RobustSplat: Decoupling Densification and Dynamics for Transient-Free 3DGS
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Abstract (arXiv)
3D Gaussian Splatting (3DGS) has gained significant attention for its real-time, photo-realistic rendering in novel-view synthesis and 3D modeling. However, existing methods struggle with accurately modeling scenes affected by transient objects, leading to artifacts in the rendered images. We identify that the Gaussian densification process, while enhancing scene detail capture, unintentionally contributes to these artifacts by growing additional Gaussians that model transient disturbances. To address this, we propose RobustSplat, a robust solution based on two critical designs. First, we introduce a delayed Gaussian growth strategy that prioritizes optimizing static scene structure before allowing Gaussian splitting/cloning, mitigating overfitting to transient objects in early optimization. Second, we design a scale-cascaded mask bootstrapping approach that first leverages lower-resolution feature similarity supervision for reliable initial transient mask estimation, taking advantage of its stronger semantic consistency and robustness to noise, and then progresses to high-resolution supervision to achieve more precise mask prediction. Extensive experiments on multiple challenging datasets show that our method outperforms existing methods, clearly demonstrating the robustness and effectiveness of our method. Our project page is https://fcyycf.github.io/RobustSplat/.
Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 57 of its 63 references that are in the map. First posted on arXiv 3 Jun 2025.
Builds on
57 of 63 references.
References · 57
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- 2023Segment Anythingcited by 8,234
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- 2021Emerging Properties in Self-Supervised Vision Transformerscited by 6,968
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
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- 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,232
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
38 more
- 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 646
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
- 2021Neural Fields in Visual Computing and Beyondcited by 540
- 2022MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstructioncited by 470
- 2021Advances in Neural Renderingcited by 365
- 2023FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency Regularizationcited by 311
- 2020State of the Art on Neural Renderingcited by 278
- 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 213
- 2024VastGaussian: Vast 3D Gaussians for Large Scene Reconstructioncited by 209
- 2024WildGaussians: 3D Gaussian Splatting in the Wildcited by 152
- 2024HUGS: Holistic Urban 3D Scene Understanding via Gaussian Splattingcited by 142
- 2022D2NeRF: Self-Supervised Decoupling of Dynamic and Static Objects from a Monocular Videocited by 137
- 2024Recent Advances in 3D Gaussian Splattingcited by 131
- 2021Hallucinated Neural Radiance Fields in the Wildcited by 130
- 2024Revising Densification in Gaussian Splattingcited by 128
- 2024Gaussian in the Wild: 3D Gaussian Splatting for Unconstrained Image Collectionscited by 117
- 2024Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splattingcited by 113
- 2024FreGS: 3D Gaussian Splatting with Progressive Frequency Regularizationcited by 105
- 2023RobustNeRF: Ignoring Distractors with Robust Lossescited by 101
- 2023Grid-guided Neural Radiance Fields for Large Urban Scenescited by 100
- 2022Compressible-composable NeRF via Rank-residual Decompositioncited by 92
- 2024NeRF On-the-go: Exploiting Uncertainty for Distractor-free NeRFs in the Wildcited by 85
- 2024SWAG: Splatting in the Wild images with Appearance-conditioned Gaussianscited by 61
- 2024SpotlessSplats: Ignoring Distractors in 3D Gaussian Splattingcited by 61
- 2022Sat-NeRF: Learning Multi-View Satellite Photogrammetry With Transient Objects and Shadow Modeling Using RPC Camerascited by 59
- 2024Wild-GS: Real-Time Novel View Synthesis from Unconstrained Photo Collectionscited by 56
- 2023Cross-Ray Neural Radiance Fields for Novel-view Synthesis from Unconstrained Image Collectionscited by 54
- 2024Relaxing Accurate Initialization Constraint for 3D Gaussian Splattingcited by 34
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- 2023A Large-Scale Outdoor Multi-modal Dataset and Benchmark for Novel View Synthesis and Implicit Scene Reconstructioncited by 32
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- 2024NeRF-HuGS: Improved Neural Radiance Fields in Non-static Scenes Using Heuristics-Guided Segmentationcited by 25
- 2024UW-GS: Distractor-Aware 3D Gaussian Splatting for Enhanced Underwater Scene Reconstructioncited by 24
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- 2024Robust 3D Gaussian Splatting for Novel View Synthesis in Presence of Distractorscited by 15
50 most cited of 57 All 57 (JSON)
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Citing papers per year: 2025: 1; 2026: 10.
11 papers.
- 2025SkySplat: Generalizable 3D Gaussian Splatting from Multi-Temporal Sparse Satellite Imagescited by 14
- 2026NimbusGS: Unified 3D Scene Reconstruction under Hybrid Weathercited by 2
- 2026PDF-GS: Progressive Distractor Filtering for Robust 3D Gaussian Splattingcited by 1
- 2026DualSplat: Robust 3D Gaussian Splatting via Pseudo-Mask Bootstrapping from Reconstruction Failurescited by 1
- 2026Sparse View Distractor-Free Gaussian Splattingcited by 0
- 20263DGS-HPC: Distractor-free 3D Gaussian Splatting with Hybrid Patch-wise Classificationcited by 0
- 2026SwiftGS: Episodic Priors for Immediate Satellite Surface Recoverycited by 0
- 2026DF3DV-1K: A Large-Scale Dataset and Benchmark for Distractor-Free Novel View Synthesiscited by 0
- 2026Difix3D-W: Distractor-Free Few-Shot 3D Gaussian Splatting in the Wildcited by 0
- 2026Rectifying Mask via Entropy for Distractor-Free 3DGS in Ambiguous Scenarioscited by 0
- 2026PUGS: Physics-Guided Uncertainty Modeling for Underwater Dynamic 3D Gaussian Splattingcited by 0
- 2026PUGS: Physics-Guided Uncertainty Modeling for Underwater Dynamic 3D Gaussian Splatting13 Oct 2026
- 2026Rectifying Mask via Entropy for Distractor-Free 3DGS in Ambiguous Scenarios28 Jun 2026
- 2026Difix3D-W: Distractor-Free Few-Shot 3D Gaussian Splatting in the Wild30 Apr 2026
- 2026DualSplat: Robust 3D Gaussian Splatting via Pseudo-Mask Bootstrapping from Reconstruction Failures23 Apr 2026
- 2026DF3DV-1K: A Large-Scale Dataset and Benchmark for Distractor-Free Novel View Synthesis15 Apr 2026
- 2026PDF-GS: Progressive Distractor Filtering for Robust 3D Gaussian Splatting14 Apr 2026
- 2026NimbusGS: Unified 3D Scene Reconstruction under Hybrid Weather28 Mar 2026
- 2026SwiftGS: Episodic Priors for Immediate Satellite Surface Recovery19 Mar 2026
- 20263DGS-HPC: Distractor-free 3D Gaussian Splatting with Hybrid Patch-wise Classification8 Mar 2026
- 2026Sparse View Distractor-Free Gaussian Splatting2 Mar 2026
- 2025SkySplat: Generalizable 3D Gaussian Splatting from Multi-Temporal Sparse Satellite Images13 Aug 2025