FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency Regularization
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Cited by 33 in Diffusion models, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
Novel view synthesis with sparse inputs is a challenging problem for neural radiance fields (NeRF). Recent efforts alleviate this challenge by introducing external supervision, such as pre-trained models and extra depth signals, and by non-trivial patch-based rendering. In this paper, we present Frequency regularized NeRF (FreeNeRF), a surprisingly simple baseline that outperforms previous methods with minimal modifications to the plain NeRF. We analyze the key challenges in few-shot neural rendering and find that frequency plays an important role in NeRF's training. Based on the analysis, we propose two regularization terms. One is to regularize the frequency range of NeRF's inputs, while the other is to penalize the near-camera density fields. Both techniques are ``free lunches'' at no additional computational cost. We demonstrate that even with one line of code change, the original NeRF can achieve similar performance as other complicated methods in the few-shot setting. FreeNeRF achieves state-of-the-art performance across diverse datasets, including Blender, DTU, and LLFF. We hope this simple baseline will motivate a rethinking of the fundamental role of frequency in NeRF's training under the low-data regime and beyond.
Key facts. Cited by 310 papers in the map (data through 7 Oct 2026). Builds on 33 of its 38 references that are in the map. First posted on arXiv 13 Mar 2023.
Builds on
33 of 38 references.
References · 33
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
- 2022DreamFusion: Text-to-3D using 2D Diffusioncited by 3,006
- 2020Implicit Neural Representations with Periodic Activation Functionscited by 2,214
- 2020Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domainscited by 2,170
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
- 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,574
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
- 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,230
- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
- 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 750
- 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 735
21 more
- 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 732
- 2019Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelinescited by 672
- 2021BARF: Bundle-Adjusting Neural Radiance Fieldscited by 641
- 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
- 2021RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputscited by 614
- 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 569
- 2021Neural Fields in Visual Computing and Beyondcited by 539
- 2021Zero-Shot Text-Guided Object Generation with Dream Fieldscited by 513
- 2021Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesiscited by 464
- 2020Space-time Neural Irradiance Fields for Free-Viewpoint Videocited by 414
- 2022Decomposing NeRF for Editing via Feature Field Distillationcited by 370
- 2021NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Imagescited by 336
- 2021Dense Depth Priors for Neural Radiance Fields from Sparse Input Viewscited by 301
- 2020Neural Radiance Flow for 4D View Synthesis and Video Processingcited by 270
- 2021NerfingMVS: Guided Optimization of Neural Radiance Fields for Indoor Multi-view Stereocited by 191
- 2021Stereo Radiance Fields (SRF): Learning View Synthesis for Sparse Views of Novel Scenescited by 190
- 2019Neural Volumes: Learning Dynamic Renderable Volumes from Imagescited by 173
- 2020DeRF: Decomposed Radiance Fieldscited by 163
- 2021NeRS: Neural Reflectance Surfaces for Sparse-view 3D Reconstruction in the Wildcited by 136
- 2022HF-NeuS: Improved Surface Reconstruction Using High-Frequency Detailscited by 120
- 2021SAPE: Spatially-Adaptive Progressive Encoding for Neural Optimizationcited by 59
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Citing papers per year: 2023: 45; 2024: 127; 2025: 87; 2026: 51.
310 papers.
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50 most cited of 310 All 310 (JSON)
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50 newest of 310 All 310 (JSON)
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- 2026HAD: Hallucination-Aware Diffusion Priors for 3D Reconstruction16 May 2026
- 2026GeoQuery: Geometry-Query Diffusion for Sparse-View Reconstruction12 May 2026
- 2026Sparse-to-Complete: From Sparse Image Captures to Complete 3D Scenes7 May 2026
- 2026AnyRecon: Arbitrary-View 3D Reconstruction with Video Diffusion Model21 Apr 2026
- 2026OrbitNVS: Harnessing Video Diffusion Priors for Novel View Synthesis20 Mar 2026
- 2026Intrinsic Geometry-Appearance Consistency Optimization for Sparse-View Gaussian Splatting3 Mar 2026
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12 most cited of 276 All 276 (JSON)
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- 2026DecoGS: Adaptive Static-Dynamic Decoupling of 3D Gaussians for Free-Viewpoint Video Streaming15 Sep 2026
- 2026Bi-FlowGS: Bridging Generative View Completion and Gaussian Geometry through Bidirectional Flow Co-Refinement15 Sep 2026
- 2026Is Gaussian Splatting Becoming Neural Again? A Taxonomy and Controlled Study of Learned Parameterization11 Sep 2026
- 2026RouteBridge: Reliability-Routed Bidirectional Distillation Between Neural Radiance Fields and 3D Gaussian Splatting9 Sep 2026
- 2026FixAnything: 3D-Consistent Rendering Refinement via Video Generative Priors24 Aug 2026
- 2026Sparse Light Field Sampling Improves Casual 3D and 4D Reconstruction20 Aug 2026
- 2026View-Adaptive Renderer for View-Consistent 2D-to-3D Generation10 Aug 2026
- 2026360CityArena: A Realistic Virtual Urban Navigation Benchmark for Embodied Agents9 Aug 2026
- 2026Implicit representations are dead. Long live explicit primitives!7 Aug 2026
- 2026Scenix: Sparse-View 3D Scene Reconstruction via Executable Scene Programs7 Aug 2026
12 newest of 276 All 276 (JSON)