mlsanityData to 7 Oct 2026

CrossView-GS: Cross-view Gaussian Splatting For Large-scale Scene Reconstruction

arXiv 2501.01695 ↗First posted 3 Jan 2025cs.CVcited by 5

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Abstract (arXiv)

3D Gaussian Splatting (3DGS) leverages densely distributed Gaussian primitives for high-quality scene representation and reconstruction. While existing 3DGS methods perform well in scenes with minor view variation, large view changes from cross-view data pose optimization challenges for these methods. To address these issues, we propose a novel cross-view Gaussian Splatting method for large-scale scene reconstruction based on multi-branch construction and fusion. Our method independently reconstructs models from different sets of views as multiple independent branches to establish the baselines of Gaussian distribution, providing reliable priors for cross-view reconstruction during initialization and densification. Specifically, a gradient-aware regularization strategy is introduced to mitigate smoothing issues caused by significant view disparities. Additionally, a unique Gaussian supplementation strategy is utilized to incorporate complementary information of multi-branch into the cross-view model. Extensive experiments on benchmark datasets demonstrate that our method achieves superior performance in novel view synthesis compared to state-of-the-art methods.

Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 25 of its 31 references that are in the map. First posted on arXiv 3 Jan 2025.

Builds on

25 of 31 references.

References · 25

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 2015FaceNet: A Unified Embedding for Face Recognition and Clusteringcited by 2,833
  4. 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,526
  5. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
  6. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
  7. 2021Mixture of Volumetric Primitives for Efficient Neural Renderingcited by 277
  8. 2021BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Renderingcited by 228
  9. 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 214
  10. 2024VastGaussian: Vast 3D Gaussians for Large Scene Reconstructioncited by 209
  11. 2024CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussianscited by 190
  12. 2023MatrixCity: A Large-scale City Dataset for City-scale Neural Rendering and Beyondcited by 185
13 more
  1. 2024MASt3R-SfM: a Fully-Integrated Solution for Unconstrained Structure-from-Motioncited by 161
  2. 2024Recent Advances in 3D Gaussian Splattingcited by 130
  3. 2024Revising Densification in Gaussian Splattingcited by 127
  4. 2024Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splattingcited by 111
  5. 20243D Gaussian as a New Era: A Surveycited by 102
  6. 2019Bridging the Domain Gap for Ground-to-Aerial Image Matchingcited by 95
  7. 2024Horizon-GS: Unified 3D Gaussian Splatting for Large-Scale Aerial-to-Ground Scenescited by 30
  8. 2024Drone-assisted Road Gaussian Splatting with Cross-view Uncertaintycited by 20
  9. 2024MVGS: Multi-view Regulated Gaussian Splatting for Novel View Synthesiscited by 19
  10. 2024PyGS: Large-scale Scene Representation with Pyramidal 3D Gaussian Splattingcited by 13
  11. 2020Leveraging Photogrammetric Mesh Models for Aerial-Ground Feature Point Matching Toward Integrated 3D Reconstructioncited by 10
  12. 2024DRAGON: Drone and Ground Gaussian Splatting for 3D Building Reconstructioncited by 10
  13. 20213D Reconstruction through Fusion of Cross-View Imagescited by 2

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 2; 2026: 3.

5 papers.