Opacity-Gradient Driven Density Control for Compact and Efficient Few-Shot 3D Gaussian Splatting
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Abstract (arXiv)
3D Gaussian Splatting (3DGS) struggles in few-shot scenarios, where its standard adaptive density control (ADC) can lead to overfitting and bloated reconstructions. While state-of-the-art methods like FSGS improve quality, they often do so by significantly increasing the primitive count. This paper presents a framework that revises the core 3DGS optimization to prioritize efficiency. We replace the standard positional gradient heuristic with a novel densification trigger that uses the opacity gradient as a lightweight proxy for rendering error. We find this aggressive densification is only effective when paired with a more conservative pruning schedule, which prevents destructive optimization cycles. Combined with a standard depth-correlation loss for geometric guidance, our framework demonstrates a fundamental improvement in efficiency. On the 3-view LLFF dataset, our model is over 40% more compact (32k vs. 57k primitives) than FSGS, and on the Mip-NeRF 360 dataset, it achieves a reduction of approximately 70%. This dramatic gain in compactness is achieved with a modest trade-off in reconstruction metrics, establishing a new state-of-the-art on the quality-vs-efficiency Pareto frontier for few-shot view synthesis.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 33 of its 34 references that are in the map. First posted on arXiv 11 Oct 2025.
Builds on
33 of 34 references.
References · 33
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2022DreamFusion: Text-to-3D using 2D Diffusioncited by 3,025
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
- 2021Vision Transformers for Dense Predictioncited by 1,803
- 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,584
- 2022Magic3D: High-Resolution Text-to-3D Content Creationcited by 1,290
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
- 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 740
- 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 735
21 more
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 673
- 2019Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelinescited by 672
- 2021RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputscited by 615
- 2021Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesiscited by 464
- 2023ReconFusion: 3D Reconstruction with Diffusion Priorscited by 318
- 2023FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency Regularizationcited by 311
- 2023FSGS: Real-Time Few-shot View Synthesis using Gaussian Splattingcited by 279
- 2023SparseNeRF: Distilling Depth Ranking for Few-shot Novel View Synthesiscited by 247
- 2021GeoNeRF: Generalizing NeRF with Geometry Priorscited by 196
- 2023Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Imagescited by 173
- 2022ARF: Artistic Radiance Fieldscited by 147
- 2023SparseGS: Sparse View Synthesis using 3D Gaussian Splattingcited by 134
- 2024Revising Densification in Gaussian Splattingcited by 128
- 2024Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splattingcited by 113
- 2022Unified Implicit Neural Stylizationcited by 67
- 2024CoherentGS: Sparse Novel View Synthesis with Coherent 3D Gaussianscited by 62
- 2025Steepest Descent Density Control for Compact 3D Gaussian Splattingcited by 13
- 2024Improving Gaussian Splatting with Localized Points Managementcited by 8
- 2024Optimizing 3D Gaussian Splatting for Sparse Viewpoint Scene Reconstructioncited by 8
- 2025Improving Adaptive Density Control for 3D Gaussian Splattingcited by 8
- 2025StableGS: A Floater-Free Framework for 3D Gaussian Splattingcited by 6
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