Dense Point Clouds Matter: Dust-GS for Scene Reconstruction from Sparse Viewpoints
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Abstract (arXiv)
3D Gaussian Splatting (3DGS) has demonstrated remarkable performance in scene synthesis and novel view synthesis tasks. Typically, the initialization of 3D Gaussian primitives relies on point clouds derived from Structure-from-Motion (SfM) methods. However, in scenarios requiring scene reconstruction from sparse viewpoints, the effectiveness of 3DGS is significantly constrained by the quality of these initial point clouds and the limited number of input images. In this study, we present Dust-GS, a novel framework specifically designed to overcome the limitations of 3DGS in sparse viewpoint conditions. Instead of relying solely on SfM, Dust-GS introduces an innovative point cloud initialization technique that remains effective even with sparse input data. Our approach leverages a hybrid strategy that integrates an adaptive depth-based masking technique, thereby enhancing the accuracy and detail of reconstructed scenes. Extensive experiments conducted on several benchmark datasets demonstrate that Dust-GS surpasses traditional 3DGS methods in scenarios with sparse viewpoints, achieving superior scene reconstruction quality with a reduced number of input images.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 20 of its 29 references that are in the map. First posted on arXiv 13 Sep 2024.
Builds on
20 of 29 references.
References · 20
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- 2023SparseNeRF: Distilling Depth Ranking for Few-shot Novel View Synthesiscited by 247
- 2021BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Renderingcited by 228
8 more
- 2022SPARF: Neural Radiance Fields from Sparse and Noisy Posescited by 195
- 2023NeuRAD: Neural Rendering for Autonomous Drivingcited by 146
- 2023SparseGS: Sparse View Synthesis using 3D Gaussian Splattingcited by 134
- 2024Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splattingcited by 111
- 2021Depth Completion with Twin Surface Extrapolation at Occlusion Boundariescited by 41
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- 2024ScalingGaussian: Enhancing 3D Content Creation with Generative Gaussian Splattingcited by 6
Built on by
Citing papers per year: 2024: 1; 2025: 1; 2026: 4.
6 papers.
- 2024Human Motion Instruction Tuningcited by 29
- 2026Video Understanding: From Geometry and Semantics to Unified Modelscited by 5
- 2025DePT3R: Joint Dense Point Tracking and 3D Reconstruction of Dynamic Scenes in a Single Forward Passcited by 3
- 20263DTV: A Feedforward Interpolation Network for Real-Time View Synthesiscited by 0
- 2026TWINGS: Thin Plate Splines Warp-aligned Initialization for Sparse-View Gaussian Splattingcited by 0
- 2026GSPotential: Camera Potential Field for Sparse-View 3D Gaussian Splattingcited by 0
- 2026GSPotential: Camera Potential Field for Sparse-View 3D Gaussian Splatting29 Aug 2026
- 2026TWINGS: Thin Plate Splines Warp-aligned Initialization for Sparse-View Gaussian Splatting21 May 2026
- 20263DTV: A Feedforward Interpolation Network for Real-Time View Synthesis13 Apr 2026
- 2026Video Understanding: From Geometry and Semantics to Unified Models18 Mar 2026
- 2025DePT3R: Joint Dense Point Tracking and 3D Reconstruction of Dynamic Scenes in a Single Forward Pass15 Dec 2025
- 2024Human Motion Instruction Tuning25 Nov 2024