CompGS++: Compressed Gaussian Splatting for Static and Dynamic Scene Representation
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Abstract (arXiv)
Gaussian splatting demonstrates proficiency for 3D scene modeling but suffers from substantial data volume due to inherent primitive redundancy. To enable future photorealistic 3D immersive visual communication applications, significant compression is essential for transmission over the existing Internet infrastructure. Hence, we propose Compressed Gaussian Splatting (CompGS++), a novel framework that leverages compact Gaussian primitives to achieve accurate 3D modeling with substantial size reduction for both static and dynamic scenes. Our design is based on the principle of eliminating redundancy both between and within primitives. Specifically, we develop a comprehensive prediction paradigm to address inter-primitive redundancy through spatial and temporal primitive prediction modules. The spatial primitive prediction module establishes predictive relationships for scene primitives and enables most primitives to be encoded as compact residuals, substantially reducing the spatial redundancy. We further devise a temporal primitive prediction module to handle dynamic scenes, which exploits primitive correlations across timestamps to effectively reduce temporal redundancy. Moreover, we devise a rate-constrained optimization module that jointly minimizes reconstruction error and rate consumption. This module effectively eliminates parameter redundancy within primitives and enhances the overall compactness of scene representations. Comprehensive evaluations across multiple benchmark datasets demonstrate that CompGS++ significantly outperforms existing methods, achieving superior compression performance while preserving accurate scene modeling. Our implementation will be made publicly available on GitHub to facilitate further research.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 35 of its 43 references that are in the map. First posted on arXiv 17 Apr 2025.
Builds on
35 of 43 references.
References · 35
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- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
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- 2018Variational image compression with a scale hyperpriorcited by 935
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
- 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
- 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
- 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
- 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 344
- 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 239
23 more
- 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 209
- 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 196
- 20243DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videoscited by 160
- 2023CompGS: Smaller and Faster Gaussian Splatting with Vector Quantizationcited by 130
- 2024Revising Densification in Gaussian Splattingcited by 128
- 2023DynMF: Neural Motion Factorization for Real-time Dynamic View Synthesis with 3D Gaussian Splattingcited by 124
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- 20234K4D: Real-Time 4D View Synthesis at 4K Resolutioncited by 91
- 2024CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splattingcited by 82
- 2024AbsGS: Recovering Fine Details for 3D Gaussian Splattingcited by 82
- 2024GaussNav: Gaussian Splatting for Visual Navigationcited by 49
- 20243D-HGS: 3D Half-Gaussian Splattingcited by 44
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- 2024Z-Splat: Z-Axis Gaussian Splatting for Camera-Sonar Fusioncited by 17
- 2024DisC-GS: Discontinuity-aware Gaussian Splattingcited by 11
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Built on by
Citing papers per year: 2025: 1; 2026: 3.
4 papers.
- 2026POTR: Post-Training 3DGS Compressioncited by 3
- 2025TagSplat: Topology-Aware Gaussian Splatting for Dynamic Mesh Modeling and Trackingcited by 1
- 2026GS-NFS: Bandwidth-adaptive Streaming of Dynamic Gaussian Splats and Point Cloudscited by 0
- 2026Gaussian Splatting-based Volumetric Video Compression with Sparse 4D Anchorscited by 0
- 2026Gaussian Splatting-based Volumetric Video Compression with Sparse 4D Anchors27 Sep 2026
- 2026GS-NFS: Bandwidth-adaptive Streaming of Dynamic Gaussian Splats and Point Clouds4 Jun 2026
- 2026POTR: Post-Training 3DGS Compression21 Jan 2026
- 2025TagSplat: Topology-Aware Gaussian Splatting for Dynamic Mesh Modeling and Tracking1 Dec 2025