EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devices
Not on the map. Why?
Abstract (arXiv)
Understanding social interactions from egocentric views is crucial for many applications, ranging from assistive robotics to AR/VR. Key to reasoning about interactions is to understand the body pose and motion of the interaction partner from the egocentric view. However, research in this area is severely hindered by the lack of datasets. Existing datasets are limited in terms of either size, capture/annotation modalities, ground-truth quality, or interaction diversity. We fill this gap by proposing EgoBody, a novel large-scale dataset for human pose, shape and motion estimation from egocentric views, during interactions in complex 3D scenes. We employ Microsoft HoloLens2 headsets to record rich egocentric data streams (including RGB, depth, eye gaze, head and hand tracking). To obtain accurate 3D ground truth, we calibrate the headset with a multi-Kinect rig and fit expressive SMPL-X body meshes to multi-view RGB-D frames, reconstructing 3D human shapes and poses relative to the scene, over time. We collect 125 sequences, spanning diverse interaction scenarios, and propose the first benchmark for 3D full-body pose and shape estimation of the social partner from egocentric views. We extensively evaluate state-of-the-art methods, highlight their limitations in the egocentric scenario, and address such limitations leveraging our high-quality annotations. Data and code are available at https://sanweiliti.github.io/egobody/egobody.html.
Key facts. Cited by 136 papers in the map (data through 7 Oct 2026). Builds on 64 of its 102 references that are in the map. First posted on arXiv 14 Dec 2021.
Builds on
64 of 102 references.
References · 64
- 2017Mask R-CNNcited by 7,259
- 2017The Kinetics Human Action Video Datasetcited by 1,894
- 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
- 2021Ego4D: Around the World in 3,000 Hours of Egocentric Videocited by 1,530
- 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,208
- 2018OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,161
- 2017End-to-end Recovery of Human Shape and Posecited by 883
- 2018Scaling Egocentric Vision: The EPIC-KITCHENS Datasetcited by 789
- 2016Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Imagecited by 692
- 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 625
- 2019VIBE: Video Inference for Human Body Pose and Shape Estimationcited by 615
- 2020Rescaling Egocentric Visioncited by 529
38 more
- 2016Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervisioncited by 493
- 2020End-to-End Human Pose and Mesh Reconstruction with Transformerscited by 417
- 2021PARE: Part Attention Regressor for 3D Human Body Estimationcited by 334
- 2018Learning 3D Human Dynamics from Videocited by 315
- 2020HybrIK: A Hybrid Analytical-Neural Inverse Kinematics Solution for 3D Human Pose and Shape Estimationcited by 304
- 2019Resolving 3D Human Pose Ambiguities with 3D Scene Constraintscited by 294
- 2020I2L-MeshNet: Image-to-Lixel Prediction Network for Accurate 3D Human Pose and Mesh Estimation from a Single RGB Imagecited by 274
- 2019Convolutional Mesh Regression for Single-Image Human Shape Reconstructioncited by 270
- 2021H2O: Two Hands Manipulating Objects for First Person Interaction Recognitioncited by 251
- 2020Pose2Mesh: Graph Convolutional Network for 3D Human Pose and Mesh Recovery from a 2D Human Posecited by 248
- 2018Total Capture: A 3D Deformation Model for Tracking Faces, Hands, and Bodiescited by 239
- 2019EPIC-Fusion: Audio-Visual Temporal Binding for Egocentric Action Recognitioncited by 226
- 2021AGORA: Avatars in Geography Optimized for Regression Analysiscited by 203
- 2018Neural Body Fitting: Unifying Deep Learning and Model-Based Human Pose and Shape Estimationcited by 185
- 2016Panoptic Studio: A Massively Multiview System for Social Interaction Capturecited by 173
- 2021FrankMocap: A Monocular 3D Whole-Body Pose Estimation System via Regression and Integrationcited by 168
- 2018Monocular Total Capture: Posing Face, Body, and Hands in the Wildcited by 162
- 2020Beyond Static Features for Temporally Consistent 3D Human Pose and Shape from a Videocited by 162
- 2021Probabilistic Modeling for Human Mesh Recoverycited by 152
- 2021Human POSEitioning System (HPS): 3D Human Pose Estimation and Self-localization in Large Scenes from Body-Mounted Sensorscited by 137
- 2021SPEC: Seeing People in the Wild with an Estimated Cameracited by 134
- 2018Human Motion Prediction via Spatio-Temporal Inpaintingcited by 114
- 2021SimPoE: Simulated Character Control for 3D Human Pose Estimationcited by 111
- 2018Actor and Observer: Joint Modeling of First and Third-Person Videoscited by 102
- 2019DenseRaC: Joint 3D Pose and Shape Estimation by Dense Render-and-Comparecited by 100
- 20203D Human Motion Estimation via Motion Compression and Refinementcited by 98
- 2021Learning Motion Priors for 4D Human Body Capture in 3D Scenescited by 98
- 2017Self-supervised Learning of Motion Capturecited by 97
- 2020Weakly Supervised 3D Human Pose and Shape Reconstruction with Normalizing Flowscited by 94
- 2017Towards Accurate Markerless Human Shape and Pose Estimation over Timecited by 92
- 2019Ego-Pose Estimation and Forecasting as Real-Time PD Controlcited by 87
- 2019Human Mesh Recovery from Monocular Images via a Skeleton-disentangled Representationcited by 87
- 2019You2Me: Inferring Body Pose in Egocentric Video via First and Second Person Interactionscited by 82
- 2020Human Body Model Fitting by Learned Gradient Descentcited by 81
- 2019xR-EgoPose: Egocentric 3D Human Pose from an HMD Cameracited by 78
- 2018Mo2Cap2: Real-time Mobile 3D Motion Capture with a Cap-mounted Fisheye Cameracited by 67
- 2020CanonPose: Self-Supervised Monocular 3D Human Pose Estimation in the Wildcited by 65
- 2020Holistic 3D Human and Scene Mesh Estimation from Single View Imagescited by 54
50 most cited of 64 All 64 (JSON)
Built on by
Citing papers per year: 2022: 4; 2023: 25; 2024: 40; 2025: 37; 2026: 30.
136 papers.
Sort:
By area:
- 2023Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectivescited by 477
- 2023PointOdyssey: A Large-Scale Synthetic Dataset for Long-Term Point Trackingcited by 274
- 2023Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Datasetcited by 220
- 2023Object Motion Guided Human Motion Synthesiscited by 206
- 2023HoloAssist: an Egocentric Human Interaction Dataset for Interactive AI Assistants in the Real Worldcited by 159
- 2023SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimationcited by 154
- 2023State of the Art on Diffusion Models for Visual Computingcited by 126
- 2024Nymeria: A Massive Collection of Multimodal Egocentric Daily Motion in the Wildcited by 109
- 2024TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videoscited by 105
- 2023EMDB: The Electromagnetic Database of Global 3D Human Pose and Shape in the Wildcited by 95
- 2024EgoExoLearn: A Dataset for Bridging Asynchronous Ego- and Exo-centric View of Procedural Activities in Real Worldcited by 93
- 2025EgoLife: Towards Egocentric Life Assistantcited by 86
38 more
- 2023An Outlook into the Future of Egocentric Visioncited by 84
- 2023EgoHumans: An Egocentric 3D Multi-Human Benchmarkcited by 58
- 2024Neural Localizer Fields for Continuous 3D Human Pose and Shape Estimationcited by 57
- 2023SLOPER4D: A Scene-Aware Dataset for Global 4D Human Pose Estimation in Urban Environmentscited by 47
- 2023OMG: Towards Open-vocabulary Motion Generation via Mixture of Controllerscited by 47
- 2024RoHM: Robust Human Motion Reconstruction via Diffusioncited by 46
- 2024AiOS: All-in-One-Stage Expressive Human Pose and Shape Estimationcited by 41
- 2024CORE4D: A 4D Human-Object-Human Interaction Dataset for Collaborative Object REarrangementcited by 40
- 2024EgoExo-Fitness: Towards Egocentric and Exocentric Full-Body Action Understandingcited by 35
- 2023Probabilistic Human Mesh Recovery in 3D Scenes from Egocentric Viewscited by 33
- 2023PACE: Human and Camera Motion Estimation from in-the-wild Videoscited by 33
- 2024GigaHands: A Massive Annotated Dataset of Bimanual Hand Activitiescited by 32
- 2023Egocentric Whole-Body Motion Capture with FisheyeViT and Diffusion-Based Motion Refinementcited by 31
- 2024Reconstructing People, Places, and Camerascited by 31
- 2025SMPLest-X: Ultimate Scaling for Expressive Human Pose and Shape Estimationcited by 31
- 2025Whole-Body Conditioned Egocentric Video Predictioncited by 30
- 2024WHAC: World-grounded Humans and Camerascited by 29
- 2024EventEgo3D: 3D Human Motion Capture from Egocentric Event Streamscited by 29
- 2022Interaction Replica: Tracking Human-Object Interaction and Scene Changes From Human Motioncited by 27
- 2023CIMI4D: A Large Multimodal Climbing Motion Dataset under Human-scene Interactionscited by 27
- 2024EgoGen: An Egocentric Synthetic Data Generatorcited by 27
- 2024Learning from Massive Human Videos for Universal Humanoid Pose Controlcited by 27
- 2022EgoLoc: Revisiting 3D Object Localization from Egocentric Videos with Visual Queriescited by 25
- 2025A Survey on Human Interaction Motion Generationcited by 25
- 20223D Segmentation of Humans in Point Clouds with Synthetic Datacited by 24
- 2023Revisit Human-Scene Interaction via Space Occupancycited by 24
- 2024MotionCraft: Crafting Whole-Body Motion with Plug-and-Play Multimodal Controlscited by 24
- 20233D Human Pose Perception from Egocentric Stereo Videoscited by 23
- 20244D Panoptic Scene Graph Generationcited by 22
- 2023Scene-Aware 3D Multi-Human Motion Capture from a Single Cameracited by 19
- 2024Vinci: A Real-time Embodied Smart Assistant based on Egocentric Vision-Language Modelcited by 19
- 2024Masked Video and Body-worn IMU Autoencoder for Egocentric Action Recognitioncited by 18
- 2024Synergistic Global-space Camera and Human Reconstruction from Videoscited by 17
- 2024Pay Attention and Move Better: Harnessing Attention for Interactive Motion Generation and Training-free Editingcited by 17
- 2025UniEgoMotion: A Unified Model for Egocentric Motion Reconstruction, Forecasting, and Generationcited by 17
- 2025The Invisible EgoHand: 3D Hand Forecasting through EgoBody Pose Estimationcited by 16
- 2024Dense Hand-Object(HO) GraspNet with Full Grasping Taxonomy and Dynamicscited by 15
- 2025EgoSim: An Egocentric Multi-view Simulator and Real Dataset for Body-worn Cameras during Motion and Activitycited by 15
50 most cited of 136 All 136 (JSON)
- 2026TAPVid-MV: A Benchmark for Tracking Any Point in 3D Across Multiple Views1 Sep 2026
- 2026Everybody Tracking Every Body30 Aug 2026
- 2026ACE-Data-0: Human-Centric Ambient Capture as Embodied Data Engine30 Jul 2026
- 2026EgoGVAE: Ego-body Mesh Reconstruction via Guided Variational Autoencoder30 Jul 2026
- 2026MIME: Multimodal Interactive Motion Encoder18 Jul 2026
- 2026EgoExoMoCap: Distributed Ego-Exo Human Motion Capture17 Jul 2026
- 2026EgoHTR: Egocentric 4D Demonstrations of Human Terrain Traversal15 Jul 2026
- 2026DeSeG: Decoupling Semantic Intent and Geometric Constraints for Physically Plausible Human-Scene Interaction7 Jul 2026
- 2026Multi-THuMBS: Multi-person Tracking of 3D Human Meshes Beyond Video Shots2 Jul 2026
- 2026HumanMoveVQA: Can Video MLLMs reason about human movement in videos?26 Jun 2026
- 2026MotionMAR: Multi-scale Auto-Regressive Human Motion Reconstruction from Sparse Observations22 Jun 2026
- 2026EgoPriMo: Egocentric Motion Generation for Interactive Humanoid Control7 Jun 2026
38 more
- 2026DanceHMR: Hand-Aware Whole-Body Human Mesh Recovery from Monocular Videos18 May 2026
- 2026RHINO: Reconstructing Human Interactions with Novel Objects from Monocular Videos16 May 2026
- 2026EgoForce: Robust Online Egocentric Motion Reconstruction via Diffusion Forcing13 May 2026
- 2026LAMP: Localization Aware Multi-camera People Tracking in Metric 3D World6 May 2026
- 2026Action Motifs: Self-Supervised Hierarchical Representation of Human Body Movements30 Apr 2026
- 2026Evaluation of Pose Estimation Systems for Sign Language Translation27 Apr 2026
- 2026Seeing Without Eyes: 4D Human-Scene Understanding from Wearable IMUs23 Apr 2026
- 2026TAIHRI: Task-Aware 3D Human Keypoints Localization for Close-Range Human-Robot Interaction10 Apr 2026
- 2026ReMoGen: Real-time Human Interaction-to-Reaction Generation via Modular Learning from Diverse Data1 Apr 2026
- 2026PoseDreamer: Scalable and Photorealistic Human Data Generation Pipeline with Diffusion Models30 Mar 2026
- 2026EgoXtreme: A Dataset for Robust Object Pose Estimation in Egocentric Views under Extreme Conditions26 Mar 2026
- 2026HARMONI: Aligning Human and Scene Priors for Multi-View 4D Reconstruction13 Mar 2026
- 2026DuoMo: Dual Motion Diffusion for World-Space Human Reconstruction3 Mar 2026
- 2026EmbodMocap: In-the-Wild 4D Human-Scene Reconstruction for Embodied Agents26 Feb 2026
- 2026Motion Capture is Not the Target Domain: Scaling Synthetic Data for Learning Motion Representations11 Feb 2026
- 2026JRDB-Pose3D: A Multi-person 3D Human Pose and Shape Estimation Dataset for Robotics3 Feb 2026
- 2026Open-Vocabulary Functional 3D Human-Scene Interaction Generation28 Jan 2026
- 2026Masked Modeling for Human Motion Recovery Under Occlusions22 Jan 2026
- 2025OPENTOUCH: Bringing Full-Hand Touch to Real-World Interaction18 Dec 2025
- 2025Prime and Reach: Synthesising Body Motion for Gaze-Primed Object Reach18 Dec 2025
- 2025KeyPointDiffuser: Unsupervised 3D Keypoint Learning via Latent Diffusion Models3 Dec 2025
- 2025Shoe Style-Invariant and Ground-Aware Learning for Dense Foot Contact Estimation27 Nov 2025
- 2025YOWO: You Only Walk Once to Jointly Map An Indoor Scene and Register Ceiling-mounted Cameras20 Nov 2025
- 2025SplatSearch: Instance Image Goal Navigation for Mobile Robots using 3D Gaussian Splatting and Diffusion Models17 Nov 2025
- 2025PhySIC: Physically Plausible 3D Human-Scene Interaction and Contact from a Single Image13 Oct 2025
- 2025MoGIC: Boosting Motion Generation via Intention Understanding and Visual Context3 Oct 2025
- 2025Geometric Neural Distance Fields for Learning Human Motion Priors11 Sep 2025
- 2025ECHO: Ego-Centric modeling of Human-Object interactions29 Aug 2025
- 2025HAMSt3R: Human-Aware Multi-view Stereo 3D Reconstruction22 Aug 2025
- 2025UniEgoMotion: A Unified Model for Egocentric Motion Reconstruction, Forecasting, and Generation2 Aug 2025
- 2025DPoser-X: Diffusion Model as Robust 3D Whole-body Human Pose Prior1 Aug 2025
- 2025Physics-based Human Pose Estimation from a Single Moving RGB Camera23 Jul 2025
- 2025Part Segmentation of Human Meshes via Multi-View Human Parsing22 Jul 2025
- 2025Motion Generation: A Survey of Generative Approaches and Benchmarks7 Jul 2025
- 2025Grounding Intelligence in Movement3 Jul 2025
- 2025VolumetricSMPL: A Neural Volumetric Body Model for Efficient Interactions, Contacts, and Collisions29 Jun 2025
- 2025Whole-Body Conditioned Egocentric Video Prediction26 Jun 2025
- 2025Egocentric Human-Object Interaction Detection: A New Benchmark and Method17 Jun 2025
50 newest of 136 All 136 (JSON)
- 2023State of the Art on Diffusion Models for Visual Computingcited by 126
- 2024Pay Attention and Move Better: Harnessing Attention for Interactive Motion Generation and Training-free Editingcited by 17
- 2023HandDiffuse: Generative Controllers for Two-Hand Interactions via Diffusion Modelscited by 13
- 2025DPoser-X: Diffusion Model as Robust 3D Whole-body Human Pose Priorcited by 13
- 2024Diffusion Models are Efficient Data Generators for Human Mesh Recoverycited by 8
- 2025SplatSearch: Instance Image Goal Navigation for Mobile Robots using 3D Gaussian Splatting and Diffusion Modelscited by 1
- 2025KeyPointDiffuser: Unsupervised 3D Keypoint Learning via Latent Diffusion Modelscited by 0
- 2026PoseDreamer: Scalable and Photorealistic Human Data Generation Pipeline with Diffusion Modelscited by 0
- 2026PoseDreamer: Scalable and Photorealistic Human Data Generation Pipeline with Diffusion Models30 Mar 2026
- 2025KeyPointDiffuser: Unsupervised 3D Keypoint Learning via Latent Diffusion Models3 Dec 2025
- 2025SplatSearch: Instance Image Goal Navigation for Mobile Robots using 3D Gaussian Splatting and Diffusion Models17 Nov 2025
- 2025DPoser-X: Diffusion Model as Robust 3D Whole-body Human Pose Prior1 Aug 2025
- 2024Pay Attention and Move Better: Harnessing Attention for Interactive Motion Generation and Training-free Editing24 Oct 2024
- 2024Diffusion Models are Efficient Data Generators for Human Mesh Recovery17 Mar 2024
- 2023HandDiffuse: Generative Controllers for Two-Hand Interactions via Diffusion Models8 Dec 2023
- 2023State of the Art on Diffusion Models for Visual Computing11 Oct 2023
- 2023Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectivescited by 477
- 2023PointOdyssey: A Large-Scale Synthetic Dataset for Long-Term Point Trackingcited by 274
- 2023Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Datasetcited by 220
- 2023Object Motion Guided Human Motion Synthesiscited by 206
- 2023HoloAssist: an Egocentric Human Interaction Dataset for Interactive AI Assistants in the Real Worldcited by 159
- 2023SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimationcited by 154
- 2024Nymeria: A Massive Collection of Multimodal Egocentric Daily Motion in the Wildcited by 109
- 2024TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videoscited by 105
- 2023EMDB: The Electromagnetic Database of Global 3D Human Pose and Shape in the Wildcited by 95
- 2024EgoExoLearn: A Dataset for Bridging Asynchronous Ego- and Exo-centric View of Procedural Activities in Real Worldcited by 93
- 2025EgoLife: Towards Egocentric Life Assistantcited by 86
- 2023An Outlook into the Future of Egocentric Visioncited by 84
12 most cited of 125 All 125 (JSON)
- 2026TAPVid-MV: A Benchmark for Tracking Any Point in 3D Across Multiple Views1 Sep 2026
- 2026Everybody Tracking Every Body30 Aug 2026
- 2026ACE-Data-0: Human-Centric Ambient Capture as Embodied Data Engine30 Jul 2026
- 2026EgoGVAE: Ego-body Mesh Reconstruction via Guided Variational Autoencoder30 Jul 2026
- 2026MIME: Multimodal Interactive Motion Encoder18 Jul 2026
- 2026EgoExoMoCap: Distributed Ego-Exo Human Motion Capture17 Jul 2026
- 2026EgoHTR: Egocentric 4D Demonstrations of Human Terrain Traversal15 Jul 2026
- 2026DeSeG: Decoupling Semantic Intent and Geometric Constraints for Physically Plausible Human-Scene Interaction7 Jul 2026
- 2026Multi-THuMBS: Multi-person Tracking of 3D Human Meshes Beyond Video Shots2 Jul 2026
- 2026MotionMAR: Multi-scale Auto-Regressive Human Motion Reconstruction from Sparse Observations22 Jun 2026
- 2026EgoPriMo: Egocentric Motion Generation for Interactive Humanoid Control7 Jun 2026
- 2026DanceHMR: Hand-Aware Whole-Body Human Mesh Recovery from Monocular Videos18 May 2026
12 newest of 125 All 125 (JSON)