Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fields
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Abstract (arXiv)
Despite the tremendous progress in neural radiance fields (NeRF), we still face a dilemma of the trade-off between quality and efficiency, e.g., MipNeRF presents fine-detailed and anti-aliased renderings but takes days for training, while Instant-ngp can accomplish the reconstruction in a few minutes but suffers from blurring or aliasing when rendering at various distances or resolutions due to ignoring the sampling area. To this end, we propose a novel Tri-Mip encoding that enables both instant reconstruction and anti-aliased high-fidelity rendering for neural radiance fields. The key is to factorize the pre-filtered 3D feature spaces in three orthogonal mipmaps. In this way, we can efficiently perform 3D area sampling by taking advantage of 2D pre-filtered feature maps, which significantly elevates the rendering quality without sacrificing efficiency. To cope with the novel Tri-Mip representation, we propose a cone-casting rendering technique to efficiently sample anti-aliased 3D features with the Tri-Mip encoding considering both pixel imaging and observing distance. Extensive experiments on both synthetic and real-world datasets demonstrate our method achieves state-of-the-art rendering quality and reconstruction speed while maintaining a compact representation that reduces 25% model size compared against Instant-ngp.
Key facts. Cited by 142 papers in the map (data through 7 Oct 2026). Builds on 35 of its 58 references that are in the map. First posted on arXiv 21 Jul 2023.
Builds on
35 of 58 references.
References · 35
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- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
- 2021Efficient Geometry-aware 3D Generative Adversarial Networkscited by 1,204
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
- 2019Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representationscited by 864
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- 2020Convolutional Occupancy Networkscited by 760
- 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 742
- 2019Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelinescited by 672
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 672
- 2023HexPlane: A Fast Representation for Dynamic Scenescited by 582
- 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 510
- 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 465
- 2022GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Imagescited by 446
- 2020Modular Primitives for High-Performance Differentiable Renderingcited by 439
- 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 308
- 20223D Neural Field Generation using Triplane Diffusioncited by 274
- 2021DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networkscited by 232
- 2020AutoInt: Automatic Integration for Fast Neural Volume Renderingcited by 204
- 2023Text-To-4D Dynamic Scene Generationcited by 204
- 2020DeRF: Decomposed Radiance Fieldscited by 163
- 2021BACON: Band-limited Coordinate Networks for Multiscale Scene Representationcited by 142
- 2022GAUDI: A Neural Architect for Immersive 3D Scene Generationcited by 136
- 2022NerfAcc: A General NeRF Acceleration Toolboxcited by 73
- 2022Learning to Generate 3D Shapes from a Single Examplecited by 31
- 20233D-aware Conditional Image Synthesiscited by 24
- 2021Embedding Novel Views in a Single JPEG Imagecited by 10
- 2020Mononizing Binocular Videoscited by 9
- 2022Neural Assets: Volumetric Object Capture and Rendering for Interactive Environmentscited by 6
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Citing papers per year: 2023: 17; 2024: 68; 2025: 41; 2026: 16.
142 papers.
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50 most cited of 142 All 142 (JSON)
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- 2026High-fidelity Multi-view Normal Integration with Scale-encoded Neural Surface Representation20 Mar 2026
- 2026Generalizable NGP-SR: Generalizable Neural Radiance Fields Super-Resolution via Neural Graph Primitives20 Mar 2026
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- 2025Reconstruct, Inpaint, Test-Time Finetune: Dynamic Novel-view Synthesis from Monocular Videos16 Jul 2025
- 2025GeometryCrafter: Consistent Geometry Estimation for Open-world Videos with Diffusion Priors1 Apr 2025
- 2025TrajectoryCrafter: Redirecting Camera Trajectory for Monocular Videos via Diffusion Models7 Mar 2025
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- 2024Urban Architect: Steerable 3D Urban Scene Generation with Layout Prior10 Apr 2024
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- 2023NeuRAD: Neural Rendering for Autonomous Driving26 Nov 2023
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
- 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 341
- 2024DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalizationcited by 256
- 2024DepthCrafter: Generating Consistent Long Depth Sequences for Open-world Videoscited by 202
- 20243DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videoscited by 156
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- 2026Towards Alias-Free 4D Gaussian Representations with Motion-Aware Filtering22 Aug 2026
- 2026Surfsvr: 2D Surface Priors as 3D Geometric Regularizers for Sparse Voxel Reconstruction12 Aug 2026
- 2026Rectifying Mask via Entropy for Distractor-Free 3DGS in Ambiguous Scenarios28 Jun 2026
- 2026From Uncertainty to Stability and Fidelity: Guiding Sparse-View 3D Gaussian Splatting with Fisher Information18 Jun 2026
- 2026Hermite-NGP: Gradient-Augmented Hash Encoding for Learning PDEs23 May 2026
- 2026MesonGS++: Post-training Compression of 3D Gaussian Splatting with Hyperparameter Searching29 Apr 2026
- 2026ClipGStream: Clip-Stream Gaussian Splatting for Any Length and Any Motion Multi-View Dynamic Scene Reconstruction15 Apr 2026
- 2026High-fidelity Multi-view Normal Integration with Scale-encoded Neural Surface Representation20 Mar 2026
- 2026Generalizable NGP-SR: Generalizable Neural Radiance Fields Super-Resolution via Neural Graph Primitives20 Mar 2026
- 2026ProgressiveAvatars: Progressive Animatable 3D Gaussian Avatars17 Mar 2026
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