Aquatic-GS: A Hybrid 3D Representation for Underwater Scenes
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Abstract (arXiv)
Representing underwater 3D scenes is a valuable yet complex task, as attenuation and scattering effects during underwater imaging significantly couple the information of the objects and the water. This coupling presents a significant challenge for existing methods in effectively representing both the objects and the water medium simultaneously. To address this challenge, we propose Aquatic-GS, a hybrid 3D representation approach for underwater scenes that effectively represents both the objects and the water medium. Specifically, we construct a Neural Water Field (NWF) to implicitly model the water parameters, while extending the latest 3D Gaussian Splatting (3DGS) to model the objects explicitly. Both components are integrated through a physics-based underwater image formation model to represent complex underwater scenes. Moreover, to construct more precise scene geometry and details, we design a Depth-Guided Optimization (DGO) mechanism that uses a pseudo-depth map as auxiliary guidance. After optimization, Aquatic-GS enables the rendering of novel underwater viewpoints and supports restoring the true appearance of underwater scenes, as if the water medium were absent. Extensive experiments on both simulated and real-world datasets demonstrate that Aquatic-GS surpasses state-of-the-art underwater 3D representation methods, achieving better rendering quality and real-time rendering performance with a 410x increase in speed. Furthermore, regarding underwater image restoration, Aquatic-GS outperforms representative dewatering methods in color correction, detail recovery, and stability. Our models, code, and datasets can be accessed at https://aquaticgs.github.io.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 40 of its 64 references that are in the map. First posted on arXiv 31 Oct 2024.
Builds on
40 of 64 references.
References · 40
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
- 2024Depth Anything: Unleashing the Power of Large-Scale Unlabeled Datacited by 1,346
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
- 2023FSGS: Real-Time Few-shot View Synthesis using Gaussian Splattingcited by 278
- 2024DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalizationcited by 256
- 2019An Underwater Image Enhancement Benchmark Dataset and Beyondcited by 250
- 2024VastGaussian: Vast 3D Gaussians for Large Scene Reconstructioncited by 209
- 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 208
- 2020Focal Frequency Loss for Image Reconstruction and Synthesiscited by 204
28 more
- 2024DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshingcited by 136
- 2023SparseGS: Sparse View Synthesis using 3D Gaussian Splattingcited by 134
- 2024Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splattingcited by 111
- 2021U-shape Transformer for Underwater Image Enhancementcited by 110
- 2024FreGS: 3D Gaussian Splatting with Progressive Frequency Regularizationcited by 103
- 20243D Gaussian as a New Era: A Surveycited by 102
- 2023Grid-guided Neural Radiance Fields for Large Urban Scenescited by 99
- 2018Underwater Single Image Color Restoration Using Haze-Lines and a New Quantitative Datasetcited by 90
- 2021LOLNeRF: Learn from One Lookcited by 84
- 2024AbsGS: Recovering Fine Details for 3D Gaussian Splattingcited by 80
- 2023SeaThru-NeRF: Neural Radiance Fields in Scattering Mediacited by 75
- 2024Deblurring 3D Gaussian Splattingcited by 66
- 2024CoherentGS: Sparse Novel View Synthesis with Coherent 3D Gaussianscited by 62
- 2024SWAG: Splatting in the Wild images with Appearance-conditioned Gaussianscited by 61
- 2023Cross-Ray Neural Radiance Fields for Novel-view Synthesis from Unconstrained Image Collectionscited by 54
- 2024Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-Based View Synthesiscited by 41
- 2024WaterSplatting: Fast Underwater 3D Scene Reconstruction Using Gaussian Splattingcited by 39
- 2021Domain Adaptation for Underwater Image Enhancementcited by 35
- 2024Effective Rank Analysis and Regularization for Enhanced 3D Gaussian Splattingcited by 29
- 2022WaterNeRF: Neural Radiance Fields for Underwater Scenescited by 28
- 2023ScatterNeRF: Seeing Through Fog with Physically-Based Inverse Neural Renderingcited by 28
- 2023Beyond NeRF Underwater: Learning Neural Reflectance Fields for True Color Correction of Marine Imagerycited by 19
- 2024UVEB: A Large-scale Benchmark and Baseline Towards Real-World Underwater Video Enhancementcited by 17
- 2023Real-Time Dense 3D Mapping of Underwater Environmentscited by 16
- 2024Training Generative Image Super-Resolution Models by Wavelet-Domain Losses Enables Better Control of Artifactscited by 16
- 2024RecGS: Removing Water Caustic with Recurrent Gaussian Splattingcited by 15
- 2024EGGS: Edge Guided Gaussian Splatting for Radiance Fieldscited by 9
- 2022SUCRe: Leveraging Scene Structure for Underwater Color Restorationcited by 5
Built on by
Citing papers per year: 2025: 3; 2026: 5.
8 papers.
- 20253D-UIR: 3D Gaussian for Underwater 3D Scene Reconstruction via Physics Based Appearance-Medium Decouplingcited by 5
- 2025RUSplatting: Robust 3D Gaussian Splatting for Sparse-View Underwater Scene Reconstructioncited by 4
- 2025From Restoration to Reconstruction: Rethinking 3D Gaussian Splatting for Underwater Scenescited by 1
- 2026WaterClear-GS: Optical-Aware Gaussian Splatting for Underwater Reconstruction and Restorationcited by 1
- 2026Underwater360: Reconstructing Underwater Scenes from Panoramic Images with Omnidirectional Gaussian Splattingcited by 0
- 2026Ocean4D: Generative Underwater 4D Reconstruction via Medium-Aware Video Diffusioncited by 0
- 2026Gaussian Splatting Underwater: A Controlled Cross-Regime Studycited by 0
- 2026OceanXL: Large-scale Underwater 3D Gaussian Splatting via Block Partitioning and Adaptive Pruningcited by 0
- 2026OceanXL: Large-scale Underwater 3D Gaussian Splatting via Block Partitioning and Adaptive Pruning24 Sep 2026
- 2026Gaussian Splatting Underwater: A Controlled Cross-Regime Study26 Aug 2026
- 2026Ocean4D: Generative Underwater 4D Reconstruction via Medium-Aware Video Diffusion22 Jun 2026
- 2026Underwater360: Reconstructing Underwater Scenes from Panoramic Images with Omnidirectional Gaussian Splatting26 May 2026
- 2026WaterClear-GS: Optical-Aware Gaussian Splatting for Underwater Reconstruction and Restoration27 Jan 2026
- 2025From Restoration to Reconstruction: Rethinking 3D Gaussian Splatting for Underwater Scenes22 Sep 2025
- 20253D-UIR: 3D Gaussian for Underwater 3D Scene Reconstruction via Physics Based Appearance-Medium Decoupling27 May 2025
- 2025RUSplatting: Robust 3D Gaussian Splatting for Sparse-View Underwater Scene Reconstruction21 May 2025