Efficient Scene Modeling via Structure-Aware and Region-Prioritized 3D Gaussians
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Abstract (arXiv)
Reconstructing 3D scenes with high fidelity and efficiency remains a central pursuit in computer vision and graphics. Recent advances in 3D Gaussian Splatting (3DGS) enable photorealistic rendering with Gaussian primitives, yet the modeling process remains governed predominantly by photometric supervision. This reliance often leads to irregular spatial distribution and indiscriminate primitive adjustments that largely ignore underlying geometric context. In this work, we rethink Gaussian modeling from a geometric standpoint and introduce Mini-Splatting2, an efficient scene modeling framework that couples structure-aware distribution and region-prioritized optimization, driving 3DGS into a geometry-regulated paradigm. The structure-aware distribution enforces spatial regularity through structured reorganization and representation sparsity, ensuring balanced structural coverage for compact organization. The region-prioritized optimization improves training discrimination through geometric saliency and computational selectivity, fostering appropriate structural emergence for fast convergence. These mechanisms alleviate the long-standing tension among representation compactness, convergence acceleration, and rendering fidelity. Extensive experiments demonstrate that Mini-Splatting2 achieves up to 4× fewer Gaussians and 3× faster optimization while maintaining state-of-the-art visual quality, paving the way towards structured and efficient 3D Gaussian modeling.
Key facts. Cited by 15 papers in the map (data through 14 Oct 2026). Builds on 55 of its 67 references that are in the map. First posted on arXiv 19 Nov 2024.
Builds on
55 of 67 references.
References · 55
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- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
- 2020Neural Sparse Voxel Fieldscited by 959
- 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 843
- 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 735
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
38 more
- 2023pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstructioncited by 684
- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
- 2024MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Imagescited by 566
- 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
- 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
- 2023Gaussian Splatting SLAMcited by 415
- 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
- 2023DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenescited by 360
- 2024gsplat: An Open-Source Library for Gaussian Splattingcited by 285
- 2023GS-SLAM: Dense Visual SLAM with 3D Gaussian Splattingcited by 278
- 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 239
- 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 232
- 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 230
- 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 217
- 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 216
- 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 213
- 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 209
- 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 204
- 2024GaussianPro: 3D Gaussian Splatting with Progressive Propagationcited by 200
- 2024CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussianscited by 192
- 2021Point-Based Neural Rendering with Per-View Optimizationcited by 190
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- 2024Revising Densification in Gaussian Splattingcited by 128
- 2024Flash3D: Feed-Forward Generalisable 3D Scene Reconstruction from a Single Imagecited by 116
- 2024Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splattingcited by 113
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50 most cited of 55 All 55 (JSON)
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Citing papers per year: 2025: 9; 2026: 6.
15 papers.
Sort:
- 2025MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstructioncited by 37
- 2025On-the-fly Reconstruction for Large-Scale Novel View Synthesis from Unposed Imagescited by 36
- 2025LinPrim: Linear Primitives for Differentiable Volumetric Renderingcited by 21
- 2025Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representationcited by 13
- 2025MMOne: Representing Multiple Modalities in One Scenecited by 3
- 2026POTR: Post-Training 3DGS Compressioncited by 3
- 2025ControlGS: Consistent Structural Compression Control for Deployment-Aware Gaussian Splattingcited by 2
- 2025HyRF: Hybrid Radiance Fields for Memory-efficient and High-quality Novel View Synthesiscited by 2
- 2026PocketGS: On-Device Training of 3D Gaussian Splatting for High Perceptual Modelingcited by 2
- 2026SplatWeaver: Learning to Allocate Gaussian Primitives for Generalizable Novel View Synthesiscited by 2
- 2026BlitzGS: City-Scale Gaussian Splatting at Lightning Speedcited by 2
- 2026SPARE-GS: Structural Parsimony and Resource Efficiency for 3D Gaussian Splattingcited by 2
- 2026Efficient Confidence-Aware Densification for 3DGS9 Oct 2026
- 2026SPARE-GS: Structural Parsimony and Resource Efficiency for 3D Gaussian Splatting18 Jul 2026
- 2026BlitzGS: City-Scale Gaussian Splatting at Lightning Speed13 May 2026
- 2026SplatWeaver: Learning to Allocate Gaussian Primitives for Generalizable Novel View Synthesis8 May 2026
- 2026PocketGS: On-Device Training of 3D Gaussian Splatting for High Perceptual Modeling24 Jan 2026
- 2026POTR: Post-Training 3DGS Compression21 Jan 2026
- 2025HyRF: Hybrid Radiance Fields for Memory-efficient and High-quality Novel View Synthesis21 Sep 2025
- 2025Accurate and Complete Surface Reconstruction from 3D Gaussians via Direct SDF Learning9 Sep 2025
- 2025MMOne: Representing Multiple Modalities in One Scene15 Jul 2025
- 2025MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstruction30 Jun 2025
- 2025On-the-fly Reconstruction for Large-Scale Novel View Synthesis from Unposed Images5 Jun 2025
- 2025Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation19 May 2025
3 more
- 2025MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstructioncited by 37
- 2025On-the-fly Reconstruction for Large-Scale Novel View Synthesis from Unposed Imagescited by 36
- 2025LinPrim: Linear Primitives for Differentiable Volumetric Renderingcited by 21
- 2025Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representationcited by 13
- 2025MMOne: Representing Multiple Modalities in One Scenecited by 3
- 2026POTR: Post-Training 3DGS Compressioncited by 3
- 2025ControlGS: Consistent Structural Compression Control for Deployment-Aware Gaussian Splattingcited by 2
- 2025HyRF: Hybrid Radiance Fields for Memory-efficient and High-quality Novel View Synthesiscited by 2
- 2026PocketGS: On-Device Training of 3D Gaussian Splatting for High Perceptual Modelingcited by 2
- 2026SplatWeaver: Learning to Allocate Gaussian Primitives for Generalizable Novel View Synthesiscited by 2
- 2026BlitzGS: City-Scale Gaussian Splatting at Lightning Speedcited by 2
- 2026SPARE-GS: Structural Parsimony and Resource Efficiency for 3D Gaussian Splattingcited by 2
12 most cited of 15 All 15 (JSON)
- 2026Efficient Confidence-Aware Densification for 3DGS9 Oct 2026
- 2026SPARE-GS: Structural Parsimony and Resource Efficiency for 3D Gaussian Splatting18 Jul 2026
- 2026BlitzGS: City-Scale Gaussian Splatting at Lightning Speed13 May 2026
- 2026SplatWeaver: Learning to Allocate Gaussian Primitives for Generalizable Novel View Synthesis8 May 2026
- 2026PocketGS: On-Device Training of 3D Gaussian Splatting for High Perceptual Modeling24 Jan 2026
- 2026POTR: Post-Training 3DGS Compression21 Jan 2026
- 2025HyRF: Hybrid Radiance Fields for Memory-efficient and High-quality Novel View Synthesis21 Sep 2025
- 2025Accurate and Complete Surface Reconstruction from 3D Gaussians via Direct SDF Learning9 Sep 2025
- 2025MMOne: Representing Multiple Modalities in One Scene15 Jul 2025
- 2025MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstruction30 Jun 2025
- 2025On-the-fly Reconstruction for Large-Scale Novel View Synthesis from Unposed Images5 Jun 2025
- 2025Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation19 May 2025
12 newest of 15 All 15 (JSON)