mlsanityData to 7 Oct 2026

SceneBot: Contact-Prompted General Humanoid Whole Body Tracking with Scene-Interaction

arXiv 2606.27581 ↗First posted 25 Jun 2026cs.RO cs.AIcited by 4

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Abstract (arXiv)

Current humanoid reinforcement-learning policies excel at free-space motions but struggle with contact-rich tasks, as pure kinematic tracking cannot resolve the physical ambiguities of interacting with objects and uneven terrain. To address this, we introduce SceneBot, a unified motion-tracking framework capable of handling freespace locomotion, terrain traversal, and whole-body manipulation. SceneBot conditions a single policy on both reference motions and per-link contact labels, explicitly defining expected environmental interactions. To overcome the lack of annotated interaction data, we propose a hindsight scene reconstruction approach that infers scene-interaction graphs from retargeted human motion. Trained on 7.5 hours of this reconstructed, contact-rich data, SceneBot successfully generalizes to unseen motions and environments. Our results demonstrate that SceneBot is the first general framework to seamlessly unify free-space and contact-rich behaviors executing complex, long-horizon tasks like carrying a box upstairs and establishing contact conditioning as a powerful interface for humanoid control. All code and data will be open-sourced. More demos and information are available at: https://ericcsr.github.io/scenebot/

Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 32 of its 37 references that are in the map. First posted on arXiv 25 Jun 2026.

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32 of 37 references.

References · 32

  1. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,208
  2. 2025GR00T N1: An Open Foundation Model for Generalist Humanoid Robotscited by 1,167
  3. 2021Robust Motion In-betweeningcited by 223
  4. 2023Object Motion Guided Human Motion Synthesiscited by 206
  5. 2025BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusioncited by 128
  6. 2025ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skillscited by 104
  7. 2025TWIST: Teleoperated Whole-Body Imitation Systemcited by 86
  8. 2025SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Controlcited by 83
  9. 2022Transformer Inertial Poser: Real-time Human Motion Reconstruction from Sparse IMUs with Simultaneous Terrain Generationcited by 75
  10. 2025GMT: General Motion Tracking for Humanoid Whole-Body Controlcited by 72
  11. 2024Human-Object Interaction from Human-Level Instructionscited by 62
  12. 2025Retargeting Matters: General Motion Retargeting for Humanoid Motion Trackingcited by 60
20 more
  1. 2025OmniRetarget: Interaction-Preserving Data Generation for Humanoid Whole-Body Loco-Manipulation and Scene Interactioncited by 57
  2. 2024WoCoCo: Learning Whole-Body Humanoid Control with Sequential Contactscited by 49
  3. 2025TWIST2: Scalable, Portable, and Holistic Humanoid Data Collection Systemcited by 39
  4. 2025ResMimic: From General Motion Tracking to Humanoid Whole-body Loco-Manipulation via Residual Learningcited by 34
  5. 2025Track Any Motions under Any Disturbancescited by 32
  6. 2025HDMI: Learning Interactive Humanoid Whole-Body Control from Human Videoscited by 32
  7. 2025HUMOTO: A 4D Dataset of Mocap Human Object Interactionscited by 30
  8. 2021Super Odometry: IMU-centric LiDAR-Visual-Inertial Estimator for Challenging Environmentscited by 26
  9. 2026Psi0: An Open Foundation Model Towards Universal Humanoid Loco-Manipulationcited by 25
  10. 2025PARC: Physics-based Augmentation with Reinforcement Learning for Character Controllerscited by 24
  11. 2026mjlab: A Lightweight Framework for GPU-Accelerated Robot Learningcited by 13
  12. 2026Perceptive Humanoid Parkour: Chaining Dynamic Human Skills via Motion Matchingcited by 13
  13. 2026Hiking in the Wild: A Scalable Perceptive Parkour Framework for Humanoidscited by 11
  14. 2025Gallant: Voxel Grid-based Humanoid Locomotion and Local-navigation across 3D Constrained Terrainscited by 10
  15. 2026Learning Whole-Body Humanoid Locomotion via Motion Generation and Motion Trackingcited by 9
  16. 2026RPL: Learning Robust Humanoid Perceptive Locomotion on Challenging Terrainscited by 6
  17. 2026SOMA: Unifying Parametric Human Body Modelscited by 6
  18. 2025GentleHumanoid: Learning Upper-body Compliance for Contact-rich Human and Object Interactioncited by 5
  19. 2025CHIP: Adaptive Compliance for Humanoid Control through Hindsight Perturbationcited by 5
  20. 2026Agile and Generalized Legged Locomotion via Attention-Based Neural Map Encodingcited by 3

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 4.

4 papers.