mlsanityData to 7 Oct 2026

Controlling the World by Sleight of Hand

arXiv 2408.07147 ↗First posted 13 Aug 2024cs.CVcited by 19

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Abstract (arXiv)

Humans naturally build mental models of object interactions and dynamics, allowing them to imagine how their surroundings will change if they take a certain action. While generative models today have shown impressive results on generating/editing images unconditionally or conditioned on text, current methods do not provide the ability to perform object manipulation conditioned on actions, an important tool for world modeling and action planning. Therefore, we propose to learn an action-conditional generative models by learning from unlabeled videos of human hands interacting with objects. The vast quantity of such data on the internet allows for efficient scaling which can enable high-performing action-conditional models. Given an image, and the shape/location of a desired hand interaction, CosHand, synthesizes an image of a future after the interaction has occurred. Experiments show that the resulting model can predict the effects of hand-object interactions well, with strong generalization particularly to translation, stretching, and squeezing interactions of unseen objects in unseen environments. Further, CosHand can be sampled many times to predict multiple possible effects, modeling the uncertainty of forces in the interaction/environment. Finally, method generalizes to different embodiments, including non-human hands, i.e. robot hands, suggesting that generative video models can be powerful models for robotics.

Key facts. Cited by 19 papers in the map (data through 7 Oct 2026). Builds on 42 of its 52 references that are in the map. First posted on arXiv 13 Aug 2024.

Builds on

42 of 52 references.

References · 42

  1. 2020Denoising Diffusion Probabilistic Modelscited by 20,851
  2. 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,694
  3. 2021LoRA: Low-Rank Adaptation of Large Language Modelscited by 14,084
  4. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  5. 2021Diffusion Models Beat GANs on Image Synthesiscited by 8,185
  6. 2022Hierarchical Text-Conditional Image Generation with CLIP Latentscited by 6,539
  7. 2023Adding Conditional Control to Text-to-Image Diffusion Modelscited by 5,466
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  9. 2022DreamBooth: Fine Tuning Text-to-Image Diffusion Models for Subject-Driven Generationcited by 3,286
  10. 2023Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detectioncited by 3,274
  11. 2022InstructPix2Pix: Learning to Follow Image Editing Instructionscited by 2,591
  12. 2022Prompt-to-Prompt Image Editing with Cross Attention Controlcited by 2,409
30 more
  1. 2022An Image is Worth One Word: Personalizing Text-to-Image Generation using Textual Inversioncited by 2,231
  2. 2022Imagen Video: High Definition Video Generation with Diffusion Modelscited by 1,765
  3. 2022Make-A-Video: Text-to-Video Generation without Text-Video Datacited by 1,725
  4. 2019Dream to Control: Learning Behaviors by Latent Imaginationcited by 1,598
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  10. 2023Learning Universal Policies via Text-Guided Video Generationcited by 506
  11. 2023Learning Interactive Real-World Simulatorscited by 440
  12. 2022DayDreamer: World Models for Physical Robot Learningcited by 372
  13. 2022MCVD: Masked Conditional Video Diffusion for Prediction, Generation, and Interpolationcited by 307
  14. 2020Understanding Human Hands in Contact at Internet Scalecited by 281
  15. 2021SegDiff: Image Segmentation with Diffusion Probabilistic Modelscited by 279
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  18. 2019Something-Else: Compositional Action Recognition with Spatial-Temporal Interaction Networkscited by 112
  19. 2022Joint Hand Motion and Interaction Hotspots Prediction from Egocentric Videoscited by 110
  20. 2023Affordance Diffusion: Synthesizing Hand-Object Interactionscited by 110
  21. 2021D-Grasp: Physically Plausible Dynamic Grasp Synthesis for Hand-Object Interactionscited by 109
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  26. 2024pix2gestalt: Amodal Segmentation by Synthesizing Wholescited by 70
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Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 4; 2025: 9; 2026: 6.

19 papers.

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  1. 2025Generative Physical AI in Vision: A Surveycited by 24
  2. 2024GenEx: Generating an Explorable Worldcited by 20
  3. 2025Pixel Motion as Universal Representation for Robot Controlcited by 15
  4. 2025Precise Action-to-Video Generation Through Visual Action Promptscited by 15
  5. 2025A Step Toward World Models: A Survey on Robotic Manipulationcited by 15
  6. 2025EvoWorld: Evolving Panoramic World Generation with Explicit 3D Memorycited by 14
  7. 2026Hand2World: Autoregressive Egocentric Interaction Generation via Free-Space Hand Gesturescited by 14
  8. 2024Generative World Explorercited by 12
  9. 2026LOME: Learning Human-Object Manipulation with Action-Conditioned Egocentric World Modelcited by 12
  10. 2024InterDyn: Controllable Interactive Dynamics with Video Diffusion Modelscited by 11
  11. 2026EgoSim: Egocentric World Simulator for Embodied Interaction Generationcited by 11
  12. 2025Mask2IV: Interaction-Centric Video Generation via Mask Trajectoriescited by 10
7 more
  1. 2024FoundHand: Large-Scale Domain-Specific Learning for Controllable Hand Image Generationcited by 8
  2. 2025Pixel Motion Diffusion is What We Need for Robot Controlcited by 7
  3. 2025EgoControl: Controllable Egocentric Video Generation via 3D Full-Body Posescited by 7
  4. 2026Future Optical Flow Prediction Improves Robot Control & Video Generationcited by 7
  5. 2026PAM: A Pose-Appearance-Motion Engine for Sim-to-Real HOI Video Generationcited by 3
  6. 2025VisualChef: Generating Visual Aids in Cooking via Mask Inpaintingcited by 0
  7. 2026CoMoGen: COntrollable MOtion Dynamics and Interactions with Mask-Guided Video GENerationcited by 0

Similar, not cited

Close in wording, no citation either way

  1. 2025World Models for Learning Dexterous Hand-Object Interactions from Human Videos
  2. 2024Hand-Object Interaction Pretraining from Videos
  3. 2026PointWAM: 3D World Action Modeling for Dexterous Robotic Manipulation
  4. 2026Wh0: Generative World Models as Scalable Sources of Egocentric Human Hand Manipulation Data
  5. 2025Scaling Cross-Embodiment World Models for Dexterous Manipulation
  6. 2025TOUCH: Text-guided Controllable Generation of Free-Form Hand-Object Interactions
  7. 2026UniHand: A Unified Model for Diverse Controlled 4D Hand Motion Modeling
  8. 2025Dexterous World Models