MotionBricks: Scalable Real-Time Motions with Modular Latent Generative Model and Smart Primitives
Not on the map. Why?
Abstract (arXiv)
Despite transformative advances in generative motion synthesis, real-time interactive motion control remains dominated by traditional techniques. In this work, we identify two key challenges in bridging research and production: 1) Real-time scalability: Industry applications demand real-time generation of a vast repertoire of motion skills, while generative methods exhibit significant degradation in quality and scalability under real-time computation constraints, and 2) Integration: Industry applications demand fine-grained multi-modal control involving velocity commands, style selection, and precise keyframes, a need largely unmet by existing text- or tag-driven models. To overcome these limitations, we introduce MotionBricks: a large-scale, real-time generative framework with a two-fold solution. First, we propose a large-scale modular latent generative backbone tailored for robust real-time motion generation, effectively modeling a dataset of over 350,000 motion clips with a single model. Second, we introduce smart primitives that provide a unified, robust, and intuitive interface for authoring both navigation and object interaction. Applications can be designed in a plug-and-play manner like assembling bricks without expert animation knowledge. Quantitatively, we show that MotionBricks produces state-of-the-art motion quality on open-source and proprietary datasets of various scales, while also achieving a real-time throughput of 15,000 FPS with 2ms latency. We demonstrate the flexibility and robustness of MotionBricks in a complete production-level animation demo, covering navigation and object-scene interaction across various styles with a unified model. To showcase our framework's application beyond animation, we deploy MotionBricks on the Unitree G1 humanoid robot to demonstrate its flexibility and generalization for real-time robotic control.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 49 of its 92 references that are in the map. First posted on arXiv 27 Apr 2026.
Builds on
49 of 92 references.
References · 49
- 2020Denoising Diffusion Probabilistic Modelscited by 21,076
- 2023GPT-4 Technical Reportcited by 18,396
- 2020Denoising Diffusion Implicit Modelscited by 9,781
- 2017Neural Discrete Representation Learningcited by 4,712
- 2024Scaling Rectified Flow Transformers for High-Resolution Image Synthesiscited by 4,181
- 2020Taming Transformers for High-Resolution Image Synthesiscited by 3,253
- 2016Generative Adversarial Imitation Learningcited by 1,597
- 2019Generating Diverse High-Fidelity Images with VQ-VAE-2cited by 1,387
- 2022Human Motion Diffusion Modelcited by 1,080
- 2024Visual Autoregressive Modeling: Scalable Image Generation via Next-Scale Predictioncited by 1,023
- 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Modelcited by 780
- 2024Autoregressive Model Beats Diffusion: Llama for Scalable Image Generationcited by 777
37 more
- 2023Language Model Beats Diffusion -- Tokenizer is Key to Visual Generationcited by 640
- 2023MotionGPT: Human Motion as a Foreign Languagecited by 527
- 2023Finite Scalar Quantization: VQ-VAE Made Simplecited by 440
- 2023MoMask: Generative Masked Modeling of 3D Human Motionscited by 400
- 2022TM2T: Stochastic and Tokenized Modeling for the Reciprocal Generation of 3D Human Motions and Textscited by 359
- 2023Human Motion Diffusion as a Generative Priorcited by 357
- 2023Rethinking FID: Towards a Better Evaluation Metric for Image Generationcited by 310
- 2021Robust Motion In-betweeningcited by 229
- 2023Object Motion Guided Human Motion Synthesiscited by 212
- 2023TMR: Text-to-Motion Retrieval Using Contrastive 3D Human Motion Synthesiscited by 198
- 2022Listen, Denoise, Action! Audio-Driven Motion Synthesis with Diffusion Modelscited by 190
- 2018DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skillscited by 163
- 20191D Convolutional Neural Networks and Applications: A Surveycited by 153
- 2023MotionGPT: Finetuned LLMs Are General-Purpose Motion Generatorscited by 145
- 2020Skeleton-Aware Networks for Deep Motion Retargetingcited by 124
- 2025SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Controlcited by 101
- 2018A Neural Temporal Model for Human Motion Predictioncited by 87
- 2025GMT: General Motion Tracking for Humanoid Whole-Body Controlcited by 83
- 2024Flexible Motion In-betweening with Diffusion Modelscited by 71
- 2025OmniRetarget: Interaction-Preserving Data Generation for Humanoid Whole-Body Loco-Manipulation and Scene Interactioncited by 71
- 2024Taming Diffusion Probabilistic Models for Character Controlcited by 57
- 2023Interactive Character Control with Auto-Regressive Motion Diffusion Modelscited by 55
- 2025GENMO: A GENeralist Model for Human MOtioncited by 49
- 2020UniCon: Universal Neural Controller For Physics-based Character Motioncited by 40
- 2025UniTracker: Learning Universal Whole-Body Motion Tracker for Humanoid Robotscited by 37
- 2025HY-Motion 1.0: Scaling Flow Matching Models for Text-To-Motion Generationcited by 36
- 2025Track Any Motions under Any Disturbancescited by 35
- 2023AMD: Autoregressive Motion Diffusioncited by 30
- 2025PyRoki: A Modular Toolkit for Robot Kinematic Optimizationcited by 30
- 2022Conditional Motion In-betweeningcited by 25
- 2023Motion In-Betweening with Phase Manifoldscited by 25
- 2025Behavior Foundation Model for Humanoid Robotscited by 15
- 2026Hiking in the Wild: A Scalable Perceptive Parkour Framework for Humanoidscited by 13
- 2024CHOICE: Coordinated Human-Object Interaction in Cluttered Environments for Pick-and-Place Actionscited by 12
- 2025Hand-Eye Autonomous Delivery: Learning Humanoid Navigation, Locomotion and Reachingcited by 12
- 2023AAMDM: Accelerated Auto-regressive Motion Diffusion Modelcited by 10
- 2025Efficient and Scalable Monocular Human-Object Interaction Motion Reconstructioncited by 3
Built on by
Citing papers per year: 2026: 6.
6 papers.
- 2026MRBench: A Comprehensive Benchmark for Human Motion-Text Retrievalcited by 1
- 2026SeMoCo: A Semantic-First Motion Codec for Motion Language Modelingcited by 1
- 2026Weave: Learning Whole-Body Dexterous Loco-Manipulation from Human-Object Interactionscited by 1
- 2026AnyAct: Towards Human Reenactment of Character Motion From Videocited by 0
- 2026Human-Centric Intelligence in the Era of Foundation Models: A Surveycited by 0
- 2026PredActor: Predictive Action Diffusion for Steerable Onboard Humanoid Controlcited by 0
- 2026PredActor: Predictive Action Diffusion for Steerable Onboard Humanoid Control21 Sep 2026
- 2026Weave: Learning Whole-Body Dexterous Loco-Manipulation from Human-Object Interactions15 Sep 2026
- 2026SeMoCo: A Semantic-First Motion Codec for Motion Language Modeling25 Aug 2026
- 2026Human-Centric Intelligence in the Era of Foundation Models: A Survey18 Aug 2026
- 2026MRBench: A Comprehensive Benchmark for Human Motion-Text Retrieval8 Aug 2026
- 2026AnyAct: Towards Human Reenactment of Character Motion From Video15 May 2026