Difix3D-W: Distractor-Free Few-Shot 3D Gaussian Splatting in the Wild
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Abstract (arXiv)
We propose Difix3D-W, a 3D novel sparse-view synthesis framework for unconstrained real-world scenarios that contain distractors, occlusion, and appearance variation. Unlike existing methods that primarily perform novel-view synthesis from a sparse set of constrained images without transient elements or leverage unconstrained dense image collections in real-world scenarios, our method utilize sparse unconstrained images, showing high-quality 3D rendering results. To do this, we introduce reference-guided view refinement with a redesigned one-step diffusion model using a transient mask and a reference image to mitigate artifacts in rendered views, enhancing the 3D representation in the Gaussian field. Furthermore, we address sparse regions in the Gaussian field leveraging sparsity-aware Gaussian replication strategy to amplify Gaussians in the sparse regions and alleviate deficient camera viewpoint issues. Finally, we utilize LoRA and regularization to maintain 3D multi-view consistency. Extensive experiments demonstrate that our method consistently outperforms existing methods. This advancement paves the way for realizing real-world scenarios without labor-intensive data acquisition.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 65 of its 80 references that are in the map. First posted on arXiv 30 Apr 2026.
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References · 65
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38 more
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