LYRIC: Language-Driven Physics-Based Character Control for Contact-Rich Whole-Body Object Interaction
On the map: Diffusion models → Diffusion and flow policies for robotics
Abstract (arXiv)
We present LYRIC, a generative flow-matching controller for language-driven physics-based contact-rich interaction control, that enables simulated characters to perform contact-rich whole-body object interactions from a free-form language instruction and a sparse terminal object goal. To obtain reliable expert trajectories from imperfect motion-capture references, a single tracking policy is trained using geometry-conditioned interaction rewards and relaxed reference tracking near hand-object contact. To guide interaction progress without prescribing a full-body kinematic reference, we factorize the controller into a task-level planner that predicts short-horizon object and humanoid-root trajectories, and an action generator that resolves whole-body motion and contacts in closed loop. After behavior cloning, we freeze the planner and post-tune the action generator on policy using the planner's predictions as stable supervision for intermediate task progression. In a controlled OMOMO evaluation, our tracker achieves 64.3% success compared with 53.2% for an InterMimic reimplementation, while a unified policy achieves 76.5% on the full OMOMO dataset. On the held-out split, LYRIC achieves 90.3% task success, compared with 74.2% for the strongest matched kinematic-planner baseline, with better semantic alignment and motion quality. Without retraining, the controller also supports test-time object-waypoint guidance. Qualitative results further demonstrate robust, natural contact-rich interactions and zero-shot transfer to novel object shapes. The webpage is available at https://neu-vi.github.io/LYRIC/
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Diffusion and flow policies for robotics, one of 14 directions in Diffusion models. Builds on 42 of its 61 references that are in the map. First posted on arXiv 17 Sep 2026.
Builds on
42 of 61 references.
Closest ancestors · 4
Same direction, newest first
- 2026SCRIPT: Scalable Diffusion Policy with Multi-stage Training for Language-driven Physics-Based Humanoid Control21 May
- 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character control4 Oct
- 2024PDP: Physics-Based Character Animation via Diffusion Policy3 Jun
- 2023Diffusion Policy: Visuomotor Policy Learning via Action Diffusion7 Mar
Other references · 38
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26 more
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- 2026PolicyFlow: Policy Optimization with Continuous Normalizing Flow in Reinforcement Learningcited by 5
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- 2026Surface Keypoint Representation for Multi-Object and Articulated Human-Object Interaction Generationcited by 2
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- 2026KPI: A Promptable Kernel for Physical Interaction on Humanoids ↗
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