mlsanityData to 14 Oct 2026

StreetSurfGS: Scalable Urban Street Surface Reconstruction with Planar-based Gaussian Splatting

arXiv 2410.04354 ↗First posted 6 Oct 2024cs.CVcited by 19

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Abstract (arXiv)

Reconstructing urban street scenes is crucial due to its vital role in applications such as autonomous driving and urban planning. These scenes are characterized by long and narrow camera trajectories, occlusion, complex object relationships, and data sparsity across multiple scales. Despite recent advancements, existing surface reconstruction methods, which are primarily designed for object-centric scenarios, struggle to adapt effectively to the unique characteristics of street scenes. To address this challenge, we introduce StreetSurfGS, the first method to employ Gaussian Splatting specifically tailored for scalable urban street scene surface reconstruction. StreetSurfGS utilizes a planar-based octree representation and segmented training to reduce memory costs, accommodate unique camera characteristics, and ensure scalability. Additionally, to mitigate depth inaccuracies caused by object overlap, we propose a guided smoothing strategy within regularization to eliminate inaccurate boundary points and outliers. Furthermore, to address sparse views and multi-scale challenges, we use a dual-step matching strategy that leverages adjacent and long-term information. Extensive experiments validate the efficacy of StreetSurfGS in both novel view synthesis and surface reconstruction.

Key facts. Cited by 19 papers in the map (data through 14 Oct 2026). Builds on 71 of its 98 references that are in the map. First posted on arXiv 6 Oct 2024.

Builds on

71 of 98 references.

References · 71

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  2. 2023Segment Anythingcited by 8,234
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  4. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
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  6. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
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38 more
  1. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
  2. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  3. 2021Volume Rendering of Neural Implicit Surfacescited by 996
  4. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
  5. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
  6. 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 861
  7. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
  8. 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 724
  9. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
  10. 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 673
  11. 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
  12. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
  13. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
  14. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
  15. 2021KITTI-360: A Novel Dataset and Benchmarks for Urban Scene Understanding in 2D and 3Dcited by 575
  16. 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
  17. 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 468
  18. 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 467
  19. 2021Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughscited by 398
  20. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
  21. 2023DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenescited by 360
  22. 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 285
  23. 2021Urban Radiance Fieldscited by 263
  24. 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 252
  25. 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 239
  26. 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 232
  27. 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 230
  28. 2021BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Renderingcited by 229
  29. 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 221
  30. 2024Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splattingcited by 221
  31. 2024VastGaussian: Vast 3D Gaussians for Large Scene Reconstructioncited by 209
  32. 2024GaussianPro: 3D Gaussian Splatting with Progressive Propagationcited by 200
  33. 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 196
  34. 20244D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenescited by 189
  35. 2023MatrixCity: A Large-scale City Dataset for City-scale Neural Rendering and Beyondcited by 185
  36. 20243DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videoscited by 160
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  38. 2023NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidancecited by 138

50 most cited of 71 All 71 (JSON)

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 3; 2025: 8; 2026: 8.

19 papers.

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  1. 2024DiffPano: Scalable and Consistent Text to Panorama Generation with Spherical Epipolar-Aware Diffusioncited by 38
  2. 2024PhysFlow: Unleashing the Potential of Multi-modal Foundation Models and Video Diffusion for 4D Dynamic Physical Scene Simulationcited by 36
  3. 2024Momentum-GS: Momentum Gaussian Self-Distillation for High-Quality Large Scene Reconstructioncited by 28
  4. 2025CityGS-X: A Scalable Architecture for Efficient and Geometrically Accurate Large-Scale Scene Reconstructioncited by 26
  5. 2025GSCodec Studio: A Modular Framework for Gaussian Splat Compressioncited by 11
  6. 2025GS-Occ3D: Scaling Vision-only Occupancy Reconstruction with Gaussian Splattingcited by 11
  7. 2025Learning-based 3D Reconstruction in Autonomous Driving: A Comprehensive Surveycited by 9
  8. 2025Animus3D: Text-driven 3D Animation via Motion Score Distillationcited by 5
  9. 2025Rethinking Long-tailed Dataset Distillation: A Uni-Level Framework with Unbiased Recovery and Relabelingcited by 3
  10. 2026EVolSplat4D: Efficient Volume-based Gaussian Splatting for 4D Urban Scene Synthesiscited by 3
  11. 2025J-NeuS: Joint field optimization for Neural Surface reconstruction in urban scenes with limited image overlapcited by 2
  12. 2025Material-informed Gaussian Splatting for 3D World Reconstruction in a Digital Twincited by 2
7 more
  1. 2026Towards Next-Generation SLAM: A Survey on 3DGS-SLAM Focusing on Performance, Robustness, and Future Directionscited by 2
  2. 2026WeatherCity: Urban Scene Reconstruction with Controllable Multi-Weather Transformationcited by 2
  3. 2026EnerGS: Energy-Based Gaussian Splatting with Partial Geometric Priorscited by 2
  4. 2026WaterClear-GS: Optical-Aware Gaussian Splatting for Underwater Reconstruction and Restorationcited by 1
  5. 2026Ani3DHuman: Photorealistic 3D Human Animation with Self-guided Stochastic Samplingcited by 1
  6. 2026ConFixGS: Learning to Fix Feedforward 3D Gaussian Splatting with Confidence-Aware Diffusion Priors in Driving Scenescited by 0
  7. 2026CC-4DGS: Computational Deformation and Point-Cloud Compression for Storage-Efficient Dynamic Gaussian Splattingcited by 0