mlsanityData to 14 Oct 2026

CompGS++: Compressed Gaussian Splatting for Static and Dynamic Scene Representation

arXiv 2504.13022 ↗First posted 17 Apr 2025cs.GR cs.CVcited by 4

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Abstract (arXiv)

Gaussian splatting demonstrates proficiency for 3D scene modeling but suffers from substantial data volume due to inherent primitive redundancy. To enable future photorealistic 3D immersive visual communication applications, significant compression is essential for transmission over the existing Internet infrastructure. Hence, we propose Compressed Gaussian Splatting (CompGS++), a novel framework that leverages compact Gaussian primitives to achieve accurate 3D modeling with substantial size reduction for both static and dynamic scenes. Our design is based on the principle of eliminating redundancy both between and within primitives. Specifically, we develop a comprehensive prediction paradigm to address inter-primitive redundancy through spatial and temporal primitive prediction modules. The spatial primitive prediction module establishes predictive relationships for scene primitives and enables most primitives to be encoded as compact residuals, substantially reducing the spatial redundancy. We further devise a temporal primitive prediction module to handle dynamic scenes, which exploits primitive correlations across timestamps to effectively reduce temporal redundancy. Moreover, we devise a rate-constrained optimization module that jointly minimizes reconstruction error and rate consumption. This module effectively eliminates parameter redundancy within primitives and enhances the overall compactness of scene representations. Comprehensive evaluations across multiple benchmark datasets demonstrate that CompGS++ significantly outperforms existing methods, achieving superior compression performance while preserving accurate scene modeling. Our implementation will be made publicly available on GitHub to facilitate further research.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 35 of its 43 references that are in the map. First posted on arXiv 17 Apr 2025.

Builds on

35 of 43 references.

References · 35

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  4. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
  5. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  6. 2018Variational image compression with a scale hyperpriorcited by 935
  7. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
  8. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
  9. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
  10. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
  11. 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 344
  12. 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 239
23 more
  1. 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 209
  2. 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 196
  3. 20243DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videoscited by 160
  4. 2023CompGS: Smaller and Faster Gaussian Splatting with Vector Quantizationcited by 130
  5. 2024Revising Densification in Gaussian Splattingcited by 128
  6. 2023DynMF: Neural Motion Factorization for Real-time Dynamic View Synthesis with 3D Gaussian Splattingcited by 124
  7. 2024Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splattingcited by 113
  8. 20243D Geometry-aware Deformable Gaussian Splatting for Dynamic View Synthesiscited by 109
  9. 2018Practical Full Resolution Learned Lossless Image Compressioncited by 94
  10. 2024GES: Generalized Exponential Splatting for Efficient Radiance Field Renderingcited by 92
  11. 20234K4D: Real-Time 4D View Synthesis at 4K Resolutioncited by 91
  12. 2024CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splattingcited by 82
  13. 2024AbsGS: Recovering Fine Details for 3D Gaussian Splattingcited by 82
  14. 2024GaussNav: Gaussian Splatting for Visual Navigationcited by 49
  15. 20243D-HGS: 3D Half-Gaussian Splattingcited by 44
  16. 2024On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategycited by 39
  17. 2024AdR-Gaussian: Accelerating Gaussian Splatting with Adaptive Radiuscited by 34
  18. 2024S-NeRF++: Autonomous Driving Simulation via Neural Reconstruction and Generationcited by 28
  19. 2024Z-Splat: Z-Axis Gaussian Splatting for Camera-Sonar Fusioncited by 17
  20. 2024DisC-GS: Discontinuity-aware Gaussian Splattingcited by 11
  21. 2023Incorporating Season and Solar Specificity into Renderings made by a NeRF Architecture using Satellite Imagescited by 8
  22. 2023MS-NeRF: Multi-Space Neural Radiance Fieldscited by 5
  23. 2023Deep Learning on Object-centric 3D Neural Fieldscited by 5

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 3.

4 papers.