SceneBot: Contact-Prompted General Humanoid Whole Body Tracking with Scene-Interaction
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Abstract (arXiv)
Current humanoid reinforcement-learning policies excel at free-space motions but struggle with contact-rich tasks, as pure kinematic tracking cannot resolve the physical ambiguities of interacting with objects and uneven terrain. To address this, we introduce SceneBot, a unified motion-tracking framework capable of handling freespace locomotion, terrain traversal, and whole-body manipulation. SceneBot conditions a single policy on both reference motions and per-link contact labels, explicitly defining expected environmental interactions. To overcome the lack of annotated interaction data, we propose a hindsight scene reconstruction approach that infers scene-interaction graphs from retargeted human motion. Trained on 7.5 hours of this reconstructed, contact-rich data, SceneBot successfully generalizes to unseen motions and environments. Our results demonstrate that SceneBot is the first general framework to seamlessly unify free-space and contact-rich behaviors executing complex, long-horizon tasks like carrying a box upstairs and establishing contact conditioning as a powerful interface for humanoid control. All code and data will be open-sourced. More demos and information are available at: https://ericcsr.github.io/scenebot/
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 32 of its 37 references that are in the map. First posted on arXiv 25 Jun 2026.
Builds on
32 of 37 references.
References · 32
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- 2022Transformer Inertial Poser: Real-time Human Motion Reconstruction from Sparse IMUs with Simultaneous Terrain Generationcited by 75
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- 2024Human-Object Interaction from Human-Level Instructionscited by 62
- 2025Retargeting Matters: General Motion Retargeting for Humanoid Motion Trackingcited by 60
20 more
- 2025OmniRetarget: Interaction-Preserving Data Generation for Humanoid Whole-Body Loco-Manipulation and Scene Interactioncited by 57
- 2024WoCoCo: Learning Whole-Body Humanoid Control with Sequential Contactscited by 49
- 2025TWIST2: Scalable, Portable, and Holistic Humanoid Data Collection Systemcited by 39
- 2025ResMimic: From General Motion Tracking to Humanoid Whole-body Loco-Manipulation via Residual Learningcited by 34
- 2025Track Any Motions under Any Disturbancescited by 32
- 2025HDMI: Learning Interactive Humanoid Whole-Body Control from Human Videoscited by 32
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- 2021Super Odometry: IMU-centric LiDAR-Visual-Inertial Estimator for Challenging Environmentscited by 26
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- 2026Perceptive Humanoid Parkour: Chaining Dynamic Human Skills via Motion Matchingcited by 13
- 2026Hiking in the Wild: A Scalable Perceptive Parkour Framework for Humanoidscited by 11
- 2025Gallant: Voxel Grid-based Humanoid Locomotion and Local-navigation across 3D Constrained Terrainscited by 10
- 2026Learning Whole-Body Humanoid Locomotion via Motion Generation and Motion Trackingcited by 9
- 2026RPL: Learning Robust Humanoid Perceptive Locomotion on Challenging Terrainscited by 6
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- 2025GentleHumanoid: Learning Upper-body Compliance for Contact-rich Human and Object Interactioncited by 5
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Built on by
Citing papers per year: 2026: 4.
4 papers.
- 2026VLK: Learning Humanoid Loco-Manipulation from Synthetic Interactions in Reconstructed Scenescited by 2
- 2026GigaBrain-WBC-0.5: A Behavior World Model for Robust Humanoid Whole-Body Tracking with Environment Interactioncited by 0
- 2026Weave: Learning Whole-Body Dexterous Loco-Manipulation from Human-Object Interactionscited by 0
- 2026TERRA: Terrain-Aware Reconstruction, Retargeting and Control for Musculoskeletal Locomotioncited by 0
- 2026TERRA: Terrain-Aware Reconstruction, Retargeting and Control for Musculoskeletal Locomotion29 Sep 2026
- 2026Weave: Learning Whole-Body Dexterous Loco-Manipulation from Human-Object Interactions15 Sep 2026
- 2026GigaBrain-WBC-0.5: A Behavior World Model for Robust Humanoid Whole-Body Tracking with Environment Interaction18 Aug 2026
- 2026VLK: Learning Humanoid Loco-Manipulation from Synthetic Interactions in Reconstructed Scenes29 Jun 2026