mlsanityData to 13 Oct 2026

OAKINK2: A Dataset of Bimanual Hands-Object Manipulation in Complex Task Completion

arXiv 2403.19417 ↗First posted 28 Mar 2024cs.CVcited by 79

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Abstract (arXiv)

We present OAKINK2, a dataset of bimanual object manipulation tasks for complex daily activities. In pursuit of constructing the complex tasks into a structured representation, OAKINK2 introduces three level of abstraction to organize the manipulation tasks: Affordance, Primitive Task, and Complex Task. OAKINK2 features on an object-centric perspective for decoding the complex tasks, treating them as a sequence of object affordance fulfillment. The first level, Affordance, outlines the functionalities that objects in the scene can afford, the second level, Primitive Task, describes the minimal interaction units that humans interact with the object to achieve its affordance, and the third level, Complex Task, illustrates how Primitive Tasks are composed and interdependent. OAKINK2 dataset provides multi-view image streams and precise pose annotations for the human body, hands and various interacting objects. This extensive collection supports applications such as interaction reconstruction and motion synthesis. Based on the 3-level abstraction of OAKINK2, we explore a task-oriented framework for Complex Task Completion (CTC). CTC aims to generate a sequence of bimanual manipulation to achieve task objectives. Within the CTC framework, we employ Large Language Models (LLMs) to decompose the complex task objectives into sequences of Primitive Tasks and have developed a Motion Fulfillment Model that generates bimanual hand motion for each Primitive Task. OAKINK2 datasets and models are available at https://oakink.net/v2.

Key facts. Cited by 79 papers in the map (data through 13 Oct 2026). Builds on 62 of its 73 references that are in the map. First posted on arXiv 28 Mar 2024.

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62 of 73 references.

References · 62

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  3. 2022Do As I Can, Not As I Say: Grounding Language in Robotic Affordancescited by 2,321
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  5. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,603
  6. 2021Ego4D: Around the World in 3,000 Hours of Egocentric Videocited by 1,535
  7. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,213
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  10. 2021Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learningcited by 890
  11. 2023VoxPoser: Composable 3D Value Maps for Robotic Manipulation with Language Modelscited by 739
  12. 2022ProgPrompt: Generating Situated Robot Task Plans using Large Language Modelscited by 602
38 more
  1. 2020Rescaling Egocentric Visioncited by 532
  2. 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 498
  3. 2022TEMOS: Generating diverse human motions from textual descriptionscited by 489
  4. 2023Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectivescited by 482
  5. 2020End-to-End Human Pose and Mesh Reconstruction with Transformerscited by 417
  6. 2020GRAB: A Dataset of Whole-Body Human Grasping of Objectscited by 398
  7. 2019Learning joint reconstruction of hands and manipulated objectscited by 377
  8. 20243D-VLA: A 3D Vision-Language-Action Generative World Modelcited by 325
  9. 2022HOI4D: A 4D Egocentric Dataset for Category-Level Human-Object Interactioncited by 323
  10. 2021DexYCB: A Benchmark for Capturing Hand Grasping of Objectscited by 322
  11. 2022ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulationcited by 308
  12. 2019FreiHAND: A Dataset for Markerless Capture of Hand Pose and Shape from Single RGB Imagescited by 271
  13. 2021H2O: Two Hands Manipulating Objects for First Person Interaction Recognitioncited by 253
  14. 2017First-Person Hand Action Benchmark with RGB-D Videos and 3D Hand Pose Annotationscited by 229
  15. 2023Object Motion Guided Human Motion Synthesiscited by 207
  16. 2024RT-H: Action Hierarchies Using Languagecited by 207
  17. 2021DexMV: Imitation Learning for Dexterous Manipulation from Human Videoscited by 195
  18. 2022Robot Operating System 2: Design, Architecture, and Uses In The Wildcited by 191
  19. 2020ContactPose: A Dataset of Grasps with Object Contact and Hand Posecited by 180
  20. 2021Hand-Object Contact Consistency Reasoning for Human Grasps Generationcited by 160
  21. 2020Reconstructing Hand-Object Interactions in the Wildcited by 143
  22. 2021GOAL: Generating 4D Whole-Body Motion for Hand-Object Graspingcited by 143
  23. 2021Semi-Supervised 3D Hand-Object Poses Estimation with Interactions in Timecited by 140
  24. 2020Leveraging Photometric Consistency over Time for Sparsely Supervised Hand-Object Reconstructioncited by 139
  25. 2021Human Pose Regression with Residual Log-likelihood Estimationcited by 131
  26. 2022OakInk: A Large-scale Knowledge Repository for Understanding Hand-Object Interactioncited by 130
  27. 2020CPF: Learning a Contact Potential Field to Model the Hand-Object Interactioncited by 127
  28. 2021Keypoint Transformer: Solving Joint Identification in Challenging Hands and Object Interactions for Accurate 3D Pose Estimationcited by 123
  29. 2022IMos: Intent-Driven Full-Body Motion Synthesis for Human-Object Interactionscited by 122
  30. 2023UniDexGrasp: Universal Robotic Dexterous Grasping via Learning Diverse Proposal Generation and Goal-Conditioned Policycited by 119
  31. 2020HOPE-Net: A Graph-based Model for Hand-Object Pose Estimationcited by 112
  32. 2019DexPilot: Vision Based Teleoperation of Dexterous Robotic Hand-Arm Systemcited by 106
  33. 2023UniDexGrasp++: Improving Dexterous Grasping Policy Learning via Geometry-aware Curriculum and Iterative Generalist-Specialist Learningcited by 102
  34. 2021SAGA: Stochastic Whole-Body Grasping with Contactcited by 90
  35. 2024TACO: Benchmarking Generalizable Bimanual Tool-ACtion-Object Understandingcited by 86
  36. 2022From One Hand to Multiple Hands: Imitation Learning for Dexterous Manipulation from Single-Camera Teleoperationcited by 79
  37. 2021ArtiBoost: Boosting Articulated 3D Hand-Object Pose Estimation via Online Exploration and Synthesiscited by 76
  38. 2017Neural Task Programming: Learning to Generalize Across Hierarchical Taskscited by 75

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Cited by year (2026 to 13 Oct)

Citing papers per year: 2024: 11; 2025: 31; 2026: 37.

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  1. 2025Being-H0: Vision-Language-Action Pretraining from Large-Scale Human Videoscited by 97
  2. 2025Vision-Language-Action Models for Robotics: A Review Towards Real-World Applicationscited by 82
  3. 2025ManipTrans: Efficient Dexterous Bimanual Manipulation Transfer via Residual Learningcited by 57
  4. 2026World Action Models: The Next Frontier in Embodied AIcited by 48
  5. 2024CORE4D: A 4D Human-Object-Human Interaction Dataset for Collaborative Object REarrangementcited by 42
  6. 2024Learning Precise Affordances from Egocentric Videos for Robotic Manipulationcited by 34
  7. 2024GigaHands: A Massive Annotated Dataset of Bimanual Hand Activitiescited by 33
  8. 2025InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generationcited by 32
  9. 2024SemGrasp: Semantic Grasp Generation via Language Aligned Discretizationcited by 29
  10. 2025SPIDER: Scalable Physics-Informed Dexterous Retargetingcited by 28
  11. 2024HO-Cap: A Capture System and Dataset for 3D Reconstruction and Pose Tracking of Hand-Object Interactioncited by 26
  12. 2025In-N-On: Scaling Egocentric Manipulation with in-the-wild and on-task Datacited by 24
38 more
  1. 2024ManiDext: Hand-Object Manipulation Synthesis via Continuous Correspondence Embeddings and Residual-Guided Diffusioncited by 21
  2. 2025Dexterous Manipulation through Imitation Learning: A Surveycited by 20
  3. 2024EgoPressure: A Dataset for Hand Pressure and Pose Estimation in Egocentric Visioncited by 18
  4. 2024ManiVideo: Generating Hand-Object Manipulation Video with Dexterous and Generalizable Graspingcited by 18
  5. 2025OpenHOI: Open-World Hand-Object Interaction Synthesis with Multimodal Large Language Modelcited by 17
  6. 2025Precise Action-to-Video Generation Through Visual Action Promptscited by 15
  7. 2024SyncDiff: Synchronized Motion Diffusion for Multi-Body Human-Object Interaction Synthesiscited by 13
  8. 2024Learning Diverse Bimanual Dexterous Manipulation Skills from Human Demonstrationscited by 12
  9. 2025MoMa-Kitchen: A 100K+ Benchmark for Affordance-Grounded Last-Mile Navigation in Mobile Manipulationcited by 12
  10. 2025SViMo: Synchronized Diffusion for Video and Motion Generation in Hand-object Interaction Scenarioscited by 12
  11. 2025Spatial-Aware VLA Pretraining through Visual-Physical Alignment from Human Videoscited by 12
  12. 2025CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objectscited by 11
  13. 2026Do as I Do: Dexterous Manipulation Data from Everyday Human Videoscited by 11
  14. 2024PEAR: Phrase-Based Hand-Object Interaction Anticipationcited by 10
  15. 2025Web2Grasp: Learning Functional Grasps from Web Images of Hand-Object Interactionscited by 10
  16. 2025MEgoHand: Multimodal Egocentric Hand-Object Interaction Motion Generationcited by 9
  17. 2025EgoM2P: Egocentric Multimodal Multitask Pretrainingcited by 9
  18. 2026PhysForge: Generating Physics-Grounded 3D Assets for Interactive Virtual Worldcited by 9
  19. 2025DyTact: Capturing Dynamic Contacts in Hand-Object Manipulationcited by 8
  20. 2025Bridging Perspectives: A Survey on Cross-view Collaborative Intelligence with Egocentric-Exocentric Visioncited by 8
  21. 2025TOUCH: Text-guided Controllable Generation of Free-Form Hand-Object Interactionscited by 8
  22. 20253D Human Interaction Generation: A Surveycited by 7
  23. 2025DexMan: Learning Bimanual Dexterous Manipulation from Human and Generated Videoscited by 7
  24. 2025OSMO: Open-Source Tactile Glove for Human-to-Robot Skill Transfercited by 7
  25. 2026Learning Dexterous Manipulation Using Contact Wrench Guidance From Human Demonstrationcited by 6
  26. 2025EgoDTM: Towards 3D-Aware Egocentric Video-Language Pretrainingcited by 5
  27. 2026Human-Centric Transferable Tactile Pre-Training for Dexterous Robotic Manipulationcited by 5
  28. 2026HandEdit: A Unified Benchmark for Egocentric Human-to-Robot Dexterous Hand Image Editingcited by 5
  29. 2025Kaiwu: A Multimodal Manipulation Dataset and Framework for Robot Learning and Human-Robot Interactioncited by 4
  30. 2025Advances in 4D Representation: Geometry, Motion, and Interactioncited by 4
  31. 2025OmniMotion-X: Versatile Multimodal Whole-Body Motion Generationcited by 4
  32. 2026SHOW3D: Capturing Scenes of 3D Hands and Objects in the Wildcited by 4
  33. 2026HRDexDB: A 4D Dexterous Grasping Dataset Across Human and Multiple Robot Embodimentscited by 4
  34. 2026HarmoHOI: Harmonizing Appearance and 3D Motion for Multi-view Hand-Object Interaction Synthesiscited by 4
  35. 2025HOIGaze: Gaze Estimation During Hand-Object Interactions in Extended Reality Exploiting Eye-Hand-Head Coordinationcited by 3
  36. 2026GHOST: Fast Category-agnostic Hand-Object Interaction Reconstruction from RGB Videos using Gaussian Splattingcited by 3
  37. 2026PAM: A Pose-Appearance-Motion Engine for Sim-to-Real HOI Video Generationcited by 3
  38. 2026Open-CHOIR: Open-World Contact-Aware 4D Hand-Object Interaction Reconstructioncited by 3

50 most cited of 79 All 79 (JSON)