mlsanityData to 7 Oct 2026

UW-GS: Distractor-Aware 3D Gaussian Splatting for Enhanced Underwater Scene Reconstruction

arXiv 2410.01517 ↗First posted 2 Oct 2024cs.CVcited by 23

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Abstract (arXiv)

3D Gaussian splatting (3DGS) offers the capability to achieve real-time high quality 3D scene rendering. However, 3DGS assumes that the scene is in a clear medium environment and struggles to generate satisfactory representations in underwater scenes, where light absorption and scattering are prevalent and moving objects are involved. To overcome these, we introduce a novel Gaussian Splatting-based method, UW-GS, designed specifically for underwater applications. It introduces a color appearance that models distance-dependent color variation, employs a new physics-based density control strategy to enhance clarity for distant objects, and uses a binary motion mask to handle dynamic content. Optimized with a well-designed loss function supporting for scattering media and strengthened by pseudo-depth maps, UW-GS outperforms existing methods with PSNR gains up to 1.26dB. To fully verify the effectiveness of the model, we also developed a new underwater dataset, S-UW, with dynamic object masks.

Key facts. Cited by 23 papers in the map (data through 7 Oct 2026). Builds on 32 of its 57 references that are in the map. First posted on arXiv 2 Oct 2024.

Builds on

32 of 57 references.

References · 32

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  3. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  4. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
  5. 2024Depth Anything: Unleashing the Power of Large-Scale Unlabeled Datacited by 1,346
  6. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
  7. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
  8. 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 750
  9. 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 667
  10. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
  11. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 365
  12. 2023DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenescited by 359
20 more
  1. 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 339
  2. 2024A Survey on 3D Gaussian Splattingcited by 221
  3. 2023Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particlecited by 210
  4. 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 208
  5. 2023Multi-Scale 3D Gaussian Splatting for Anti-Aliased Renderingcited by 137
  6. 2023F2-NeRF: Fast Neural Radiance Field Training with Free Camera Trajectoriescited by 118
  7. 2024Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splattingcited by 111
  8. 2023Delicate Textured Mesh Recovery from NeRF via Adaptive Surface Refinementcited by 106
  9. 2024FreGS: 3D Gaussian Splatting with Progressive Frequency Regularizationcited by 103
  10. 2023RobustNeRF: Ignoring Distractors with Robust Lossescited by 101
  11. 2023NerfAcc: Efficient Sampling Accelerates NeRFscited by 90
  12. 2022BAD-NeRF: Bundle Adjusted Deblur Neural Radiance Fieldscited by 80
  13. 2023SeaThru-NeRF: Neural Radiance Fields in Scattering Mediacited by 75
  14. 2024Deblurring 3D Gaussian Splattingcited by 66
  15. 2023ViP-NeRF: Visibility Prior for Sparse Input Neural Radiance Fieldscited by 43
  16. 2024WaterSplatting: Fast Underwater 3D Scene Reconstruction Using Gaussian Splattingcited by 39
  17. 2023ScatterNeRF: Seeing Through Fog with Physically-Based Inverse Neural Renderingcited by 28
  18. 2023Atlantis: Enabling Underwater Depth Estimation with Stable Diffusioncited by 28
  19. 2024Mani-GS: Gaussian Splatting Manipulation with Triangular Meshcited by 22
  20. 2023HollowNeRF: Pruning Hashgrid-Based NeRFs with Trainable Collision Mitigationcited by 16

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 1; 2025: 9; 2026: 13.

23 papers.

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  1. 2025RobustSplat: Decoupling Densification and Dynamics for Transient-Free 3DGScited by 10
  2. 2025The Coralscapes Dataset: Semantic Scene Understanding in Coral Reefscited by 9
  3. 2025AquaNeRF: Neural Radiance Fields in Underwater Media with Distractor Removalcited by 8
  4. 2024Gaussian Splashing: Direct Volumetric Rendering Underwatercited by 7
  5. 20253D-UIR: 3D Gaussian for Underwater 3D Scene Reconstruction via Physics Based Appearance-Medium Decouplingcited by 5
  6. 2025RUSplatting: Robust 3D Gaussian Splatting for Sparse-View Underwater Scene Reconstructioncited by 4
  7. 2026Prune Wisely, Reconstruct Sharply: Compact 3D Gaussian Splatting via Adaptive Pruning and Difference-of-Gaussian Primitivescited by 4
  8. 2025AI-Driven Marine Robotics: Emerging Trends in Underwater Perception and Ecosystem Monitoringcited by 3
  9. 2026OceanSplat: Object-aware Gaussian Splatting with Trinocular View Consistency for Underwater Scene Reconstructioncited by 2
  10. 2025Semantic-guided Gaussian Splatting for High-Fidelity Underwater Scene Reconstructioncited by 1
  11. 2025From Restoration to Reconstruction: Rethinking 3D Gaussian Splatting for Underwater Scenescited by 1
  12. 2026WaterClear-GS: Optical-Aware Gaussian Splatting for Underwater Reconstruction and Restorationcited by 1
11 more
  1. 2026BVI-Mamba: Video Enhancement Using a Visual State-Space Model for Low-Light and Underwater Environmentscited by 1
  2. 2026Wat3R: Underwater 3D Geometry Learning without Annotationscited by 1
  3. 2025TUGS: Physics-based Compact Representation of Underwater Scenes by Tensorized Gaussiancited by 0
  4. 2026Underwater360: Reconstructing Underwater Scenes from Panoramic Images with Omnidirectional Gaussian Splattingcited by 0
  5. 2026AquaFlow: A Monocular Gaussian Splatting SLAM for Underwater Streaming Reconstructioncited by 0
  6. 2026Gaussian Splatting Underwater: A Controlled Cross-Regime Studycited by 0
  7. 20263D-USE: From Image-Level to Scene-Level Underwater Enhancementcited by 0
  8. 2026FujinSplat: Seeing Through Smoke with RAW-Domain Gaussian Splattingcited by 0
  9. 2026Tri-DehazeGS: Scene--Medium Decoupled Gaussian Splatting with Transmittance-Aware Optimizationcited by 0
  10. 2026Geometry beneath the Waves: Dense Priors for Sparse-View Underwater 3D Gaussian Splattingcited by 0
  11. 2026OceanXL: Large-scale Underwater 3D Gaussian Splatting via Block Partitioning and Adaptive Pruningcited by 0