DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skills
Not on the map. Why?
Cited by 20 in Offline RL and imitation learning from data, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
A longstanding goal in character animation is to combine data-driven specification of behavior with a system that can execute a similar behavior in a physical simulation, thus enabling realistic responses to perturbations and environmental variation. We show that well-known reinforcement learning (RL) methods can be adapted to learn robust control policies capable of imitating a broad range of example motion clips, while also learning complex recoveries, adapting to changes in morphology, and accomplishing user-specified goals. Our method handles keyframed motions, highly-dynamic actions such as motion-captured flips and spins, and retargeted motions. By combining a motion-imitation objective with a task objective, we can train characters that react intelligently in interactive settings, e.g., by walking in a desired direction or throwing a ball at a user-specified target. This approach thus combines the convenience and motion quality of using motion clips to define the desired style and appearance, with the flexibility and generality afforded by RL methods and physics-based animation. We further explore a number of methods for integrating multiple clips into the learning process to develop multi-skilled agents capable of performing a rich repertoire of diverse skills. We demonstrate results using multiple characters (human, Atlas robot, bipedal dinosaur, dragon) and a large variety of skills, including locomotion, acrobatics, and martial arts.
Key facts. Cited by 153 papers in the map (data through 7 Oct 2026). First posted on arXiv 8 Apr 2018.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2018: 1; 2019: 4; 2020: 2; 2021: 29; 2022: 34; 2023: 37; 2024: 24; 2025: 16; 2026: 6.
153 papers.
Sort:
By area:
- 2021Implicit Behavioral Cloningcited by 442
- 2022Dataset Distillation by Matching Training Trajectoriescited by 437
- 2023Object Motion Guided Human Motion Synthesiscited by 206
- 2023Perpetual Humanoid Control for Real-time Simulated Avatarscited by 198
- 2021Character Controllers Using Motion VAEscited by 182
- 2022A Review of Safe Reinforcement Learning: Methods, Theory and Applicationscited by 169
- 2019Goal-conditioned Imitation Learningcited by 159
- 2025BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusioncited by 128
- 2024Learning Human-to-Humanoid Real-Time Whole-Body Teleoperationcited by 112
- 2023Learning Agile Soccer Skills for a Bipedal Robot with Deep Reinforcement Learningcited by 111
- 2023Universal Humanoid Motion Representations for Physics-Based Controlcited by 109
- 2023Synthesizing Physical Character-Scene Interactionscited by 102
38 more
- 2021Dynamics-Regulated Kinematic Policy for Egocentric Pose Estimationcited by 101
- 2024MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpaintingcited by 101
- 20233D Human Pose Estimation via Intuitive Physicscited by 100
- 2021Reinforcement Learning for Robust Parameterized Locomotion Control of Bipedal Robotscited by 95
- 2022Accelerated Policy Learning with Parallel Differentiable Simulationcited by 92
- 2023CALM: Conditional Adversarial Latent Models for Directable Virtual Characterscited by 91
- 2020State-Only Imitation Learning for Dexterous Manipulationcited by 90
- 2021From Motor Control to Team Play in Simulated Humanoid Footballcited by 87
- 2022QuestSim: Human Motion Tracking from Sparse Sensors with Simulated Avatarscited by 74
- 2023PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interactioncited by 72
- 2022Real-Time Style Modelling of Human Locomotion via Feature-Wise Transformations and Local Motion Phasescited by 71
- 2021Neural Monocular 3D Human Motion Capture with Physical Awarenesscited by 70
- 2023DoReMi: Grounding Language Model by Detecting and Recovering from Plan-Execution Misalignmentcited by 58
- 2023MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete Representationscited by 58
- 2025Visual Imitation Enables Contextual Humanoid Controlcited by 57
- 2024Taming Diffusion Probabilistic Models for Character Controlcited by 56
- 2023C·ASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characterscited by 53
- 2023Interactive Character Control with Auto-Regressive Motion Diffusion Modelscited by 52
- 2021Fast and Efficient Locomotion via Learned Gait Transitionscited by 50
- 2023PADL: Language-Directed Physics-Based Character Controlcited by 47
- 2022Differentiable Dynamics for Articulated 3d Human Motion Reconstructioncited by 38
- 2023PMP: Learning to Physically Interact with Environments using Part-wise Motion Priorscited by 38
- 2022Trajectory Optimization for Physics-Based Reconstruction of 3d Human Pose from Monocular Videocited by 37
- 2023Neural Categorical Priors for Physics-Based Character Controlcited by 37
- 2023DTC: Deep Tracking Controlcited by 37
- 2022GenLoco: Generalized Locomotion Controllers for Quadrupedal Robotscited by 36
- 2024PDP: Physics-Based Character Animation via Diffusion Policycited by 30
- 2024SMPLOlympics: Sports Environments for Physically Simulated Humanoidscited by 29
- 2022Don't Start From Scratch: Leveraging Prior Data to Automate Robotic Reinforcement Learningcited by 28
- 2022Learning Dexterous Manipulation from Exemplar Object Trajectories and Pre-Graspscited by 27
- 2023Composite Motion Learning with Task Controlcited by 26
- 2023Brain-inspired learning in artificial neural networks: a reviewcited by 26
- 2023QuestEnvSim: Environment-Aware Simulated Motion Tracking from Sparse Sensorscited by 26
- 2024SkillMimic: Learning Basketball Interaction Skills from Demonstrationscited by 25
- 2024PACER+: On-Demand Pedestrian Animation Controller in Driving Scenarioscited by 24
- 2025PARC: Physics-based Augmentation with Reinforcement Learning for Character Controllerscited by 24
- 2022Advanced Skills through Multiple Adversarial Motion Priors in Reinforcement Learningcited by 23
- 2022GANimator: Neural Motion Synthesis from a Single Sequencecited by 23
50 most cited of 153 All 153 (JSON)
- 2026GPC: Large-Scale Generative Pretraining for Transferable Motor Control28 Jun 2026
- 2026TopoCap: Learning Topology-Agnostic Motion Priors for Monocular Video-to-Animation10 Jun 2026
- 2026ReActor: Reinforcement Learning for Physics-Aware Motion Retargeting7 May 2026
- 2026MotionBricks: Scalable Real-Time Motions with Modular Latent Generative Model and Smart Primitives27 Apr 2026
- 2026HumanX: Toward Agile and Generalizable Humanoid Interaction Skills from Human Videos2 Feb 2026
- 2026ZEST: Zero-shot Embodied Skill Transfer for Athletic Robot Control30 Jan 2026
- 2025Olaf: Bringing an Animated Character to Life in the Physical World18 Dec 2025
- 2025CRISP: Contact-Guided Real2Sim from Monocular Video with Planar Scene Primitives16 Dec 2025
- 2025Environment-aware Motion Matching26 Oct 2025
- 2025No MoCap Needed: Post-Training Motion Diffusion Models with Reinforcement Learning using Only Textual Prompts8 Oct 2025
- 2025PhysHMR: Learning Humanoid Control Policies from Vision for Physically Plausible Human Motion Reconstruction2 Oct 2025
- 2025Learning to Ball: Composing Policies for Long-Horizon Basketball Moves26 Sep 2025
38 more
- 2025Learning to Generate Pointing Gestures in Situated Embodied Conversational Agents15 Sep 2025
- 2025BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusion11 Aug 2025
- 2025KinTwin: Imitation Learning with Torque and Muscle Driven Biomechanical Models Enables Precise Replication of Able-Bodied and Impaired Movement from Markerless Motion Capture19 May 2025
- 2025Physics-Based Motion Imitation with Adversarial Differential Discriminators8 May 2025
- 2025PARC: Physics-based Augmentation with Reinforcement Learning for Character Controllers6 May 2025
- 2025Visual Imitation Enables Contextual Humanoid Control6 May 2025
- 2025StableMotion: Training Motion Cleanup Models with Unpaired Corrupted Data6 May 2025
- 2025SkillMimic-V2: Learning Robust and Generalizable Interaction Skills from Sparse and Noisy Demonstrations4 May 2025
- 2025Versatile Physics-based Character Control with Hybrid Latent Representation17 Mar 2025
- 2025ForceGrip: Reference-Free Curriculum Learning for Realistic Grip Force Control in VR Hand Manipulation11 Mar 2025
- 2024Learning Speed-Adaptive Walking Agent Using Imitation Learning with Physics-Informed Simulation5 Dec 2024
- 2024Benchmarking Smoothness and Reducing High-Frequency Oscillations in Continuous Control Policies22 Oct 2024
- 2024A Versatile and Differentiable Hand-Object Interaction Representation25 Sep 2024
- 2024Whole-body End-Effector Pose Tracking24 Sep 2024
- 2024Stage-Wise Reward Shaping for Acrobatic Robots: A Constrained Multi-Objective Reinforcement Learning Approach24 Sep 2024
- 2024MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpainting22 Sep 2024
- 2024Know your limits! Optimize the robot's behavior through self-awareness16 Sep 2024
- 2024Accelerate Neural Subspace-Based Reduced-Order Solver of Deformable Simulation by Lipschitz Optimization5 Sep 2024
- 2024SkillMimic: Learning Basketball Interaction Skills from Demonstrations12 Aug 2024
- 2024Strategy and Skill Learning for Physics-based Table Tennis Animation23 Jul 2024
- 2024SuperPADL: Scaling Language-Directed Physics-Based Control with Progressive Supervised Distillation15 Jul 2024
- 2024WalkTheDog: Cross-Morphology Motion Alignment via Phase Manifolds11 Jul 2024
- 2024SMPLOlympics: Sports Environments for Physically Simulated Humanoids28 Jun 2024
- 2024RACon: Retrieval-Augmented Simulated Character Locomotion Control11 Jun 2024
- 2024PDP: Physics-Based Character Animation via Diffusion Policy3 Jun 2024
- 2024Physics-based Scene Layout Generation from Human Motion21 May 2024
- 2024Hand-Object Interaction Controller (HOIC): Deep Reinforcement Learning for Reconstructing Interactions with Physics4 May 2024
- 2024PACER+: On-Demand Pedestrian Animation Controller in Driving Scenarios30 Apr 2024
- 2024Taming Diffusion Probabilistic Models for Character Control23 Apr 2024
- 2024Impedance Matching: Enabling an RL-Based Running Jump in a Quadruped Robot23 Apr 2024
- 2024PhysReaction: Physically Plausible Real-Time Humanoid Reaction Synthesis via Forward Dynamics Guided 4D Imitation1 Apr 2024
- 2024Real-Time Simulated Avatar from Head-Mounted Sensors11 Mar 2024
- 2024Learning Human-to-Humanoid Real-Time Whole-Body Teleoperation7 Mar 2024
- 2024Replication of Impedance Identification Experiments on a Reinforcement-Learning-Controlled Digital Twin of Human Elbows5 Feb 2024
- 2023PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interaction7 Dec 2023
- 2023BundleMoCap: Efficient, Robust and Smooth Motion Capture from Sparse Multiview Videos21 Nov 2023
- 2023Causal Question Answering with Reinforcement Learning5 Nov 2023
- 2023MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete Representations16 Oct 2023
50 newest of 153 All 153 (JSON)
- 2021Implicit Behavioral Cloningcited by 442
- 2019Goal-conditioned Imitation Learningcited by 159
- 2020State-Only Imitation Learning for Dexterous Manipulationcited by 90
- 2020Universal Value Density Estimation for Imitation Learning and Goal-Conditioned Reinforcement Learningcited by 12
- 2021A GAN-Like Approach for Physics-Based Imitation Learning and Interactive Character Controlcited by 12
- 2019Model-based Behavioral Cloning with Future Image Similarity Learningcited by 8
- 2019Integration of Imitation Learning using GAIL and Reinforcement Learning using Task-achievement Rewards via Probabilistic Graphical Modelcited by 7
- 2023DecAP: Decaying Action Priors for Accelerated Imitation Learning of Torque-Based Legged Locomotion Policiescited by 6
- 2025KinTwin: Imitation Learning with Torque and Muscle Driven Biomechanical Models Enables Precise Replication of Able-Bodied and Impaired Movement from Markerless Motion Capturecited by 5
- 2024Learning Speed-Adaptive Walking Agent Using Imitation Learning with Physics-Informed Simulationcited by 4
- 2022ReIL: A Framework for Reinforced Intervention-based Imitation Learningcited by 3
- 2022Safe Inverse Reinforcement Learning via Control Barrier Functioncited by 3
12 most cited of 20 All 20 (JSON)
- 2026ReActor: Reinforcement Learning for Physics-Aware Motion Retargeting7 May 2026
- 2025KinTwin: Imitation Learning with Torque and Muscle Driven Biomechanical Models Enables Precise Replication of Able-Bodied and Impaired Movement from Markerless Motion Capture19 May 2025
- 2024Learning Speed-Adaptive Walking Agent Using Imitation Learning with Physics-Informed Simulation5 Dec 2024
- 2023DecAP: Decaying Action Priors for Accelerated Imitation Learning of Torque-Based Legged Locomotion Policies9 Oct 2023
- 2023A Structured Prediction Approach for Robot Imitation Learning26 Sep 2023
- 2022Safe Inverse Reinforcement Learning via Control Barrier Function6 Dec 2022
- 2022Robot Policy Learning from Demonstration Using Advantage Weighting and Early Termination31 Jul 2022
- 2022Custom Sine Waves Are Enough for Imitation Learning of Bipedal Gaits with Different Styles8 Apr 2022
- 2022ReIL: A Framework for Reinforced Intervention-based Imitation Learning29 Mar 2022
- 2022Modular Adaptive Policy Selection for Multi-Task Imitation Learning through Task Division28 Mar 2022
- 2021Off-policy Imitation Learning from Visual Inputs8 Nov 2021
- 2021Implicit Behavioral Cloning1 Sep 2021
12 newest of 20 All 20 (JSON)
- 2025BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusioncited by 128
- 2024Taming Diffusion Probabilistic Models for Character Controlcited by 56
- 2023Interactive Character Control with Auto-Regressive Motion Diffusion Modelscited by 52
- 2024PDP: Physics-Based Character Animation via Diffusion Policycited by 30
- 2025No MoCap Needed: Post-Training Motion Diffusion Models with Reinforcement Learning using Only Textual Promptscited by 1
- 2025No MoCap Needed: Post-Training Motion Diffusion Models with Reinforcement Learning using Only Textual Prompts8 Oct 2025
- 2025BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusion11 Aug 2025
- 2024PDP: Physics-Based Character Animation via Diffusion Policy3 Jun 2024
- 2024Taming Diffusion Probabilistic Models for Character Control23 Apr 2024
- 2023Interactive Character Control with Auto-Regressive Motion Diffusion Models1 Jun 2023
- 2022Dataset Distillation by Matching Training Trajectoriescited by 437
- 2023Object Motion Guided Human Motion Synthesiscited by 206
- 2023Perpetual Humanoid Control for Real-time Simulated Avatarscited by 198
- 2021Character Controllers Using Motion VAEscited by 182
- 2022A Review of Safe Reinforcement Learning: Methods, Theory and Applicationscited by 169
- 2024Learning Human-to-Humanoid Real-Time Whole-Body Teleoperationcited by 112
- 2023Learning Agile Soccer Skills for a Bipedal Robot with Deep Reinforcement Learningcited by 111
- 2023Universal Humanoid Motion Representations for Physics-Based Controlcited by 109
- 2023Synthesizing Physical Character-Scene Interactionscited by 102
- 2021Dynamics-Regulated Kinematic Policy for Egocentric Pose Estimationcited by 101
- 2024MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpaintingcited by 101
- 20233D Human Pose Estimation via Intuitive Physicscited by 100
12 most cited of 127 All 127 (JSON)
- 2026GPC: Large-Scale Generative Pretraining for Transferable Motor Control28 Jun 2026
- 2026TopoCap: Learning Topology-Agnostic Motion Priors for Monocular Video-to-Animation10 Jun 2026
- 2026MotionBricks: Scalable Real-Time Motions with Modular Latent Generative Model and Smart Primitives27 Apr 2026
- 2026HumanX: Toward Agile and Generalizable Humanoid Interaction Skills from Human Videos2 Feb 2026
- 2026ZEST: Zero-shot Embodied Skill Transfer for Athletic Robot Control30 Jan 2026
- 2025Olaf: Bringing an Animated Character to Life in the Physical World18 Dec 2025
- 2025CRISP: Contact-Guided Real2Sim from Monocular Video with Planar Scene Primitives16 Dec 2025
- 2025Environment-aware Motion Matching26 Oct 2025
- 2025PhysHMR: Learning Humanoid Control Policies from Vision for Physically Plausible Human Motion Reconstruction2 Oct 2025
- 2025Learning to Ball: Composing Policies for Long-Horizon Basketball Moves26 Sep 2025
- 2025Learning to Generate Pointing Gestures in Situated Embodied Conversational Agents15 Sep 2025
- 2025Physics-Based Motion Imitation with Adversarial Differential Discriminators8 May 2025
12 newest of 127 All 127 (JSON)