Anti-Aliased 2D Gaussian Splatting
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Abstract (arXiv)
2D Gaussian Splatting (2DGS) has recently emerged as a promising method for novel view synthesis and surface reconstruction, offering better view-consistency and geometric accuracy than volumetric 3DGS. However, 2DGS suffers from severe aliasing artifacts when rendering at different sampling rates than those used during training, limiting its practical applications in scenarios requiring camera zoom or varying fields of view. We identify that these artifacts stem from two key limitations: the lack of frequency constraints in the representation and an ineffective screen-space clamping approach. To address these issues, we present AA-2DGS, an anti-aliased formulation of 2D Gaussian Splatting that maintains its geometric benefits while significantly enhancing rendering quality across different scales. Our method introduces a world-space flat smoothing kernel that constrains the frequency content of 2D Gaussian primitives based on the maximal sampling frequency from training views, effectively eliminating high-frequency artifacts when zooming in. Additionally, we derive a novel object-space Mip filter by leveraging an affine approximation of the ray-splat intersection mapping, which allows us to efficiently apply proper anti-aliasing directly in the local space of each splat.
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 64 of its 82 references that are in the map. First posted on arXiv 12 Jun 2025.
Builds on
64 of 82 references.
References · 64
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
- 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,584
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
- 2021Volume Rendering of Neural Implicit Surfacescited by 996
- 2020Neural Sparse Voxel Fieldscited by 959
38 more
- 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 861
- 2020Convolutional Occupancy Networkscited by 761
- 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
- 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 740
- 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 735
- 2020Implicit Geometric Regularization for Learning Shapescited by 710
- 2023pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstructioncited by 684
- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
- 2021RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputscited by 615
- 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 467
- 2021Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesiscited by 464
- 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
- 2023FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency Regularizationcited by 311
- 2024No Pose, No Problem: Surprisingly Simple 3D Gaussian Splats from Sparse Unposed Imagescited by 248
- 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 232
- 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 217
- 2021GeoNeRF: Generalizing NeRF with Geometry Priorscited by 196
- 2023COLMAP-Free 3D Gaussian Splattingcited by 193
- 2024High-quality Surface Reconstruction using Gaussian Surfelscited by 161
- 2023Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fieldscited by 143
- 2023Multi-Scale 3D Gaussian Splatting for Anti-Aliased Renderingcited by 138
- 2024Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splattingcited by 113
- 2023Neural Kernel Surface Reconstructioncited by 104
- 2024ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Modelcited by 102
- 2022Voxurf: Voxel-based Efficient and Accurate Neural Surface Reconstructioncited by 94
- 2024MVSGaussian: Fast Generalizable Gaussian Splatting Reconstruction from Multi-View Stereocited by 87
- 2021DiGS : Divergence guided shape implicit neural representation for unoriented point cloudscited by 77
- 2024Analytic-Splatting: Anti-Aliased 3D Gaussian Splatting via Analytic Integrationcited by 67
- 2022Improved Direct Voxel Grid Optimization for Radiance Fields Reconstructioncited by 61
- 2024BAD-Gaussians: Bundle Adjusted Deblur Gaussian Splattingcited by 61
- 2024HiSplat: Hierarchical 3D Gaussian Splatting for Generalizable Sparse-View Reconstructioncited by 57
- 2024IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracingcited by 54
- 2024On Scaling Up 3D Gaussian Splatting Trainingcited by 49
- 2024Reflective Gaussian Splattingcited by 42
- 2024GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modelingcited by 30
- 2023Anti-Aliased Neural Implicit Surfaces with Encoding Level of Detailcited by 23
50 most cited of 64 All 64 (JSON)
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Citing papers per year: 2025: 4; 2026: 3.
7 papers.
- 2025TextureSplat: Per-Primitive Texture Mapping for Reflective Gaussian Splattingcited by 3
- 2025Fast 2DGS: Efficient Image Representation with Deep Gaussian Priorcited by 2
- 2025GTAvatar: Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable Gaussian Avatarscited by 1
- 2025Robust 3DGS-based SLAM via Adaptive Kernel Smoothingcited by 0
- 2026Revisiting 3D Reconstruction Kernels as Low-Pass Filterscited by 0
- 2026AA-Splat: Anti-Aliased Feed-forward Gaussian Splattingcited by 0
- 2026SubSplat: High-Resolution Pixel-aligned 3DGS via Sub-pixel Gaussian Reparameterizationcited by 0
- 2026SubSplat: High-Resolution Pixel-aligned 3DGS via Sub-pixel Gaussian Reparameterization23 Jul 2026
- 2026AA-Splat: Anti-Aliased Feed-forward Gaussian Splatting31 Mar 2026
- 2026Revisiting 3D Reconstruction Kernels as Low-Pass Filters25 Jan 2026
- 2025Fast 2DGS: Efficient Image Representation with Deep Gaussian Prior14 Dec 2025
- 2025GTAvatar: Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable Gaussian Avatars9 Dec 2025
- 2025Robust 3DGS-based SLAM via Adaptive Kernel Smoothing28 Nov 2025
- 2025TextureSplat: Per-Primitive Texture Mapping for Reflective Gaussian Splatting16 Jun 2025