DisC-GS: Discontinuity-aware Gaussian Splatting
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Abstract (arXiv)
Recently, Gaussian Splatting, a method that represents a 3D scene as a collection of Gaussian distributions, has gained significant attention in addressing the task of novel view synthesis. In this paper, we highlight a fundamental limitation of Gaussian Splatting: its inability to accurately render discontinuities and boundaries in images due to the continuous nature of Gaussian distributions. To address this issue, we propose a novel framework enabling Gaussian Splatting to perform discontinuity-aware image rendering. Additionally, we introduce a B'ezier-boundary gradient approximation strategy within our framework to keep the "differentiability" of the proposed discontinuity-aware rendering process. Extensive experiments demonstrate the efficacy of our framework.
Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 40 of its 56 references that are in the map. First posted on arXiv 24 May 2024.
Builds on
40 of 56 references.
References · 40
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
- 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 861
- 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 843
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
28 more
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
- 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 511
- 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
- 2017Neural 3D Mesh Renderercited by 437
- 2018DeepVoxels: Learning Persistent 3D Feature Embeddingscited by 405
- 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
- 2023UniSim: A Neural Closed-Loop Sensor Simulatorcited by 297
- 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 239
- 2022NoPe-NeRF: Optimising Neural Radiance Field with No Pose Priorcited by 235
- 2020Free View Synthesiscited by 231
- 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 224
- 2024GaussianPro: 3D Gaussian Splatting with Progressive Propagationcited by 200
- 2018Escaping Plato's Cave: 3D Shape From Adversarial Renderingcited by 170
- 2020ABCNet: Real-time Scene Text Spotting with Adaptive Bezier-Curve Networkcited by 170
- 2023NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidancecited by 138
- 2024Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splattingcited by 113
- 2024FreGS: 3D Gaussian Splatting with Progressive Frequency Regularizationcited by 105
- 2021Structured Bird's-Eye-View Traffic Scene Understanding from Onboard Imagescited by 98
- 2024GES: Generalized Exponential Splatting for Efficient Radiance Field Renderingcited by 92
- 2022Rethinking Efficient Lane Detection via Curve Modelingcited by 88
- 2021FoV-NeRF: Foveated Neural Radiance Fields for Virtual Realitycited by 79
- 2024Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splattingcited by 74
- 2023ViP-NeRF: Visibility Prior for Sparse Input Neural Radiance Fieldscited by 43
- 2023AI-Generated Content (AIGC) for Various Data Modalities: A Surveycited by 25
- 2023SketchDreamer: Interactive Text-Augmented Creative Sketch Ideationcited by 10
- 2024EGGS: Edge Guided Gaussian Splatting for Radiance Fieldscited by 9
- 2019Linear interpolation gives better gradients than Gaussian smoothing in derivative-free optimizationcited by 3
Built on by
Citing papers per year: 2024: 2; 2025: 6; 2026: 3.
11 papers.
- 2024Deformable Radial Kernel Splattingcited by 17
- 2024SolidGS: Consolidating Gaussian Surfel Splatting for Sparse-View Surface Reconstructioncited by 11
- 2025HAIF-GS: Hierarchical and Induced Flow-Guided Gaussian Splatting for Dynamic Scenecited by 11
- 2025Radiance Meshes for Volumetric Reconstructioncited by 8
- 2025CompGS++: Compressed Gaussian Splatting for Static and Dynamic Scene Representationcited by 4
- 2025Universal Beta Splattingcited by 4
- 2025From Tokens to Nodes: Semantic-Guided Motion Control for Dynamic 3D Gaussian Splattingcited by 1
- 2025A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstructioncited by 0
- 2026From ex(p) to poly: Gaussian Splatting with Polynomial Kernelscited by 0
- 2026Softmax-GS: Generalized Gaussians Learning When to Blend or Boundcited by 0
- 20263DGS3: Joint Super Sampling and Frame Interpolation for Real-Time Large-Scale 3DGS Renderingcited by 0
- 20263DGS3: Joint Super Sampling and Frame Interpolation for Real-Time Large-Scale 3DGS Rendering12 May 2026
- 2026Softmax-GS: Generalized Gaussians Learning When to Blend or Bound30 Apr 2026
- 2026From ex(p) to poly: Gaussian Splatting with Polynomial Kernels19 Mar 2026
- 2025Radiance Meshes for Volumetric Reconstruction3 Dec 2025
- 2025From Tokens to Nodes: Semantic-Guided Motion Control for Dynamic 3D Gaussian Splatting3 Oct 2025
- 2025Universal Beta Splatting30 Sep 2025
- 2025A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction15 Jul 2025
- 2025HAIF-GS: Hierarchical and Induced Flow-Guided Gaussian Splatting for Dynamic Scene11 Jun 2025
- 2025CompGS++: Compressed Gaussian Splatting for Static and Dynamic Scene Representation17 Apr 2025
- 2024SolidGS: Consolidating Gaussian Surfel Splatting for Sparse-View Surface Reconstruction19 Dec 2024
- 2024Deformable Radial Kernel Splatting16 Dec 2024