See In Detail: Enhancing Sparse-view 3D Gaussian Splatting with Local Depth and Semantic Regularization
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Abstract (arXiv)
3D Gaussian Splatting (3DGS) has shown remarkable performance in novel view synthesis. However, its rendering quality deteriorates with sparse inphut views, leading to distorted content and reduced details. This limitation hinders its practical application. To address this issue, we propose a sparse-view 3DGS method. Given the inherently ill-posed nature of sparse-view rendering, incorporating prior information is crucial. We propose a semantic regularization technique, using features extracted from the pretrained DINO-ViT model, to ensure multi-view semantic consistency. Additionally, we propose local depth regularization, which constrains depth values to improve generalization on unseen views. Our method outperforms state-of-the-art novel view synthesis approaches, achieving up to 0.4dB improvement in terms of PSNR on the LLFF dataset, with reduced distortion and enhanced visual quality.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 28 of its 49 references that are in the map. First posted on arXiv 20 Jan 2025.
Builds on
28 of 49 references.
References · 28
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- 2021RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputscited by 614
16 more
- 20163D-R2N2: A Unified Approach for Single and Multi-view 3D Object Reconstructioncited by 587
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- 2021Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesiscited by 464
- 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 365
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- 2024Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splattingcited by 111
- 2016Shape Completion Enabled Robotic Graspingcited by 79
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Built on by
Citing papers per year: 2025: 7; 2026: 1.
8 papers.
- 2025DWTGS: Rethinking Frequency Regularization for Sparse-view 3D Gaussian Splattingcited by 5
- 2025GaMO: Geometry-aware Multi-view Diffusion Outpainting for Sparse-View 3D Reconstructioncited by 4
- 2025SparseGS-W: Sparse-View 3D Gaussian Splatting in the Wild with Generative Priorscited by 3
- 2025AnimateScene: Camera-controllable Animation in Any Scenecited by 3
- 2025Multi-view Normal and Distance Guidance Gaussian Splatting for Surface Reconstructioncited by 1
- 2025HBSplat: Robust Sparse-View Gaussian Reconstruction with Hybrid-Loss Guided Depth and Bidirectional Warpingcited by 1
- 2026F4Splat: Feed-Forward Predictive Densification for Feed-Forward 3D Gaussian Splattingcited by 1
- 2025Enhancing Novel View Synthesis from extremely sparse views with SfM-free 3D Gaussian Splatting Frameworkcited by 0
- 2026F4Splat: Feed-Forward Predictive Densification for Feed-Forward 3D Gaussian Splatting22 Mar 2026
- 2025GaMO: Geometry-aware Multi-view Diffusion Outpainting for Sparse-View 3D Reconstruction31 Dec 2025
- 2025HBSplat: Robust Sparse-View Gaussian Reconstruction with Hybrid-Loss Guided Depth and Bidirectional Warping29 Sep 2025
- 2025Enhancing Novel View Synthesis from extremely sparse views with SfM-free 3D Gaussian Splatting Framework21 Aug 2025
- 2025Multi-view Normal and Distance Guidance Gaussian Splatting for Surface Reconstruction11 Aug 2025
- 2025AnimateScene: Camera-controllable Animation in Any Scene8 Aug 2025
- 2025DWTGS: Rethinking Frequency Regularization for Sparse-view 3D Gaussian Splatting21 Jul 2025
- 2025SparseGS-W: Sparse-View 3D Gaussian Splatting in the Wild with Generative Priors25 Mar 2025