Efficient Few-Shot 3D Gaussian Splattingcited by 0
- 2026Denoising-GS: Gaussian Splatting with Spatial-aware Denoisingcited by 0
- 2026TopoGS: Topology-Aware Anchor Feature Aggregation for Large-Scale 3D Gaussian Splattingcited by 0
- 2026Video Generative Models as Geometry Learner28 Aug 2026
- 2026TopoGS: Topology-Aware Anchor Feature Aggregation for Large-Scale 3D Gaussian Splatting20 Aug 2026
- 2026Denoising-GS: Gaussian Splatting with Spatial-aware Denoising14 May 2026
- 2026Benchmarking PhD-Level Coding in 3D Geometric Computer Vision31 Mar 2026
- 2025UniSplat: Unified Spatio-Temporal Fusion via 3D Latent Scaffolds for Dynamic Driving Scene Reconstruction6 Nov 2025
- 2025DC4GS: Directional Consistency-Driven Adaptive Density Control for 3D Gaussian Splatting30 Oct 2025
- 2025Opacity-Gradient Driven Density Control for Compact and Efficient Few-Shot 3D Gaussian Splatting11 Oct 2025
- 2025Dynamic Novel View Synthesis in High Dynamic Range26 Sep 2025