QuadBox: Accelerating 3D Gaussian Splatting with Geometry-Aware Boxes
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Abstract (arXiv)
3D Gaussian Splatting (3DGS) has emerged as an advanced technique for real-time novel view synthesis by representing scene geometry and appearance using differentiable Gaussian primitives. However, efficiently computing precise Gaussian-tile intersections remains a critical task in the rasterization pipeline. To this end, we propose QuadBox, a method that leverages four axis-aligned bounding boxes to tightly encapsulate projected Gaussians in a discrete manner. First, we derive a geometry-aware stretching factor that enables the construction of a tile-aligned QuadBox, which covers the elliptical projection and largely excludes irrelevant tiles. Second, we introduce QPass, a single-pass tile traversal algorithm that exhaustively exploits the discrete nature of QuadBox, ensuring that the tile intersection check is performed with simple interval tests. Experiments on public datasets show that our method accelerates the rendering speed of 3DGS by 1.85×. Code is available at hrefhttps://github.com/Powertony102/QuadBoxhttps://github.com/Powertony102/QuadBox.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 16 of its 21 references that are in the map. First posted on arXiv 6 May 2026.
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References · 16
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
- 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 420
- 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 365
- 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 208
- 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 198
- 2024Revising Densification in Gaussian Splattingcited by 127
- 2024Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splattingcited by 111
- 2024FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Renderingcited by 85
4 more
- 2024AbsGS: Recovering Fine Details for 3D Gaussian Splattingcited by 80
- 2024LP-3DGS: Learning to Prune 3D Gaussian Splattingcited by 53
- 2025DashGaussian: Optimizing 3D Gaussian Splatting in 200 Secondscited by 37
- 2024AdR-Gaussian: Accelerating Gaussian Splatting with Adaptive Radiuscited by 34
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