STAvatar: Soft Binding and Temporal Density Control for Monocular 3D Head Avatars Reconstruction
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Abstract (arXiv)
Reconstructing high-fidelity and animatable 3D head avatars from monocular videos remains a challenging yet essential task. Existing methods based on 3D Gaussian Splatting typically bind Gaussians to mesh triangles and model deformations solely via Linear Blend Skinning, which results in rigid motion and limited expressiveness. Moreover, they lack specialized strategies to handle frequently occluded regions (e.g., mouth interiors, eyelids). To address these limitations, we propose STAvatar, which consists of two key components: (1) a UV-Adaptive Soft Binding framework that leverages both image-based and geometric priors to learn per-Gaussian feature offsets within the UV space. This UV representation supports dynamic resampling, ensuring full compatibility with Adaptive Density Control (ADC) and enhanced adaptability to shape and textural variations. (2) a Temporal ADC strategy, which first clusters structurally similar frames to facilitate more targeted computation of the densification criterion. It further introduces a novel fused perceptual error as clone criterion to jointly capture geometric and textural discrepancies, encouraging densification in regions requiring finer details. Extensive experiments on four benchmark datasets demonstrate that STAvatar achieves state-of-the-art reconstruction performance, especially in capturing fine-grained details and reconstructing frequently occluded regions.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 39 of its 51 references that are in the map. First posted on arXiv 25 Nov 2025.
Builds on
39 of 51 references.
References · 39
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- 2022Towards Metrical Reconstruction of Human Facescited by 166
- 2022Instant Volumetric Head Avatarscited by 159
27 more
- 2021Robust High-Resolution Video Matting with Temporal Guidancecited by 137
- 2024Revising Densification in Gaussian Splattingcited by 128
- 2023Relightable Gaussian Codec Avatarscited by 127
- 2024Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splattingcited by 113
- 2023FlashAvatar: High-fidelity Head Avatar with Efficient Gaussian Embeddingcited by 108
- 2024Generalizable and Animatable Gaussian Head Avatarcited by 97
- 2023MonoGaussianAvatar: Monocular Gaussian Point-based Head Avatarcited by 89
- 20243D Gaussian Blendshapes for Head Avatar Animationcited by 58
- 2024NPGA: Neural Parametric Gaussian Avatarscited by 46
- 20233D Face Reconstruction with the Geometric Guidance of Facial Part Segmentationcited by 38
- 2024GAF: Gaussian Avatar Reconstruction from Monocular Videos via Multi-view Diffusioncited by 36
- 2023HHAvatar: Gaussian Head Avatar with Dynamic Hairscited by 35
- 2023Towards Practical Capture of High-Fidelity Relightable Avatarscited by 34
- 2024FATE: Full-head Gaussian Avatar with Textural Editing from Monocular Videocited by 32
- 2025RGBAvatar: Reduced Gaussian Blendshapes for Online Modeling of Head Avatarscited by 29
- 2025HRAvatar: High-Quality and Relightable Gaussian Head Avatarcited by 25
- 2025GUAVA: Generalizable Upper Body 3D Gaussian Avatarcited by 22
- 2024Gaussian Eigen Models for Human Headscited by 21
- 2024Efficient Density Control for 3D Gaussian Splattingcited by 13
- 2025Steepest Descent Density Control for Compact 3D Gaussian Splattingcited by 13
- 2025Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splattingcited by 12
- 2025LUCAS: Layered Universal Codec Avatarscited by 7
- 2025Gradient-Direction-Aware Density Control for 3D Gaussian Splattingcited by 7
- 2025PC-Talk: Precise Facial Animation Control for Audio-Driven Talking Face Generationcited by 6
- 2024S2TD-Face: Reconstruct a Detailed 3D Face with Controllable Texture from a Single Sketchcited by 5
- 2025SRM-Hair: Single Image Head Mesh Reconstruction via 3D Morphable Haircited by 2
- 2025BFSM: 3D Bidirectional Face-Skull Morphable Modelcited by 2
Built on by
Citing papers per year: 2026: 4.
4 papers.
- 2026Knowing You at First Glance: Inferring Apparent Personality from Facescited by 0
- 2026MGAvatar: Mesh-Bound Gaussians for Head Avatar Geometry and Appearance Modelingcited by 0
- 2026Relightable 3D Avatar Reconstruction with Semantic-Adaptive Motion-Illumination Responsescited by 0
- 2026Talk Like You: Imitating How You Speak in Real-Time Talking Head Generationcited by 0
- 2026Talk Like You: Imitating How You Speak in Real-Time Talking Head Generation5 Oct 2026
- 2026Relightable 3D Avatar Reconstruction with Semantic-Adaptive Motion-Illumination Responses21 Sep 2026
- 2026MGAvatar: Mesh-Bound Gaussians for Head Avatar Geometry and Appearance Modeling11 Sep 2026
- 2026Knowing You at First Glance: Inferring Apparent Personality from Faces16 Jul 2026