Denoising-GS: Gaussian Splatting with Spatial-aware Denoising
Not on the map. Why?
Abstract (arXiv)
Recent advances in 3D Gaussian Splatting (3DGS) have achieved remarkable success in high-fidelity Novel View Synthesis (NVS), yet the optimization process inevitably introduces noisy Gaussian primitives due to the sparse and incomplete initialization from Structure-from-Motion (SfM) point clouds. Most existing methods focus solely on adjusting the positions of primitives during optimization, while neglecting the underlying spatial structure. To this end, we introduce a new perspective by formulating the optimization of 3DGS as a primitive denoising process and propose Denoising-GS, a spatial-aware denoising framework for Gaussian primitives by taking both the positions and spatial structure into consideration. Specifically, we design an optimizer that preserves the spatial optimization flow of primitives, facilitating coherent and directed denoising rather than random perturbations. Building upon this, the Spatial Gradient-based Denoising strategy jointly considers the spatial supports of primitives to ensure gradient-consistent updates. Furthermore, the Uncertainty-based Denoising module estimates primitive-wise uncertainty to prune redundant or noisy primitives, while the Spatial Coherence Refinement strategy selectively splits primitives in sparse regions to maintain structural completeness. Experiments conducted on three benchmark datasets demonstrate that Denoising-GS consistently enhances NVS fidelity while maintaining representation compactness, achieving state-of-the-art performance across all benchmarks. Source code and models will be made publicly available.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 45 of its 52 references that are in the map. First posted on arXiv 14 May 2026.
Builds on
45 of 52 references.
References · 45
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
- 2023Gaussian Splatting SLAMcited by 410
- 2023Text-to-3D using Gaussian Splattingcited by 299
- 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 280
- 2023GS-SLAM: Dense Visual SLAM with 3D Gaussian Splattingcited by 278
- 2023LucidDreamer: Domain-free Generation of 3D Gaussian Splatting Scenescited by 228
- 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 210
- 2024GaussianPro: 3D Gaussian Splatting with Progressive Propagationcited by 199
33 more
- 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 198
- 2024High-quality Surface Reconstruction using Gaussian Surfelscited by 159
- 2022NeRF: Neural Radiance Field in 3D Vision: A Comprehensive Review (Updated Post-Gaussian Splatting)cited by 156
- 2023HUGS: Human Gaussian Splatscited by 154
- 2023Multi-Scale 3D Gaussian Splatting for Anti-Aliased Renderingcited by 137
- 2024Recent Advances in 3D Gaussian Splattingcited by 130
- 2024Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splattingcited by 111
- 2024StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Renderingcited by 107
- 20243D Gaussian as a New Era: A Surveycited by 102
- 2024GES: Generalized Exponential Splatting for Efficient Radiance Field Renderingcited by 92
- 2024Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitivescited by 90
- 2023HumanGaussian: Text-Driven 3D Human Generation with Gaussian Splattingcited by 89
- 2023GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorizationcited by 86
- 2024PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splattingcited by 85
- 2024FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Renderingcited by 85
- 2024AbsGS: Recovering Fine Details for 3D Gaussian Splattingcited by 80
- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 77
- 2024DiffGS: Functional Gaussian Splatting Diffusioncited by 50
- 20243D-HGS: 3D Half-Gaussian Splattingcited by 43
- 20243DGS-LM: Faster Gaussian-Splatting Optimization with Levenberg-Marquardtcited by 42
- 2023IterativePFN: True Iterative Point Cloud Filteringcited by 28
- 20243DMambaIPF: A State Space Model for Iterative Point Cloud Filtering via Differentiable Renderingcited by 21
- 2024GaussianMarker: Uncertainty-Aware Copyright Protection of 3D Gaussian Splattingcited by 20
- 20253D Student Splatting and Scoopingcited by 14
- 2020Stochastic Gradient Langevin Dynamics Algorithms with Adaptive Driftscited by 12
- 2024GUS-IR: Gaussian Splatting with Unified Shading for Inverse Renderingcited by 11
- 2025AAA-Gaussians: Anti-Aliased and Artifact-Free 3D Gaussian Renderingcited by 11
- 2025SOGS: Second-Order Anchor for Advanced 3D Gaussian Splattingcited by 10
- 2025Hardware-Rasterized Ray-Based Gaussian Splattingcited by 10
- 2024Improving Gaussian Splatting with Localized Points Managementcited by 8
- 2024ResGS: Residual Densification of 3D Gaussian for Efficient Detail Recoverycited by 7
- 2025MGSR: 2D/3D Mutual-boosted Gaussian Splatting for High-fidelity Surface Reconstruction under Various Light Conditionscited by 4
- 2025Reflections Unlock: Geometry-Aware Reflection Disentanglement in 3D Gaussian Splatting for Photorealistic Scenes Renderingcited by 4
Built on by
Not cited yet.