Beyond Heuristics: Learnable Density Control for 3D Gaussian Splatting
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Abstract (arXiv)
While 3D Gaussian Splatting (3DGS) has demonstrated impressive real-time rendering performance, its efficacy remains constrained by a reliance on heuristic density control. Despite numerous refinements to these handcrafted rules, such methods inherently lack the flexibility to adapt to diverse scenes with complex geometries. In this paper, we propose a paradigm shift for density control from rigid heuristics to fully learnable policies. Specifically, we introduce LeGS, a framework that reformulates density control as a parameterized policy network optimized via Reinforcement Learning (RL). Central to our approach is the tailored effective reward function grounded in sensitivity analysis, which precisely quantifies the marginal contribution of individual Gaussians to reconstruction quality. To maintain computational tractability, we derive a closed-form solution that reduces the complexity of reward calculation from O(N2) to O(N). Extensive experiments on the Mip-NeRF 360, Tanks & Temples, and Deep Blending datasets demonstrate that LeGS significantly outperforms state-of-the-art methods, striking a superior balance between reconstruction quality and efficiency. The code will be released at https://github.com/AaronNZH/LeGS
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 36 of its 40 references that are in the map. First posted on arXiv 1 May 2026.
Builds on
36 of 40 references.
References · 36
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24 more
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
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- 2024VastGaussian: Vast 3D Gaussians for Large Scene Reconstructioncited by 209
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- 2024CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussianscited by 190
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- 2024AbsGS: Recovering Fine Details for 3D Gaussian Splattingcited by 80
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Citing papers per year: 2026: 2.
2 papers.