mlsanityData to 7 Oct 2026

MVGS: Multi-view Regulated Gaussian Splatting for Novel View Synthesis

arXiv 2410.02103 ↗First posted 2 Oct 2024cs.CVcited by 19

Not on the map. Why?

Abstract (arXiv)

Recent works in volume rendering, textite.g. NeRF and 3D Gaussian Splatting (3DGS), significantly advance the rendering quality and efficiency with the help of the learned implicit neural radiance field or 3D Gaussians. Rendering on top of an explicit representation, the vanilla 3DGS and its variants deliver real-time efficiency by optimizing the parametric model with single-view supervision per iteration during training which is adopted from NeRF. Consequently, certain views are overfitted, leading to unsatisfying appearance in novel-view synthesis and imprecise 3D geometries. To solve aforementioned problems, we propose a new 3DGS optimization method embodying four key novel contributions: 1) We transform the conventional single-view training paradigm into a multi-view training strategy. With our proposed multi-view regulation, 3D Gaussian attributes are further optimized without overfitting certain training views. As a general solution, we improve the overall accuracy in a variety of scenarios and different Gaussian variants. 2) Inspired by the benefit introduced by additional views, we further propose a cross-intrinsic guidance scheme, leading to a coarse-to-fine training procedure concerning different resolutions. 3) Built on top of our multi-view regulated training, we further propose a cross-ray densification strategy, densifying more Gaussian kernels in the ray-intersect regions from a selection of views. 4) By further investigating the densification strategy, we found that the effect of densification should be enhanced when certain views are distinct dramatically. As a solution, we propose a novel multi-view augmented densification strategy, where 3D Gaussians are encouraged to get densified to a sufficient number accordingly, resulting in improved reconstruction accuracy.

Key facts. Cited by 19 papers in the map (data through 7 Oct 2026). Builds on 49 of its 68 references that are in the map. First posted on arXiv 2 Oct 2024.

Builds on

49 of 68 references.

References · 49

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  3. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  4. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
  5. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
  6. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  7. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
  8. 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
  9. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
  10. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
  11. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 742
  12. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
37 more
  1. 2023pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstructioncited by 668
  2. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
  3. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 582
  4. 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 569
  5. 2024MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Imagescited by 553
  6. 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
  7. 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 344
  8. 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 311
  9. 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 249
  10. 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 238
  11. 2021BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Renderingcited by 228
  12. 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 225
  13. 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 210
  14. 2024GaussianPro: 3D Gaussian Splatting with Progressive Propagationcited by 199
  15. 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 198
  16. 2021Point-Based Neural Rendering with Per-View Optimizationcited by 188
  17. 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Realitycited by 175
  18. 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
  19. 2024Revising Densification in Gaussian Splattingcited by 127
  20. 2020Points2Surf: Learning Implicit Surfaces from Point Cloud Patchescited by 122
  21. 2022HF-NeuS: Improved Surface Reconstruction Using High-Frequency Detailscited by 120
  22. 2024latentSplat: Autoencoding Variational Gaussians for Fast Generalizable 3D Reconstructioncited by 114
  23. 2024Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splattingcited by 111
  24. 2024FreGS: 3D Gaussian Splatting with Progressive Frequency Regularizationcited by 103
  25. 2024GES: Generalized Exponential Splatting for Efficient Radiance Field Renderingcited by 92
  26. 2023NerfAcc: Efficient Sampling Accelerates NeRFscited by 90
  27. 2023Neural Point Catacaustics for Novel-View Synthesis of Reflectionscited by 81
  28. 2024AbsGS: Recovering Fine Details for 3D Gaussian Splattingcited by 80
  29. 2023Forward Flow for Novel View Synthesis of Dynamic Scenescited by 67
  30. 2023ENVIDR: Implicit Differentiable Renderer with Neural Environment Lightingcited by 63
  31. 20243D Gaussian Splatting with Deferred Reflectioncited by 61
  32. 2024On Scaling Up 3D Gaussian Splatting Trainingcited by 49
  33. 2023Masked Space-Time Hash Encoding for Efficient Dynamic Scene Reconstructioncited by 43
  34. 20243D-HGS: 3D Half-Gaussian Splattingcited by 43
  35. 20243DRealCar: An In-the-wild RGB-D Car Dataset with 360-degree Viewscited by 37
  36. 2024DreamCar: Leveraging Car-specific Prior for in-the-wild 3D Car Reconstructioncited by 15
  37. 2020MeshMVS: Multi-View Stereo Guided Mesh Reconstructioncited by 8

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 5; 2025: 9; 2026: 5.

19 papers.

Sort:

By area:

  1. 2024DriveDreamer4D: World Models Are Effective Data Machines for 4D Driving Scene Representationcited by 123
  2. 2024ReconDreamer: Crafting World Models for Driving Scene Reconstruction via Online Restorationcited by 89
  3. 2025CityGS-X: A Scalable Architecture for Efficient and Geometrically Accurate Large-Scale Scene Reconstructioncited by 26
  4. 2024DROID-Splat: Combining end-to-end SLAM with 3D Gaussian Splattingcited by 15
  5. 2024Efficient Scene Modeling via Structure-Aware and Region-Prioritized 3D Gaussianscited by 14
  6. 2025Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splattingcited by 12
  7. 2025Quantifying and Alleviating Co-Adaptation in Sparse-View 3D Gaussian Splattingcited by 12
  8. 20253R-GS: Best Practice in Optimizing Camera Poses Along with 3DGScited by 10
  9. 2026Mobile-GS: Real-time Gaussian Splatting for Mobile Devicescited by 10
  10. 2024ResGS: Residual Densification of 3D Gaussian for Efficient Detail Recoverycited by 7
  11. 2025ForestSplats: Deformable transient field for Gaussian Splatting in the Wildcited by 6
  12. 2025CrossView-GS: Cross-view Gaussian Splatting For Large-scale Scene Reconstructioncited by 5
7 more
  1. 2025SD-GS: Structured Deformable 3D Gaussians for Efficient Dynamic Scene Reconstructioncited by 4
  2. 2025Interpretable Single-View 3D Gaussian Splatting using Unsupervised Hierarchical Disentangled Representation Learningcited by 1
  3. 2025SplatCo: Structure-View Collaborative Gaussian Splatting for Detail-Preserving Rendering of Large-Scale Unbounded Scenescited by 1
  4. 2026DirectFisheye-GS: Enabling Native Fisheye Input in Gaussian Splatting with Cross-View Joint Optimizationcited by 1
  5. 2026SSMNBench: Diagnosing Image-based Cross-View Human-Object Understanding via Single-View Sufficiency and Multi-View Necessitycited by 1
  6. 2026Monte Carlo Energy Aggregation for Mobile 3D Gaussian Splattingcited by 1
  7. 2026RGS: Reflection-aware Gaussian Splatting via Learning Geometry Continuity for Reflective Objectscited by 0