mlsanityData to 7 Oct 2026

Improving Gaussian Splatting with Localized Points Management

arXiv 2406.04251 ↗First posted 6 Jun 2024cs.CVcited by 8

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Abstract (arXiv)

Point management is critical for optimizing 3D Gaussian Splatting models, as point initiation (e.g., via structure from motion) is often distributionally inappropriate. Typically, Adaptive Density Control (ADC) algorithm is adopted, leveraging view-averaged gradient magnitude thresholding for point densification, opacity thresholding for pruning, and regular all-points opacity reset. We reveal that this strategy is limited in tackling intricate/special image regions (e.g., transparent) due to inability of identifying all 3D zones requiring point densification, and lacking an appropriate mechanism to handle ill-conditioned points with negative impacts (e.g., occlusion due to false high opacity). To address these limitations, we propose a Localized Point Management (LPM) strategy, capable of identifying those error-contributing zones in greatest need for both point addition and geometry calibration. Zone identification is achieved by leveraging the underlying multiview geometry constraints, subject to image rendering errors. We apply point densification in the identified zones and then reset the opacity of the points in front of these regions, creating a new opportunity to correct poorly conditioned points. Serving as a versatile plugin, LPM can be seamlessly integrated into existing static 3D and dynamic 4D Gaussian Splatting models with minimal additional cost. Experimental evaluations validate the efficacy of our LPM in boosting a variety of existing 3D/4D models both quantitatively and qualitatively. Notably, LPM improves both static 3DGS and dynamic SpaceTimeGS to achieve state-of-the-art rendering quality while retaining real-time speeds, excelling on challenging datasets such as Tanks & Temples and the Neural 3D Video dataset.

Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 32 of its 44 references that are in the map. First posted on arXiv 6 Jun 2024.

Builds on

32 of 44 references.

References · 32

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  3. 2022DreamFusion: Text-to-3D using 2D Diffusioncited by 3,006
  4. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  5. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
  6. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  7. 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
  8. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
  9. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
  10. 2020Neural Sparse Voxel Fieldscited by 959
  11. 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 837
  12. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 742
20 more
  1. 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 732
  2. 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 720
  3. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
  4. 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 667
  5. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
  6. 2023LightGlue: Local Feature Matching at Light Speedcited by 583
  7. 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
  8. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 470
  9. 2022MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstructioncited by 467
  10. 2018DeepVoxels: Learning Persistent 3D Feature Embeddingscited by 401
  11. 2021Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughscited by 396
  12. 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 341
  13. 2019Neural Point-Based Graphicscited by 326
  14. 2023UniSim: A Neural Closed-Loop Sensor Simulatorcited by 294
  15. 2024GaussianPro: 3D Gaussian Splatting with Progressive Propagationcited by 199
  16. 2023Multi-Scale 3D Gaussian Splatting for Anti-Aliased Renderingcited by 137
  17. 2024Revising Densification in Gaussian Splattingcited by 127
  18. 2023F2-NeRF: Fast Neural Radiance Field Training with Free Camera Trajectoriescited by 118
  19. 2024Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splattingcited by 111
  20. 2021FoV-NeRF: Foveated Neural Radiance Fields for Virtual Realitycited by 79

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 4; 2026: 4.

8 papers.