3DGEER: 3D Gaussian Rendering Made Exact and Efficient for Generic Cameras
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Abstract (arXiv)
3D Gaussian Splatting (3DGS) achieves an appealing balance between rendering quality and efficiency, but relies on approximating 3D Gaussians as 2D projections--an assumption that degrades accuracy, especially under generic large field-of-view (FoV) cameras. Despite recent extensions, no prior work has simultaneously achieved both projective exactness and real-time efficiency for general cameras. We introduce 3DGEER, a geometrically exact and efficient Gaussian rendering framework. From first principles, we derive a closed-form expression for integrating Gaussian density along a ray, enabling precise forward rendering and differentiable optimization under arbitrary camera models. To retain efficiency, we propose the Particle Bounding Frustum (PBF), which provides tight ray-Gaussian association without BVH traversal, and the Bipolar Equiangular Projection (BEAP), which unifies FoV representations, accelerates association, and improves reconstruction quality. Experiments on both pinhole and fisheye datasets show that 3DGEER outperforms prior methods across all metrics, runs 5x faster than existing projective exact ray-based baselines, and generalizes to wider FoVs unseen during training--establishing a new state of the art in real-time radiance field rendering.
Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Builds on 36 of its 49 references that are in the map. First posted on arXiv 29 May 2025.
Builds on
36 of 49 references.
References · 36
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
- 2023ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenescited by 764
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
- 2023pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstructioncited by 684
- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
- 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 232
- 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 217
- 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 216
- 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 204
24 more
- 2019WoodScape: A multi-task, multi-camera fisheye dataset for autonomous drivingcited by 144
- 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 139
- 2023Multi-Scale 3D Gaussian Splatting for Anti-Aliased Renderingcited by 138
- 2024Revising Densification in Gaussian Splattingcited by 128
- 2024Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splattingcited by 113
- 2024Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitivescited by 95
- 20243DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splattingcited by 88
- 2023SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Explorationcited by 62
- 2024IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracingcited by 54
- 2024On Scaling Up 3D Gaussian Splatting Trainingcited by 49
- 2024EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesiscited by 48
- 2022Approximate Differentiable Rendering with Algebraic Surfacescited by 44
- 2020Generalized Object Detection on Fisheye Cameras for Autonomous Driving: Dataset, Representations and Baselinecited by 42
- 2025Depth Any Camera: Zero-Shot Metric Depth Estimation from Any Cameracited by 40
- 2024Don't Splat your Gaussians: Volumetric Ray-Traced Primitives for Modeling and Rendering Scattering and Emissive Mediacited by 37
- 2024Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparencycited by 35
- 2022Surround-view Fisheye Camera Perception for Automated Driving: Overview, Survey and Challengescited by 34
- 2022SynWoodScape: Synthetic Surround-view Fisheye Camera Dataset for Autonomous Drivingcited by 32
- 2024GS-CPR: Efficient Camera Pose Refinement via 3D Gaussian Splattingcited by 31
- 2024Sort-free Gaussian Splatting via Weighted Sum Renderingcited by 29
- 2024Fisheye-GS: Lightweight and Extensible Gaussian Splatting Module for Fisheye Camerascited by 24
- 2025Does 3D Gaussian Splatting Need Accurate Volumetric Rendering?cited by 19
- 20246DGS: Enhanced Direction-Aware Gaussian Splatting for Volumetric Renderingcited by 15
- 2024Volumetrically Consistent 3D Gaussian Rasterizationcited by 12
Built on by
Citing papers per year: 2025: 1; 2026: 7.
8 papers.
- 2026UniSHARP: Universal Sharp Monocular View Synthesiscited by 2
- 2026XClipGS: Exact Half-Space Clipping for Medical Volume Gaussian Splattingcited by 1
- 2025Towards High-Fidelity Gaussian Splatting with Queried-Convolution Neural Networkscited by 0
- 2026No Calibration, No Depth, No Problem: Cross-Sensor View Synthesis with 3D Consistencycited by 0
- 2026LEGS: Laplacian-Enhanced Gaussian Splatting with a Nonlinear Weighted Losscited by 0
- 2026Geometry and Gradient-based Partitioning for Panoramic Outdoor Reconstructioncited by 0
- 2026ImprovedVBGS: Real-time Continual Variational Bayes Gaussian Splattingcited by 0
- 2026From Splats to Silicon: Rethinking Computational Efficiency of 3DGScited by 0
- 2026From Splats to Silicon: Rethinking Computational Efficiency of 3DGS5 Sep 2026
- 2026XClipGS: Exact Half-Space Clipping for Medical Volume Gaussian Splatting7 Aug 2026
- 2026ImprovedVBGS: Real-time Continual Variational Bayes Gaussian Splatting17 Jul 2026
- 2026Geometry and Gradient-based Partitioning for Panoramic Outdoor Reconstruction9 Jul 2026
- 2026LEGS: Laplacian-Enhanced Gaussian Splatting with a Nonlinear Weighted Loss6 Jun 2026
- 2026UniSHARP: Universal Sharp Monocular View Synthesis5 Jun 2026
- 2026No Calibration, No Depth, No Problem: Cross-Sensor View Synthesis with 3D Consistency27 Feb 2026
- 2025Towards High-Fidelity Gaussian Splatting with Queried-Convolution Neural Networks15 Dec 2025