mlsanityData to 14 Oct 2026

3DGEER: 3D Gaussian Rendering Made Exact and Efficient for Generic Cameras

arXiv 2505.24053 ↗First posted 29 May 2025cs.GR cs.CVcited by 8

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Abstract (arXiv)

3D Gaussian Splatting (3DGS) achieves an appealing balance between rendering quality and efficiency, but relies on approximating 3D Gaussians as 2D projections--an assumption that degrades accuracy, especially under generic large field-of-view (FoV) cameras. Despite recent extensions, no prior work has simultaneously achieved both projective exactness and real-time efficiency for general cameras. We introduce 3DGEER, a geometrically exact and efficient Gaussian rendering framework. From first principles, we derive a closed-form expression for integrating Gaussian density along a ray, enabling precise forward rendering and differentiable optimization under arbitrary camera models. To retain efficiency, we propose the Particle Bounding Frustum (PBF), which provides tight ray-Gaussian association without BVH traversal, and the Bipolar Equiangular Projection (BEAP), which unifies FoV representations, accelerates association, and improves reconstruction quality. Experiments on both pinhole and fisheye datasets show that 3DGEER outperforms prior methods across all metrics, runs 5x faster than existing projective exact ray-based baselines, and generalizes to wider FoVs unseen during training--establishing a new state of the art in real-time radiance field rendering.

Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Builds on 36 of its 49 references that are in the map. First posted on arXiv 29 May 2025.

Builds on

36 of 49 references.

References · 36

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
  3. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  4. 2023ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenescited by 764
  5. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
  6. 2023pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstructioncited by 684
  7. 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
  8. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
  9. 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 232
  10. 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 217
  11. 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 216
  12. 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 204
24 more
  1. 2019WoodScape: A multi-task, multi-camera fisheye dataset for autonomous drivingcited by 144
  2. 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 139
  3. 2023Multi-Scale 3D Gaussian Splatting for Anti-Aliased Renderingcited by 138
  4. 2024Revising Densification in Gaussian Splattingcited by 128
  5. 2024Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splattingcited by 113
  6. 2024Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitivescited by 95
  7. 20243DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splattingcited by 88
  8. 2023SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Explorationcited by 62
  9. 2024IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracingcited by 54
  10. 2024On Scaling Up 3D Gaussian Splatting Trainingcited by 49
  11. 2024EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesiscited by 48
  12. 2022Approximate Differentiable Rendering with Algebraic Surfacescited by 44
  13. 2020Generalized Object Detection on Fisheye Cameras for Autonomous Driving: Dataset, Representations and Baselinecited by 42
  14. 2025Depth Any Camera: Zero-Shot Metric Depth Estimation from Any Cameracited by 40
  15. 2024Don't Splat your Gaussians: Volumetric Ray-Traced Primitives for Modeling and Rendering Scattering and Emissive Mediacited by 37
  16. 2024Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparencycited by 35
  17. 2022Surround-view Fisheye Camera Perception for Automated Driving: Overview, Survey and Challengescited by 34
  18. 2022SynWoodScape: Synthetic Surround-view Fisheye Camera Dataset for Autonomous Drivingcited by 32
  19. 2024GS-CPR: Efficient Camera Pose Refinement via 3D Gaussian Splattingcited by 31
  20. 2024Sort-free Gaussian Splatting via Weighted Sum Renderingcited by 29
  21. 2024Fisheye-GS: Lightweight and Extensible Gaussian Splatting Module for Fisheye Camerascited by 24
  22. 2025Does 3D Gaussian Splatting Need Accurate Volumetric Rendering?cited by 19
  23. 20246DGS: Enhanced Direction-Aware Gaussian Splatting for Volumetric Renderingcited by 15
  24. 2024Volumetrically Consistent 3D Gaussian Rasterizationcited by 12

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 7.

8 papers.