mlsanityData to 14 Oct 2026

LOME: Learning Human-Object Manipulation with Action-Conditioned Egocentric World Model

arXiv 2603.27449 ↗First posted 28 Mar 2026cs.CVcited by 13

On the map: World models → Embodied and robot world models

Abstract (arXiv)

Learning human-object manipulation presents significant challenges due to its fine-grained and contact-rich nature of the motions involved. Traditional physics-based animation requires extensive modeling and manual setup, and more importantly, it neither generalizes well across diverse object morphologies nor scales effectively to real-world environment. To address these limitations, we introduce LOME, an egocentric world model that can generate realistic human-object interactions as videos conditioned on an input image, a text prompt, and per-frame human actions, including both body poses and hand gestures. LOME injects strong and precise action guidance into object manipulation by jointly estimating spatial human actions and the environment contexts during training. After finetuning a pretrained video generative model on videos of diverse egocentric human-object interactions, LOME demonstrates not only high action-following accuracy and strong generalization to unseen scenarios, but also realistic physical consequences of hand-object interactions, e.g., liquid flowing from a bottle into a mug after executing a ``pouring'' action. Extensive experiments demonstrate that our video-based framework significantly outperforms state-of-the-art image based and video-based action-conditioned methods and Image/Text-to-Video (I/T2V) generative model in terms of both temporal consistency and motion control. LOME paves the way for photorealistic AR/VR experiences and scalable robotic training, without being limited to simulated environments or relying on explicit 3D/4D modeling.

Key facts. Cited by 13 papers in the map (data through 14 Oct 2026). Placed in Embodied and robot world models, one of 11 directions in World models. Builds on 51 of its 79 references that are in the map. First posted on arXiv 28 Mar 2026.

Builds on

51 of 79 references.

Closest ancestors · 1

Same direction, newest first

  1. 2026Generated Reality: Human-centric World Simulation using Interactive Video Generation with Hand and Camera Control20 Feb

Other references · 50

  1. 2023Segment Anythingcited by 8,234
  2. 2025Wan: Open and Advanced Large-Scale Video Generative Modelscited by 2,708
  3. 2023Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasetscited by 2,581
  4. 2022Make-A-Video: Text-to-Video Generation without Text-Video Datacited by 1,742
  5. 2024HunyuanVideo: A Systematic Framework For Large Video Generative Modelscited by 1,660
  6. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
  7. 2022CogVideo: Large-scale Pretraining for Text-to-Video Generation via Transformerscited by 985
  8. 2023Animate Anyone: Consistent and Controllable Image-to-Video Synthesis for Character Animationcited by 688
  9. 2023MotionCtrl: A Unified and Flexible Motion Controller for Video Generationcited by 580
  10. 2025VACE: All-in-One Video Creation and Editingcited by 479
  11. 2025DanceGRPO: Unleashing GRPO on Visual Generationcited by 413
  12. 2025π*0.6: a VLA That Learns From Experiencecited by 303
38 more
  1. 2020Understanding Human Hands in Contact at Internet Scalecited by 281
  2. 2021H2O: Two Hands Manipulating Objects for First Person Interaction Recognitioncited by 254
  3. 2025SAM 3D: 3Dfy Anything in Imagescited by 247
  4. 2025Video models are zero-shot learners and reasonerscited by 220
  5. 2018Pix3D: Dataset and Methods for Single-Image 3D Shape Modelingcited by 218
  6. 2023Object Motion Guided Human Motion Synthesiscited by 212
  7. 2024How Far is Video Generation from World Model: A Physical Law Perspectivecited by 212
  8. 20193D Hand Shape and Pose from Images in the Wildcited by 190
  9. 2025Matrix-game 2.0: An open-source real-time and streaming interactive world modelcited by 186
  10. 2024Motion Prompting: Controlling Video Generation with Motion Trajectoriescited by 178
  11. 2024Towards World Simulator: Crafting Physical Commonsense-Based Benchmark for Video Generationcited by 174
  12. 2020Perceiving 3D Human-Object Spatial Arrangements from a Single Image in the Wildcited by 152
  13. 2020Weakly-Supervised Mesh-Convolutional Hand Reconstruction in the Wildcited by 146
  14. 2020Reconstructing Hand-Object Interactions in the Wildcited by 144
  15. 2024GameGen-X: Interactive Open-world Game Video Generationcited by 128
  16. 2025Go-with-the-Flow: Motion-Controllable Video Diffusion Models Using Real-Time Warped Noisecited by 117
  17. 2023Affordance Diffusion: Synthesizing Hand-Object Interactionscited by 110
  18. 2025Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Conditioncited by 98
  19. 2025MotionStream: Real-Time Video Generation with Interactive Motion Controlscited by 76
  20. 2023Diffusion-Guided Reconstruction of Everyday Hand-Object Interaction Clipscited by 74
  21. 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interactioncited by 64
  22. 2024Human-Object Interaction from Human-Level Instructionscited by 64
  23. 2024DiffH2O: Diffusion-Based Synthesis of Hand-Object Interactions from Textual Descriptionscited by 62
  24. 2023Exploring Predicate Visual Context in Detecting Human-Object Interactionscited by 56
  25. 2025PhysCtrl: Generative Physics for Controllable and Physics-Grounded Video Generationcited by 41
  26. 2024Grasp as You Say: Language-guided Dexterous Grasp Generationcited by 40
  27. 2024HOIDiffusion: Generating Realistic 3D Hand-Object Interaction Datacited by 37
  28. 2024BimArt: A Unified Approach for the Synthesis of 3D Bimanual Interaction with Articulated Objectscited by 30
  29. 2025Whole-Body Conditioned Egocentric Video Predictioncited by 30
  30. 2025DexGrasp Anything: Towards Universal Robotic Dexterous Grasping with Physics Awarenesscited by 26
  31. 2025PhyGDPO: Physics-Aware Groupwise Direct Preference Optimization for Physically Consistent Text-to-Video Generationcited by 23
  32. 2024Stratified Avatar Generation from Sparse Observationscited by 21
  33. 2024HOI-Swap: Swapping Objects in Videos with Hand-Object Interaction Awarenesscited by 21
  34. 2024Controlling the World by Sleight of Handcited by 19
  35. 2025Precise Action-to-Video Generation Through Visual Action Promptscited by 15
  36. 2024RHOBIN Challenge: Reconstruction of Human Object Interactioncited by 10
  37. 2025How Do I Do That? Synthesizing 3D Hand Motion and Contacts for Everyday Interactionscited by 10
  38. 2025Efficient and Scalable Monocular Human-Object Interaction Motion Reconstructioncited by 3

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 13.

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  1. 2026Wh0: Generative World Models as Scalable Sources of Egocentric Human Hand Manipulation Data
  2. 2026Ego2Act: Evaluating Goal-Directed Manipulation in Egocentric Video Generation
  3. 2026Open-AoE: An Open Egocentric Manipulation Dataset and Toolchain for Embodied Learning
  4. 2026H2R-Bench: Benchmarking Human-to-Robot Manipulation Video Generation in World Models
  5. 2026From Human Videos to Robot Manipulation: A Survey on Scalable Vision-Language-Action Learning with Human-Centric Data
  6. 2026ContactFlow: A video action conditioning that transfers across embodiments
  7. 2025Developing Vision-Language-Action Model from Egocentric Videos
  8. 2026AnyWorld: Factorized Egocentric World Models for Cross-Embodiment Generalization