mlsanityData to 7 Oct 2026

Beyond Heuristics: Learnable Density Control for 3D Gaussian Splatting

arXiv 2605.00408 ↗First posted 1 May 2026cs.CVcited by 2

Not on the map. Why?

Abstract (arXiv)

While 3D Gaussian Splatting (3DGS) has demonstrated impressive real-time rendering performance, its efficacy remains constrained by a reliance on heuristic density control. Despite numerous refinements to these handcrafted rules, such methods inherently lack the flexibility to adapt to diverse scenes with complex geometries. In this paper, we propose a paradigm shift for density control from rigid heuristics to fully learnable policies. Specifically, we introduce LeGS, a framework that reformulates density control as a parameterized policy network optimized via Reinforcement Learning (RL). Central to our approach is the tailored effective reward function grounded in sensitivity analysis, which precisely quantifies the marginal contribution of individual Gaussians to reconstruction quality. To maintain computational tractability, we derive a closed-form solution that reduces the complexity of reward calculation from O(N2) to O(N). Extensive experiments on the Mip-NeRF 360, Tanks & Temples, and Deep Blending datasets demonstrate that LeGS significantly outperforms state-of-the-art methods, striking a superior balance between reconstruction quality and efficiency. The code will be released at https://github.com/AaronNZH/LeGS

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 36 of its 40 references that are in the map. First posted on arXiv 1 May 2026.

Builds on

36 of 40 references.

References · 36

  1. 2017Proximal Policy Optimization Algorithmscited by 14,441
  2. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  3. 2024DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Modelscited by 8,851
  4. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  5. 2022DreamFusion: Text-to-3D using 2D Diffusioncited by 3,006
  6. 2015Trust Region Policy Optimizationcited by 2,503
  7. 2013Visualizing and Understanding Convolutional Networkscited by 2,278
  8. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  9. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
  10. 2015High-Dimensional Continuous Control Using Generalized Advantage Estimationcited by 1,916
  11. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  12. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
24 more
  1. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
  2. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
  3. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
  4. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
  5. 2021RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputscited by 614
  6. 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 569
  7. 2024MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Imagescited by 553
  8. 2021Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughscited by 396
  9. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 365
  10. 2023FSGS: Real-Time Few-shot View Synthesis using Gaussian Splattingcited by 278
  11. 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 210
  12. 2024VastGaussian: Vast 3D Gaussians for Large Scene Reconstructioncited by 209
  13. 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 208
  14. 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 198
  15. 2024CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussianscited by 190
  16. 20244D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenescited by 185
  17. 2024High-quality Surface Reconstruction using Gaussian Surfelscited by 159
  18. 2024Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splattingcited by 111
  19. 2024CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splattingcited by 80
  20. 2024AbsGS: Recovering Fine Details for 3D Gaussian Splattingcited by 80
  21. 2023CityDreamer: Compositional Generative Model of Unbounded 3D Citiescited by 75
  22. 2025FastGS: Training 3D Gaussian Splatting in 100 Secondscited by 39
  23. 2025Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splattingcited by 12
  24. 2023ColNeRF: Collaboration for Generalizable Sparse Input Neural Radiance Fieldcited by 11

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 2.

2 papers.