StreetSurfGS: Scalable Urban Street Surface Reconstruction with Planar-based Gaussian Splatting
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Abstract (arXiv)
Reconstructing urban street scenes is crucial due to its vital role in applications such as autonomous driving and urban planning. These scenes are characterized by long and narrow camera trajectories, occlusion, complex object relationships, and data sparsity across multiple scales. Despite recent advancements, existing surface reconstruction methods, which are primarily designed for object-centric scenarios, struggle to adapt effectively to the unique characteristics of street scenes. To address this challenge, we introduce StreetSurfGS, the first method to employ Gaussian Splatting specifically tailored for scalable urban street scene surface reconstruction. StreetSurfGS utilizes a planar-based octree representation and segmented training to reduce memory costs, accommodate unique camera characteristics, and ensure scalability. Additionally, to mitigate depth inaccuracies caused by object overlap, we propose a guided smoothing strategy within regularization to eliminate inaccurate boundary points and outliers. Furthermore, to address sparse views and multi-scale challenges, we use a dual-step matching strategy that leverages adjacent and long-term information. Extensive experiments validate the efficacy of StreetSurfGS in both novel view synthesis and surface reconstruction.
Key facts. Cited by 19 papers in the map (data through 14 Oct 2026). Builds on 71 of its 98 references that are in the map. First posted on arXiv 6 Oct 2024.
Builds on
71 of 98 references.
References · 71
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- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
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38 more
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
- 2021Volume Rendering of Neural Implicit Surfacescited by 996
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
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- 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
- 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 724
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 673
- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
- 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
- 2021KITTI-360: A Novel Dataset and Benchmarks for Urban Scene Understanding in 2D and 3Dcited by 575
- 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
- 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 468
- 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 467
- 2021Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughscited by 398
- 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
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- 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 285
- 2021Urban Radiance Fieldscited by 263
- 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 252
- 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 239
- 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 232
- 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 230
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- 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 221
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- 2024VastGaussian: Vast 3D Gaussians for Large Scene Reconstructioncited by 209
- 2024GaussianPro: 3D Gaussian Splatting with Progressive Propagationcited by 200
- 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 196
- 20244D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenescited by 189
- 2023MatrixCity: A Large-scale City Dataset for City-scale Neural Rendering and Beyondcited by 185
- 20243DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videoscited by 160
- 2023Multi-Scale 3D Gaussian Splatting for Anti-Aliased Renderingcited by 138
- 2023NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidancecited by 138
50 most cited of 71 All 71 (JSON)
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Citing papers per year: 2024: 3; 2025: 8; 2026: 8.
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- 2024DiffPano: Scalable and Consistent Text to Panorama Generation with Spherical Epipolar-Aware Diffusioncited by 38
- 2024PhysFlow: Unleashing the Potential of Multi-modal Foundation Models and Video Diffusion for 4D Dynamic Physical Scene Simulationcited by 36
- 2024Momentum-GS: Momentum Gaussian Self-Distillation for High-Quality Large Scene Reconstructioncited by 28
- 2025CityGS-X: A Scalable Architecture for Efficient and Geometrically Accurate Large-Scale Scene Reconstructioncited by 26
- 2025GSCodec Studio: A Modular Framework for Gaussian Splat Compressioncited by 11
- 2025GS-Occ3D: Scaling Vision-only Occupancy Reconstruction with Gaussian Splattingcited by 11
- 2025Learning-based 3D Reconstruction in Autonomous Driving: A Comprehensive Surveycited by 9
- 2025Animus3D: Text-driven 3D Animation via Motion Score Distillationcited by 5
- 2025Rethinking Long-tailed Dataset Distillation: A Uni-Level Framework with Unbiased Recovery and Relabelingcited by 3
- 2026EVolSplat4D: Efficient Volume-based Gaussian Splatting for 4D Urban Scene Synthesiscited by 3
- 2025J-NeuS: Joint field optimization for Neural Surface reconstruction in urban scenes with limited image overlapcited by 2
- 2025Material-informed Gaussian Splatting for 3D World Reconstruction in a Digital Twincited by 2
7 more
- 2026Towards Next-Generation SLAM: A Survey on 3DGS-SLAM Focusing on Performance, Robustness, and Future Directionscited by 2
- 2026WeatherCity: Urban Scene Reconstruction with Controllable Multi-Weather Transformationcited by 2
- 2026EnerGS: Energy-Based Gaussian Splatting with Partial Geometric Priorscited by 2
- 2026WaterClear-GS: Optical-Aware Gaussian Splatting for Underwater Reconstruction and Restorationcited by 1
- 2026Ani3DHuman: Photorealistic 3D Human Animation with Self-guided Stochastic Samplingcited by 1
- 2026ConFixGS: Learning to Fix Feedforward 3D Gaussian Splatting with Confidence-Aware Diffusion Priors in Driving Scenescited by 0
- 2026CC-4DGS: Computational Deformation and Point-Cloud Compression for Storage-Efficient Dynamic Gaussian Splattingcited by 0
- 2026CC-4DGS: Computational Deformation and Point-Cloud Compression for Storage-Efficient Dynamic Gaussian Splatting2 Sep 2026
- 2026ConFixGS: Learning to Fix Feedforward 3D Gaussian Splatting with Confidence-Aware Diffusion Priors in Driving Scenes10 May 2026
- 2026EnerGS: Energy-Based Gaussian Splatting with Partial Geometric Priors29 Apr 2026
- 2026WeatherCity: Urban Scene Reconstruction with Controllable Multi-Weather Transformation25 Feb 2026
- 2026Ani3DHuman: Photorealistic 3D Human Animation with Self-guided Stochastic Sampling22 Feb 2026
- 2026Towards Next-Generation SLAM: A Survey on 3DGS-SLAM Focusing on Performance, Robustness, and Future Directions4 Feb 2026
- 2026WaterClear-GS: Optical-Aware Gaussian Splatting for Underwater Reconstruction and Restoration27 Jan 2026
- 2026EVolSplat4D: Efficient Volume-based Gaussian Splatting for 4D Urban Scene Synthesis22 Jan 2026
- 2025Animus3D: Text-driven 3D Animation via Motion Score Distillation14 Dec 2025
- 2025Material-informed Gaussian Splatting for 3D World Reconstruction in a Digital Twin25 Nov 2025
- 2025Rethinking Long-tailed Dataset Distillation: A Uni-Level Framework with Unbiased Recovery and Relabeling24 Nov 2025
- 2025GS-Occ3D: Scaling Vision-only Occupancy Reconstruction with Gaussian Splatting25 Jul 2025
7 more
- 2025GSCodec Studio: A Modular Framework for Gaussian Splat Compression2 Jun 2025
- 2025CityGS-X: A Scalable Architecture for Efficient and Geometrically Accurate Large-Scale Scene Reconstruction29 Mar 2025
- 2025Learning-based 3D Reconstruction in Autonomous Driving: A Comprehensive Survey17 Mar 2025
- 2025J-NeuS: Joint field optimization for Neural Surface reconstruction in urban scenes with limited image overlap7 Jan 2025
- 2024Momentum-GS: Momentum Gaussian Self-Distillation for High-Quality Large Scene Reconstruction6 Dec 2024
- 2024PhysFlow: Unleashing the Potential of Multi-modal Foundation Models and Video Diffusion for 4D Dynamic Physical Scene Simulation21 Nov 2024
- 2024DiffPano: Scalable and Consistent Text to Panorama Generation with Spherical Epipolar-Aware Diffusion31 Oct 2024
- 2024DiffPano: Scalable and Consistent Text to Panorama Generation with Spherical Epipolar-Aware Diffusioncited by 38
- 2024PhysFlow: Unleashing the Potential of Multi-modal Foundation Models and Video Diffusion for 4D Dynamic Physical Scene Simulationcited by 36
- 2025Animus3D: Text-driven 3D Animation via Motion Score Distillationcited by 5
- 2026Ani3DHuman: Photorealistic 3D Human Animation with Self-guided Stochastic Samplingcited by 1
- 2026ConFixGS: Learning to Fix Feedforward 3D Gaussian Splatting with Confidence-Aware Diffusion Priors in Driving Scenescited by 0
- 2026ConFixGS: Learning to Fix Feedforward 3D Gaussian Splatting with Confidence-Aware Diffusion Priors in Driving Scenes10 May 2026
- 2026Ani3DHuman: Photorealistic 3D Human Animation with Self-guided Stochastic Sampling22 Feb 2026
- 2025Animus3D: Text-driven 3D Animation via Motion Score Distillation14 Dec 2025
- 2024PhysFlow: Unleashing the Potential of Multi-modal Foundation Models and Video Diffusion for 4D Dynamic Physical Scene Simulation21 Nov 2024
- 2024DiffPano: Scalable and Consistent Text to Panorama Generation with Spherical Epipolar-Aware Diffusion31 Oct 2024
- 2025CityGS-X: A Scalable Architecture for Efficient and Geometrically Accurate Large-Scale Scene Reconstructioncited by 26
- 2025GSCodec Studio: A Modular Framework for Gaussian Splat Compressioncited by 11
- 2025GS-Occ3D: Scaling Vision-only Occupancy Reconstruction with Gaussian Splattingcited by 11
- 2025Rethinking Long-tailed Dataset Distillation: A Uni-Level Framework with Unbiased Recovery and Relabelingcited by 3
- 2026EVolSplat4D: Efficient Volume-based Gaussian Splatting for 4D Urban Scene Synthesiscited by 3
- 2025J-NeuS: Joint field optimization for Neural Surface reconstruction in urban scenes with limited image overlapcited by 2
- 2025Material-informed Gaussian Splatting for 3D World Reconstruction in a Digital Twincited by 2
- 2026Towards Next-Generation SLAM: A Survey on 3DGS-SLAM Focusing on Performance, Robustness, and Future Directionscited by 2
- 2026WeatherCity: Urban Scene Reconstruction with Controllable Multi-Weather Transformationcited by 2
- 2026EnerGS: Energy-Based Gaussian Splatting with Partial Geometric Priorscited by 2
- 2026WaterClear-GS: Optical-Aware Gaussian Splatting for Underwater Reconstruction and Restorationcited by 1
- 2026CC-4DGS: Computational Deformation and Point-Cloud Compression for Storage-Efficient Dynamic Gaussian Splattingcited by 0
- 2026CC-4DGS: Computational Deformation and Point-Cloud Compression for Storage-Efficient Dynamic Gaussian Splatting2 Sep 2026
- 2026EnerGS: Energy-Based Gaussian Splatting with Partial Geometric Priors29 Apr 2026
- 2026WeatherCity: Urban Scene Reconstruction with Controllable Multi-Weather Transformation25 Feb 2026
- 2026Towards Next-Generation SLAM: A Survey on 3DGS-SLAM Focusing on Performance, Robustness, and Future Directions4 Feb 2026
- 2026WaterClear-GS: Optical-Aware Gaussian Splatting for Underwater Reconstruction and Restoration27 Jan 2026
- 2026EVolSplat4D: Efficient Volume-based Gaussian Splatting for 4D Urban Scene Synthesis22 Jan 2026
- 2025Material-informed Gaussian Splatting for 3D World Reconstruction in a Digital Twin25 Nov 2025
- 2025Rethinking Long-tailed Dataset Distillation: A Uni-Level Framework with Unbiased Recovery and Relabeling24 Nov 2025
- 2025GS-Occ3D: Scaling Vision-only Occupancy Reconstruction with Gaussian Splatting25 Jul 2025
- 2025GSCodec Studio: A Modular Framework for Gaussian Splat Compression2 Jun 2025
- 2025CityGS-X: A Scalable Architecture for Efficient and Geometrically Accurate Large-Scale Scene Reconstruction29 Mar 2025
- 2025J-NeuS: Joint field optimization for Neural Surface reconstruction in urban scenes with limited image overlap7 Jan 2025