mlsanityData to 14 Oct 2026

Efficient Scene Modeling via Structure-Aware and Region-Prioritized 3D Gaussians

arXiv 2411.12788 ↗First posted 19 Nov 2024cs.CVcited by 15

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Abstract (arXiv)

Reconstructing 3D scenes with high fidelity and efficiency remains a central pursuit in computer vision and graphics. Recent advances in 3D Gaussian Splatting (3DGS) enable photorealistic rendering with Gaussian primitives, yet the modeling process remains governed predominantly by photometric supervision. This reliance often leads to irregular spatial distribution and indiscriminate primitive adjustments that largely ignore underlying geometric context. In this work, we rethink Gaussian modeling from a geometric standpoint and introduce Mini-Splatting2, an efficient scene modeling framework that couples structure-aware distribution and region-prioritized optimization, driving 3DGS into a geometry-regulated paradigm. The structure-aware distribution enforces spatial regularity through structured reorganization and representation sparsity, ensuring balanced structural coverage for compact organization. The region-prioritized optimization improves training discrimination through geometric saliency and computational selectivity, fostering appropriate structural emergence for fast convergence. These mechanisms alleviate the long-standing tension among representation compactness, convergence acceleration, and rendering fidelity. Extensive experiments demonstrate that Mini-Splatting2 achieves up to 4× fewer Gaussians and 3× faster optimization while maintaining state-of-the-art visual quality, paving the way towards structured and efficient 3D Gaussian modeling.

Key facts. Cited by 15 papers in the map (data through 14 Oct 2026). Builds on 55 of its 67 references that are in the map. First posted on arXiv 19 Nov 2024.

Builds on

55 of 67 references.

References · 55

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  4. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  5. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
  6. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  7. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  8. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
  9. 2020Neural Sparse Voxel Fieldscited by 959
  10. 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 843
  11. 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 735
  12. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
38 more
  1. 2023pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstructioncited by 684
  2. 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
  3. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
  4. 2024MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Imagescited by 566
  5. 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
  6. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
  7. 2023Gaussian Splatting SLAMcited by 415
  8. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
  9. 2023DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenescited by 360
  10. 2024gsplat: An Open-Source Library for Gaussian Splattingcited by 285
  11. 2023GS-SLAM: Dense Visual SLAM with 3D Gaussian Splattingcited by 278
  12. 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 239
  13. 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 232
  14. 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 230
  15. 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 217
  16. 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 216
  17. 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 213
  18. 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 209
  19. 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 204
  20. 2024GaussianPro: 3D Gaussian Splatting with Progressive Propagationcited by 200
  21. 2024CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussianscited by 192
  22. 2021Point-Based Neural Rendering with Per-View Optimizationcited by 190
  23. 2023CompGS: Smaller and Faster Gaussian Splatting with Vector Quantizationcited by 130
  24. 2024Revising Densification in Gaussian Splattingcited by 128
  25. 2024Flash3D: Feed-Forward Generalisable 3D Scene Reconstruction from a Single Imagecited by 116
  26. 2024Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splattingcited by 113
  27. 2024StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Renderingcited by 111
  28. 2024ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Modelcited by 102
  29. 2024MVSGaussian: Fast Generalizable Gaussian Splatting Reconstruction from Multi-View Stereocited by 87
  30. 2024AbsGS: Recovering Fine Details for 3D Gaussian Splattingcited by 82
  31. 2022Compressing Volumetric Radiance Fields to 1 MBcited by 68
  32. 2022Masked Wavelet Representation for Compact Neural Radiance Fieldscited by 57
  33. 2024LaRa: Efficient Large-Baseline Radiance Fieldscited by 55
  34. 2022Compressing Explicit Voxel Grid Representations: fast NeRFs become also smallcited by 48
  35. 2024EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesiscited by 48
  36. 2024Trimming the Fat: Efficient Compression of 3D Gaussian Splats through Pruningcited by 47
  37. 20243DGS-LM: Faster Gaussian-Splatting Optimization with Levenberg-Marquardtcited by 43
  38. 2023DISTWAR: Fast Differentiable Rendering on Raster-based Rendering Pipelinescited by 36

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Citing papers per year: 2025: 9; 2026: 6.

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