mlsanityData to 7 Oct 2026

Aquatic-GS: A Hybrid 3D Representation for Underwater Scenes

arXiv 2411.00239 ↗First posted 31 Oct 2024cs.CVcited by 8

Not on the map. Why?

Abstract (arXiv)

Representing underwater 3D scenes is a valuable yet complex task, as attenuation and scattering effects during underwater imaging significantly couple the information of the objects and the water. This coupling presents a significant challenge for existing methods in effectively representing both the objects and the water medium simultaneously. To address this challenge, we propose Aquatic-GS, a hybrid 3D representation approach for underwater scenes that effectively represents both the objects and the water medium. Specifically, we construct a Neural Water Field (NWF) to implicitly model the water parameters, while extending the latest 3D Gaussian Splatting (3DGS) to model the objects explicitly. Both components are integrated through a physics-based underwater image formation model to represent complex underwater scenes. Moreover, to construct more precise scene geometry and details, we design a Depth-Guided Optimization (DGO) mechanism that uses a pseudo-depth map as auxiliary guidance. After optimization, Aquatic-GS enables the rendering of novel underwater viewpoints and supports restoring the true appearance of underwater scenes, as if the water medium were absent. Extensive experiments on both simulated and real-world datasets demonstrate that Aquatic-GS surpasses state-of-the-art underwater 3D representation methods, achieving better rendering quality and real-time rendering performance with a 410x increase in speed. Furthermore, regarding underwater image restoration, Aquatic-GS outperforms representative dewatering methods in color correction, detail recovery, and stability. Our models, code, and datasets can be accessed at https://aquaticgs.github.io.

Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 40 of its 64 references that are in the map. First posted on arXiv 31 Oct 2024.

Builds on

40 of 64 references.

References · 40

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  3. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  4. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  5. 2024Depth Anything: Unleashing the Power of Large-Scale Unlabeled Datacited by 1,346
  6. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
  7. 2023FSGS: Real-Time Few-shot View Synthesis using Gaussian Splattingcited by 278
  8. 2024DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalizationcited by 256
  9. 2019An Underwater Image Enhancement Benchmark Dataset and Beyondcited by 250
  10. 2024VastGaussian: Vast 3D Gaussians for Large Scene Reconstructioncited by 209
  11. 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 208
  12. 2020Focal Frequency Loss for Image Reconstruction and Synthesiscited by 204
28 more
  1. 2024DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshingcited by 136
  2. 2023SparseGS: Sparse View Synthesis using 3D Gaussian Splattingcited by 134
  3. 2024Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splattingcited by 111
  4. 2021U-shape Transformer for Underwater Image Enhancementcited by 110
  5. 2024FreGS: 3D Gaussian Splatting with Progressive Frequency Regularizationcited by 103
  6. 20243D Gaussian as a New Era: A Surveycited by 102
  7. 2023Grid-guided Neural Radiance Fields for Large Urban Scenescited by 99
  8. 2018Underwater Single Image Color Restoration Using Haze-Lines and a New Quantitative Datasetcited by 90
  9. 2021LOLNeRF: Learn from One Lookcited by 84
  10. 2024AbsGS: Recovering Fine Details for 3D Gaussian Splattingcited by 80
  11. 2023SeaThru-NeRF: Neural Radiance Fields in Scattering Mediacited by 75
  12. 2024Deblurring 3D Gaussian Splattingcited by 66
  13. 2024CoherentGS: Sparse Novel View Synthesis with Coherent 3D Gaussianscited by 62
  14. 2024SWAG: Splatting in the Wild images with Appearance-conditioned Gaussianscited by 61
  15. 2023Cross-Ray Neural Radiance Fields for Novel-view Synthesis from Unconstrained Image Collectionscited by 54
  16. 2024Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-Based View Synthesiscited by 41
  17. 2024WaterSplatting: Fast Underwater 3D Scene Reconstruction Using Gaussian Splattingcited by 39
  18. 2021Domain Adaptation for Underwater Image Enhancementcited by 35
  19. 2024Effective Rank Analysis and Regularization for Enhanced 3D Gaussian Splattingcited by 29
  20. 2022WaterNeRF: Neural Radiance Fields for Underwater Scenescited by 28
  21. 2023ScatterNeRF: Seeing Through Fog with Physically-Based Inverse Neural Renderingcited by 28
  22. 2023Beyond NeRF Underwater: Learning Neural Reflectance Fields for True Color Correction of Marine Imagerycited by 19
  23. 2024UVEB: A Large-scale Benchmark and Baseline Towards Real-World Underwater Video Enhancementcited by 17
  24. 2023Real-Time Dense 3D Mapping of Underwater Environmentscited by 16
  25. 2024Training Generative Image Super-Resolution Models by Wavelet-Domain Losses Enables Better Control of Artifactscited by 16
  26. 2024RecGS: Removing Water Caustic with Recurrent Gaussian Splattingcited by 15
  27. 2024EGGS: Edge Guided Gaussian Splatting for Radiance Fieldscited by 9
  28. 2022SUCRe: Leveraging Scene Structure for Underwater Color Restorationcited by 5

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 3; 2026: 5.

8 papers.