STRinGS: Selective Text Refinement in Gaussian Splatting
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Abstract (arXiv)
Text as signs, labels, or instructions is a critical element of real-world scenes as they can convey important contextual information. 3D representations such as 3D Gaussian Splatting (3DGS) struggle to preserve fine-grained text details, while achieving high visual fidelity. Small errors in textual element reconstruction can lead to significant semantic loss. We propose STRinGS, a text-aware, selective refinement framework to address this issue for 3DGS reconstruction. Our method treats text and non-text regions separately, refining text regions first and merging them with non-text regions later for full-scene optimization. STRinGS produces sharp, readable text even in challenging configurations. We introduce a text readability measure OCR Character Error Rate (CER) to evaluate the efficacy on text regions. STRinGS results in a 63.6% relative improvement over 3DGS at just 7K iterations. We also introduce a curated dataset STRinGS-360 with diverse text scenarios to evaluate text readability in 3D reconstruction. Our method and dataset together push the boundaries of 3D scene understanding in text-rich environments, paving the way for more robust text-aware reconstruction methods.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 23 of its 35 references that are in the map. First posted on arXiv 8 Dec 2025.
Builds on
23 of 35 references.
References · 23
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
- 2023DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Visioncited by 537
- 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 217
- 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 213
- 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 204
- 2022NeRF: Neural Radiance Field in 3D Vision: A Comprehensive Review (Updated Post-Gaussian Splatting)cited by 158
11 more
- 2024Revising Densification in Gaussian Splattingcited by 128
- 2024Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splattingcited by 113
- 2024AbsGS: Recovering Fine Details for 3D Gaussian Splattingcited by 82
- 2024Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editingcited by 47
- 2024Textured Gaussians for Enhanced 3D Scene Appearance Modelingcited by 40
- 2024Hi-SAM: Marrying Segment Anything Model for Hierarchical Text Segmentationcited by 30
- 2024GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modelingcited by 30
- 2024BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesiscited by 25
- 2024HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Renderingcited by 16
- 2024Textured-GS: Gaussian Splatting with Spatially Defined Color and Opacitycited by 14
- 2024Efficient Density Control for 3D Gaussian Splattingcited by 13
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Citing papers per year: 2026: 2.
2 papers.