mlsanityData to 7 Oct 2026

EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devices

arXiv 2112.07642 ↗First posted 14 Dec 2021cs.CV cs.AIcited by 136

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Abstract (arXiv)

Understanding social interactions from egocentric views is crucial for many applications, ranging from assistive robotics to AR/VR. Key to reasoning about interactions is to understand the body pose and motion of the interaction partner from the egocentric view. However, research in this area is severely hindered by the lack of datasets. Existing datasets are limited in terms of either size, capture/annotation modalities, ground-truth quality, or interaction diversity. We fill this gap by proposing EgoBody, a novel large-scale dataset for human pose, shape and motion estimation from egocentric views, during interactions in complex 3D scenes. We employ Microsoft HoloLens2 headsets to record rich egocentric data streams (including RGB, depth, eye gaze, head and hand tracking). To obtain accurate 3D ground truth, we calibrate the headset with a multi-Kinect rig and fit expressive SMPL-X body meshes to multi-view RGB-D frames, reconstructing 3D human shapes and poses relative to the scene, over time. We collect 125 sequences, spanning diverse interaction scenarios, and propose the first benchmark for 3D full-body pose and shape estimation of the social partner from egocentric views. We extensively evaluate state-of-the-art methods, highlight their limitations in the egocentric scenario, and address such limitations leveraging our high-quality annotations. Data and code are available at https://sanweiliti.github.io/egobody/egobody.html.

Key facts. Cited by 136 papers in the map (data through 7 Oct 2026). Builds on 64 of its 102 references that are in the map. First posted on arXiv 14 Dec 2021.

Builds on

64 of 102 references.

References · 64

  1. 2017Mask R-CNNcited by 7,259
  2. 2017The Kinetics Human Action Video Datasetcited by 1,894
  3. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
  4. 2021Ego4D: Around the World in 3,000 Hours of Egocentric Videocited by 1,530
  5. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,208
  6. 2018OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,161
  7. 2017End-to-end Recovery of Human Shape and Posecited by 883
  8. 2018Scaling Egocentric Vision: The EPIC-KITCHENS Datasetcited by 789
  9. 2016Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Imagecited by 692
  10. 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 625
  11. 2019VIBE: Video Inference for Human Body Pose and Shape Estimationcited by 615
  12. 2020Rescaling Egocentric Visioncited by 529
38 more
  1. 2016Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervisioncited by 493
  2. 2020End-to-End Human Pose and Mesh Reconstruction with Transformerscited by 417
  3. 2021PARE: Part Attention Regressor for 3D Human Body Estimationcited by 334
  4. 2018Learning 3D Human Dynamics from Videocited by 315
  5. 2020HybrIK: A Hybrid Analytical-Neural Inverse Kinematics Solution for 3D Human Pose and Shape Estimationcited by 304
  6. 2019Resolving 3D Human Pose Ambiguities with 3D Scene Constraintscited by 294
  7. 2020I2L-MeshNet: Image-to-Lixel Prediction Network for Accurate 3D Human Pose and Mesh Estimation from a Single RGB Imagecited by 274
  8. 2019Convolutional Mesh Regression for Single-Image Human Shape Reconstructioncited by 270
  9. 2021H2O: Two Hands Manipulating Objects for First Person Interaction Recognitioncited by 251
  10. 2020Pose2Mesh: Graph Convolutional Network for 3D Human Pose and Mesh Recovery from a 2D Human Posecited by 248
  11. 2018Total Capture: A 3D Deformation Model for Tracking Faces, Hands, and Bodiescited by 239
  12. 2019EPIC-Fusion: Audio-Visual Temporal Binding for Egocentric Action Recognitioncited by 226
  13. 2021AGORA: Avatars in Geography Optimized for Regression Analysiscited by 203
  14. 2018Neural Body Fitting: Unifying Deep Learning and Model-Based Human Pose and Shape Estimationcited by 185
  15. 2016Panoptic Studio: A Massively Multiview System for Social Interaction Capturecited by 173
  16. 2021FrankMocap: A Monocular 3D Whole-Body Pose Estimation System via Regression and Integrationcited by 168
  17. 2018Monocular Total Capture: Posing Face, Body, and Hands in the Wildcited by 162
  18. 2020Beyond Static Features for Temporally Consistent 3D Human Pose and Shape from a Videocited by 162
  19. 2021Probabilistic Modeling for Human Mesh Recoverycited by 152
  20. 2021Human POSEitioning System (HPS): 3D Human Pose Estimation and Self-localization in Large Scenes from Body-Mounted Sensorscited by 137
  21. 2021SPEC: Seeing People in the Wild with an Estimated Cameracited by 134
  22. 2018Human Motion Prediction via Spatio-Temporal Inpaintingcited by 114
  23. 2021SimPoE: Simulated Character Control for 3D Human Pose Estimationcited by 111
  24. 2018Actor and Observer: Joint Modeling of First and Third-Person Videoscited by 102
  25. 2019DenseRaC: Joint 3D Pose and Shape Estimation by Dense Render-and-Comparecited by 100
  26. 20203D Human Motion Estimation via Motion Compression and Refinementcited by 98
  27. 2021Learning Motion Priors for 4D Human Body Capture in 3D Scenescited by 98
  28. 2017Self-supervised Learning of Motion Capturecited by 97
  29. 2020Weakly Supervised 3D Human Pose and Shape Reconstruction with Normalizing Flowscited by 94
  30. 2017Towards Accurate Markerless Human Shape and Pose Estimation over Timecited by 92
  31. 2019Ego-Pose Estimation and Forecasting as Real-Time PD Controlcited by 87
  32. 2019Human Mesh Recovery from Monocular Images via a Skeleton-disentangled Representationcited by 87
  33. 2019You2Me: Inferring Body Pose in Egocentric Video via First and Second Person Interactionscited by 82
  34. 2020Human Body Model Fitting by Learned Gradient Descentcited by 81
  35. 2019xR-EgoPose: Egocentric 3D Human Pose from an HMD Cameracited by 78
  36. 2018Mo2Cap2: Real-time Mobile 3D Motion Capture with a Cap-mounted Fisheye Cameracited by 67
  37. 2020CanonPose: Self-Supervised Monocular 3D Human Pose Estimation in the Wildcited by 65
  38. 2020Holistic 3D Human and Scene Mesh Estimation from Single View Imagescited by 54

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 4; 2023: 25; 2024: 40; 2025: 37; 2026: 30.

136 papers.

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  1. 2023Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectivescited by 477
  2. 2023PointOdyssey: A Large-Scale Synthetic Dataset for Long-Term Point Trackingcited by 274
  3. 2023Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Datasetcited by 220
  4. 2023Object Motion Guided Human Motion Synthesiscited by 206
  5. 2023HoloAssist: an Egocentric Human Interaction Dataset for Interactive AI Assistants in the Real Worldcited by 159
  6. 2023SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimationcited by 154
  7. 2023State of the Art on Diffusion Models for Visual Computingcited by 126
  8. 2024Nymeria: A Massive Collection of Multimodal Egocentric Daily Motion in the Wildcited by 109
  9. 2024TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videoscited by 105
  10. 2023EMDB: The Electromagnetic Database of Global 3D Human Pose and Shape in the Wildcited by 95
  11. 2024EgoExoLearn: A Dataset for Bridging Asynchronous Ego- and Exo-centric View of Procedural Activities in Real Worldcited by 93
  12. 2025EgoLife: Towards Egocentric Life Assistantcited by 86
38 more
  1. 2023An Outlook into the Future of Egocentric Visioncited by 84
  2. 2023EgoHumans: An Egocentric 3D Multi-Human Benchmarkcited by 58
  3. 2024Neural Localizer Fields for Continuous 3D Human Pose and Shape Estimationcited by 57
  4. 2023SLOPER4D: A Scene-Aware Dataset for Global 4D Human Pose Estimation in Urban Environmentscited by 47
  5. 2023OMG: Towards Open-vocabulary Motion Generation via Mixture of Controllerscited by 47
  6. 2024RoHM: Robust Human Motion Reconstruction via Diffusioncited by 46
  7. 2024AiOS: All-in-One-Stage Expressive Human Pose and Shape Estimationcited by 41
  8. 2024CORE4D: A 4D Human-Object-Human Interaction Dataset for Collaborative Object REarrangementcited by 40
  9. 2024EgoExo-Fitness: Towards Egocentric and Exocentric Full-Body Action Understandingcited by 35
  10. 2023Probabilistic Human Mesh Recovery in 3D Scenes from Egocentric Viewscited by 33
  11. 2023PACE: Human and Camera Motion Estimation from in-the-wild Videoscited by 33
  12. 2024GigaHands: A Massive Annotated Dataset of Bimanual Hand Activitiescited by 32
  13. 2023Egocentric Whole-Body Motion Capture with FisheyeViT and Diffusion-Based Motion Refinementcited by 31
  14. 2024Reconstructing People, Places, and Camerascited by 31
  15. 2025SMPLest-X: Ultimate Scaling for Expressive Human Pose and Shape Estimationcited by 31
  16. 2025Whole-Body Conditioned Egocentric Video Predictioncited by 30
  17. 2024WHAC: World-grounded Humans and Camerascited by 29
  18. 2024EventEgo3D: 3D Human Motion Capture from Egocentric Event Streamscited by 29
  19. 2022Interaction Replica: Tracking Human-Object Interaction and Scene Changes From Human Motioncited by 27
  20. 2023CIMI4D: A Large Multimodal Climbing Motion Dataset under Human-scene Interactionscited by 27
  21. 2024EgoGen: An Egocentric Synthetic Data Generatorcited by 27
  22. 2024Learning from Massive Human Videos for Universal Humanoid Pose Controlcited by 27
  23. 2022EgoLoc: Revisiting 3D Object Localization from Egocentric Videos with Visual Queriescited by 25
  24. 2025A Survey on Human Interaction Motion Generationcited by 25
  25. 20223D Segmentation of Humans in Point Clouds with Synthetic Datacited by 24
  26. 2023Revisit Human-Scene Interaction via Space Occupancycited by 24
  27. 2024MotionCraft: Crafting Whole-Body Motion with Plug-and-Play Multimodal Controlscited by 24
  28. 20233D Human Pose Perception from Egocentric Stereo Videoscited by 23
  29. 20244D Panoptic Scene Graph Generationcited by 22
  30. 2023Scene-Aware 3D Multi-Human Motion Capture from a Single Cameracited by 19
  31. 2024Vinci: A Real-time Embodied Smart Assistant based on Egocentric Vision-Language Modelcited by 19
  32. 2024Masked Video and Body-worn IMU Autoencoder for Egocentric Action Recognitioncited by 18
  33. 2024Synergistic Global-space Camera and Human Reconstruction from Videoscited by 17
  34. 2024Pay Attention and Move Better: Harnessing Attention for Interactive Motion Generation and Training-free Editingcited by 17
  35. 2025UniEgoMotion: A Unified Model for Egocentric Motion Reconstruction, Forecasting, and Generationcited by 17
  36. 2025The Invisible EgoHand: 3D Hand Forecasting through EgoBody Pose Estimationcited by 16
  37. 2024Dense Hand-Object(HO) GraspNet with Full Grasping Taxonomy and Dynamicscited by 15
  38. 2025EgoSim: An Egocentric Multi-view Simulator and Real Dataset for Body-worn Cameras during Motion and Activitycited by 15

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