mlsanityData to 7 Oct 2026

Dense Point Clouds Matter: Dust-GS for Scene Reconstruction from Sparse Viewpoints

arXiv 2409.08613 ↗First posted 13 Sep 2024cs.CVcited by 6

Not on the map. Why?

Abstract (arXiv)

3D Gaussian Splatting (3DGS) has demonstrated remarkable performance in scene synthesis and novel view synthesis tasks. Typically, the initialization of 3D Gaussian primitives relies on point clouds derived from Structure-from-Motion (SfM) methods. However, in scenarios requiring scene reconstruction from sparse viewpoints, the effectiveness of 3DGS is significantly constrained by the quality of these initial point clouds and the limited number of input images. In this study, we present Dust-GS, a novel framework specifically designed to overcome the limitations of 3DGS in sparse viewpoint conditions. Instead of relying solely on SfM, Dust-GS introduces an innovative point cloud initialization technique that remains effective even with sparse input data. Our approach leverages a hybrid strategy that integrates an adaptive depth-based masking technique, thereby enhancing the accuracy and detail of reconstructed scenes. Extensive experiments conducted on several benchmark datasets demonstrate that Dust-GS surpasses traditional 3DGS methods in scenarios with sparse viewpoints, achieving superior scene reconstruction quality with a reduced number of input images.

Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 20 of its 29 references that are in the map. First posted on arXiv 13 Sep 2024.

Builds on

20 of 29 references.

References · 20

  1. 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,160
  2. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  4. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  5. 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,526
  6. 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,230
  7. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
  8. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
  9. 2023DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenescited by 359
  10. 2024DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalizationcited by 256
  11. 2023SparseNeRF: Distilling Depth Ranking for Few-shot Novel View Synthesiscited by 247
  12. 2021BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Renderingcited by 228
8 more
  1. 2022SPARF: Neural Radiance Fields from Sparse and Noisy Posescited by 195
  2. 2023NeuRAD: Neural Rendering for Autonomous Drivingcited by 146
  3. 2023SparseGS: Sparse View Synthesis using 3D Gaussian Splattingcited by 134
  4. 2024Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splattingcited by 111
  5. 2021Depth Completion with Twin Surface Extrapolation at Occlusion Boundariescited by 41
  6. 2023UniOcc: Unifying Vision-Centric 3D Occupancy Prediction with Geometric and Semantic Renderingcited by 25
  7. 2024Optimizing 3D Gaussian Splatting for Sparse Viewpoint Scene Reconstructioncited by 8
  8. 2024ScalingGaussian: Enhancing 3D Content Creation with Generative Gaussian Splattingcited by 6

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 1; 2025: 1; 2026: 4.

6 papers.