mlsanityData to 14 Oct 2026

DreamControl-v2: Simpler and Scalable Autonomous Humanoid Skills via Trainable Guided Diffusion Priors

arXiv 2604.00202 ↗First posted 31 Mar 2026cs.ROcited by 1

On the map: Diffusion models → Diffusion and flow policies for robotics

Abstract (arXiv)

Developing robust autonomous loco-manipulation skills for humanoids remains an open problem in robotics. While RL has been applied successfully to legged locomotion, applying it to complex, interaction-rich manipulation tasks is harder given long-horizon planning challenges for manipulation. A recent approach along these lines is DreamControl, which addresses these issues by leveraging off-the-shelf human motion diffusion models as a generative prior to guide RL policies during training. In this paper, we investigate the impact of DreamControl's motion prior and propose an improved framework that trains a guided diffusion model directly in the humanoid robot's motion space, aggregating diverse human and robot datasets into a unified embodiment space. We demonstrate that our approach captures a wider range of skills due to the larger training data mixture and establishes a more automated pipeline by removing the need for manual filtering interventions. Furthermore, we show that scaling the generation of reference trajectories is important for achieving robust downstream RL policies. We validate our approach through extensive experiments in simulation and on a real Unitree-G1.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in Diffusion and flow policies for robotics, one of 14 directions in Diffusion models. Builds on 41 of its 49 references that are in the map. First posted on arXiv 31 Mar 2026.

Builds on

41 of 49 references.

Closest ancestors · 3

Same direction, newest first

  1. 2025DreamControl: Human-Inspired Whole-Body Humanoid Control for Scene Interaction via Guided Diffusion17 Sep
  2. 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character control4 Oct
  3. 2023Diffusion Policy: Visuomotor Policy Learning via Action Diffusion7 Mar

Other references · 38

  1. 2014Adam: A Method for Stochastic Optimizationcited by 37,240
  2. 2020Language Models are Few-Shot Learnerscited by 32,419
  3. 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,863
  4. 2023GPT-4 Technical Reportcited by 18,396
  5. 2017Proximal Policy Optimization Algorithmscited by 15,215
  6. 2022Classifier-Free Diffusion Guidancecited by 5,847
  7. 2023Adding Conditional Control to Text-to-Image Diffusion Modelscited by 5,503
  8. 2024OpenVLA: An Open-Source Vision-Language-Action Modelcited by 2,887
  9. 2024π0: A Vision-Language-Action Flow Model for General Robot Controlcited by 2,407
  10. 2025π0.5: a Vision-Language-Action Model with Open-World Generalizationcited by 1,761
  11. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,236
  12. 2022Human Motion Diffusion Modelcited by 1,080
26 more
  1. 2023T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representationscited by 588
  2. 2023MotionGPT: Human Motion as a Foreign Languagecited by 527
  3. 2020GRAB: A Dataset of Whole-Body Human Grasping of Objectscited by 405
  4. 2023OmniControl: Control Any Joint at Any Time for Human Motion Generationcited by 238
  5. 2023Perpetual Humanoid Control for Real-time Simulated Avatarscited by 218
  6. 2023Object Motion Guided Human Motion Synthesiscited by 212
  7. 2024OmniH2O: Universal and Dexterous Human-to-Humanoid Whole-Body Teleoperation and Learningcited by 189
  8. 2024HumanPlus: Humanoid Shadowing and Imitation from Humanscited by 185
  9. 2024Expressive Whole-Body Control for Humanoid Robotscited by 139
  10. 2024Learning Human-to-Humanoid Real-Time Whole-Body Teleoperationcited by 130
  11. 2024Nymeria: A Massive Collection of Multimodal Egocentric Daily Motion in the Wildcited by 114
  12. 2021Dynamics-Regulated Kinematic Policy for Egocentric Pose Estimationcited by 101
  13. 2025TWIST: Teleoperated Whole-Body Imitation Systemcited by 101
  14. 2025SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Controlcited by 101
  15. 2024ExBody2: Advanced Expressive Humanoid Whole-Body Controlcited by 88
  16. 2025OmniRetarget: Interaction-Preserving Data Generation for Humanoid Whole-Body Loco-Manipulation and Scene Interactioncited by 71
  17. 2025Visual Imitation Enables Contextual Humanoid Controlcited by 68
  18. 2023Deep Imitation Learning for Humanoid Loco-manipulation through Human Teleoperationcited by 54
  19. 2023Synthesizing Physically Plausible Human Motions in 3D Scenescited by 49
  20. 2024Omnigrasp: Grasping Diverse Objects with Simulated Humanoidscited by 46
  21. 2025TWIST2: Scalable, Portable, and Holistic Humanoid Data Collection Systemcited by 44
  22. 2024MaskControl: Spatio-Temporal Control for Masked Motion Synthesiscited by 38
  23. 2025HDMI: Learning Interactive Humanoid Whole-Body Control from Human Videoscited by 38
  24. 2025PyRoki: A Modular Toolkit for Robot Kinematic Optimizationcited by 30
  25. 2024Learning from Massive Human Videos for Universal Humanoid Pose Controlcited by 29
  26. 2024MotionGlot: A Multi-Embodied Motion Generation Modelcited by 5

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 1.

1 paper.

Similar, not cited

Close in wording, no citation either way

  1. 2025DreamPolicy: A Unified World-model Policy for Scalable Humanoid Locomotion
  2. 2025Physically Consistent Humanoid Loco-Manipulation using Latent Diffusion Models
  3. 2026DreamMimic: Learning Visuomotor Whole-Body Loco-Manipulation via World Model
  4. 2026Psi0: An Open Foundation Model Towards Universal Humanoid Loco-Manipulation
  5. 2026FetchMan: Learning Visual Humanoid Loco-Manipulation Policies from Simulated Experiences
  6. 2024The Role of Domain Randomization in Training Diffusion Policies for Whole-Body Humanoid Control
  7. 2026HumanoidMimicGen: Data Generation for Loco-Manipulation via Whole-Body Planning
  8. 2026REFINE-DP: Diffusion Policy Fine-tuning for Humanoid Loco-manipulation via Reinforcement Learning