mlsanityData to 7 Oct 2026

DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skills

arXiv 1804.02717 ↗First posted 8 Apr 2018cs.GR cs.AI cs.LGcited by 153

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Cited by 20 in Offline RL and imitation learning from data, but placed by its own abstract, which didn’t fit.

Abstract (arXiv)

A longstanding goal in character animation is to combine data-driven specification of behavior with a system that can execute a similar behavior in a physical simulation, thus enabling realistic responses to perturbations and environmental variation. We show that well-known reinforcement learning (RL) methods can be adapted to learn robust control policies capable of imitating a broad range of example motion clips, while also learning complex recoveries, adapting to changes in morphology, and accomplishing user-specified goals. Our method handles keyframed motions, highly-dynamic actions such as motion-captured flips and spins, and retargeted motions. By combining a motion-imitation objective with a task objective, we can train characters that react intelligently in interactive settings, e.g., by walking in a desired direction or throwing a ball at a user-specified target. This approach thus combines the convenience and motion quality of using motion clips to define the desired style and appearance, with the flexibility and generality afforded by RL methods and physics-based animation. We further explore a number of methods for integrating multiple clips into the learning process to develop multi-skilled agents capable of performing a rich repertoire of diverse skills. We demonstrate results using multiple characters (human, Atlas robot, bipedal dinosaur, dragon) and a large variety of skills, including locomotion, acrobatics, and martial arts.

Key facts. Cited by 153 papers in the map (data through 7 Oct 2026). First posted on arXiv 8 Apr 2018.

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Citing papers per year: 2018: 1; 2019: 4; 2020: 2; 2021: 29; 2022: 34; 2023: 37; 2024: 24; 2025: 16; 2026: 6.

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  1. 2021Implicit Behavioral Cloningcited by 442
  2. 2022Dataset Distillation by Matching Training Trajectoriescited by 437
  3. 2023Object Motion Guided Human Motion Synthesiscited by 206
  4. 2023Perpetual Humanoid Control for Real-time Simulated Avatarscited by 198
  5. 2021Character Controllers Using Motion VAEscited by 182
  6. 2022A Review of Safe Reinforcement Learning: Methods, Theory and Applicationscited by 169
  7. 2019Goal-conditioned Imitation Learningcited by 159
  8. 2025BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusioncited by 128
  9. 2024Learning Human-to-Humanoid Real-Time Whole-Body Teleoperationcited by 112
  10. 2023Learning Agile Soccer Skills for a Bipedal Robot with Deep Reinforcement Learningcited by 111
  11. 2023Universal Humanoid Motion Representations for Physics-Based Controlcited by 109
  12. 2023Synthesizing Physical Character-Scene Interactionscited by 102
38 more
  1. 2021Dynamics-Regulated Kinematic Policy for Egocentric Pose Estimationcited by 101
  2. 2024MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpaintingcited by 101
  3. 20233D Human Pose Estimation via Intuitive Physicscited by 100
  4. 2021Reinforcement Learning for Robust Parameterized Locomotion Control of Bipedal Robotscited by 95
  5. 2022Accelerated Policy Learning with Parallel Differentiable Simulationcited by 92
  6. 2023CALM: Conditional Adversarial Latent Models for Directable Virtual Characterscited by 91
  7. 2020State-Only Imitation Learning for Dexterous Manipulationcited by 90
  8. 2021From Motor Control to Team Play in Simulated Humanoid Footballcited by 87
  9. 2022QuestSim: Human Motion Tracking from Sparse Sensors with Simulated Avatarscited by 74
  10. 2023PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interactioncited by 72
  11. 2022Real-Time Style Modelling of Human Locomotion via Feature-Wise Transformations and Local Motion Phasescited by 71
  12. 2021Neural Monocular 3D Human Motion Capture with Physical Awarenesscited by 70
  13. 2023DoReMi: Grounding Language Model by Detecting and Recovering from Plan-Execution Misalignmentcited by 58
  14. 2023MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete Representationscited by 58
  15. 2025Visual Imitation Enables Contextual Humanoid Controlcited by 57
  16. 2024Taming Diffusion Probabilistic Models for Character Controlcited by 56
  17. 2023C·ASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characterscited by 53
  18. 2023Interactive Character Control with Auto-Regressive Motion Diffusion Modelscited by 52
  19. 2021Fast and Efficient Locomotion via Learned Gait Transitionscited by 50
  20. 2023PADL: Language-Directed Physics-Based Character Controlcited by 47
  21. 2022Differentiable Dynamics for Articulated 3d Human Motion Reconstructioncited by 38
  22. 2023PMP: Learning to Physically Interact with Environments using Part-wise Motion Priorscited by 38
  23. 2022Trajectory Optimization for Physics-Based Reconstruction of 3d Human Pose from Monocular Videocited by 37
  24. 2023Neural Categorical Priors for Physics-Based Character Controlcited by 37
  25. 2023DTC: Deep Tracking Controlcited by 37
  26. 2022GenLoco: Generalized Locomotion Controllers for Quadrupedal Robotscited by 36
  27. 2024PDP: Physics-Based Character Animation via Diffusion Policycited by 30
  28. 2024SMPLOlympics: Sports Environments for Physically Simulated Humanoidscited by 29
  29. 2022Don't Start From Scratch: Leveraging Prior Data to Automate Robotic Reinforcement Learningcited by 28
  30. 2022Learning Dexterous Manipulation from Exemplar Object Trajectories and Pre-Graspscited by 27
  31. 2023Composite Motion Learning with Task Controlcited by 26
  32. 2023Brain-inspired learning in artificial neural networks: a reviewcited by 26
  33. 2023QuestEnvSim: Environment-Aware Simulated Motion Tracking from Sparse Sensorscited by 26
  34. 2024SkillMimic: Learning Basketball Interaction Skills from Demonstrationscited by 25
  35. 2024PACER+: On-Demand Pedestrian Animation Controller in Driving Scenarioscited by 24
  36. 2025PARC: Physics-based Augmentation with Reinforcement Learning for Character Controllerscited by 24
  37. 2022Advanced Skills through Multiple Adversarial Motion Priors in Reinforcement Learningcited by 23
  38. 2022GANimator: Neural Motion Synthesis from a Single Sequencecited by 23

50 most cited of 153 All 153 (JSON)