mlsanityData to 14 Oct 2026

ArtiGrasp: Physically Plausible Synthesis of Bi-Manual Dexterous Grasping and Articulation

arXiv 2309.03891 ↗First posted 7 Sep 2023cs.RO cs.CV cs.LGcited by 55

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Abstract (arXiv)

We present ArtiGrasp, a novel method to synthesize bi-manual hand-object interactions that include grasping and articulation. This task is challenging due to the diversity of the global wrist motions and the precise finger control that are necessary to articulate objects. ArtiGrasp leverages reinforcement learning and physics simulations to train a policy that controls the global and local hand pose. Our framework unifies grasping and articulation within a single policy guided by a single hand pose reference. Moreover, to facilitate the training of the precise finger control required for articulation, we present a learning curriculum with increasing difficulty. It starts with single-hand manipulation of stationary objects and continues with multi-agent training including both hands and non-stationary objects. To evaluate our method, we introduce Dynamic Object Grasping and Articulation, a task that involves bringing an object into a target articulated pose. This task requires grasping, relocation, and articulation. We show our method's efficacy towards this task. We further demonstrate that our method can generate motions with noisy hand-object pose estimates from an off-the-shelf image-based regressor.

Key facts. Cited by 55 papers in the map (data through 14 Oct 2026). Builds on 70 of its 89 references that are in the map. First posted on arXiv 7 Sep 2023.

Builds on

70 of 89 references.

References · 70

  1. 2014Adam: A Method for Stochastic Optimizationcited by 37,240
  2. 2017Proximal Policy Optimization Algorithmscited by 15,215
  3. 2017Learning Complex Dexterous Manipulation with Deep Reinforcement Learning and Demonstrationscited by 715
  4. 2018Learning Dexterous In-Hand Manipulationcited by 687
  5. 2020GRAB: A Dataset of Whole-Body Human Grasping of Objectscited by 405
  6. 2019Learning joint reconstruction of hands and manipulated objectscited by 378
  7. 2022HOI4D: A 4D Egocentric Dataset for Category-Level Human-Object Interactioncited by 327
  8. 2021DexYCB: A Benchmark for Capturing Hand Grasping of Objectscited by 325
  9. 2022ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulationcited by 312
  10. 2021H2O: Two Hands Manipulating Objects for First Person Interaction Recognitioncited by 254
  11. 2023Diffusion-based Generation, Optimization, and Planning in 3D Scenescited by 239
  12. 2021DexMV: Imitation Learning for Dexterous Manipulation from Human Videoscited by 206
38 more
  1. 2021Stochastic Scene-Aware Motion Predictioncited by 203
  2. 2020Long-term Human Motion Prediction with Scene Contextcited by 192
  3. 2020ContactPose: A Dataset of Grasps with Object Contact and Hand Posecited by 183
  4. 2022Embodied Hands: Modeling and Capturing Hands and Bodies Togethercited by 181
  5. 2020Grasping Field: Learning Implicit Representations for Human Graspscited by 179
  6. 2021Hand-Object Contact Consistency Reasoning for Human Grasps Generationcited by 160
  7. 2019ContactDB: Analyzing and Predicting Grasp Contact via Thermal Imagingcited by 147
  8. 2021GOAL: Generating 4D Whole-Body Motion for Hand-Object Graspingcited by 144
  9. 2019H+O: Unified Egocentric Recognition of 3D Hand-Object Poses and Interactionscited by 141
  10. 2021Semi-Supervised 3D Hand-Object Poses Estimation with Interactions in Timecited by 141
  11. 2020Leveraging Photometric Consistency over Time for Sparsely Supervised Hand-Object Reconstructioncited by 139
  12. 2021ContactOpt: Optimizing Contact to Improve Graspscited by 139
  13. 2022DexGraspNet: A Large-Scale Robotic Dexterous Grasp Dataset for General Objects Based on Simulationcited by 137
  14. 2022COUCH: Towards Controllable Human-Chair Interactionscited by 135
  15. 2020A Spatio-temporal Transformer for 3D Human Motion Predictioncited by 133
  16. 2020CPF: Learning a Contact Potential Field to Model the Hand-Object Interactioncited by 128
  17. 2022IMos: Intent-Driven Full-Body Motion Synthesis for Human-Object Interactionscited by 124
  18. 2023UniDexGrasp: Universal Robotic Dexterous Grasping via Learning Diverse Proposal Generation and Goal-Conditioned Policycited by 124
  19. 2022Towards Human-Level Bimanual Dexterous Manipulation with Reinforcement Learningcited by 119
  20. 2021SimPoE: Simulated Character Control for 3D Human Pose Estimationcited by 114
  21. 2021D-Grasp: Physically Plausible Dynamic Grasp Synthesis for Hand-Object Interactionscited by 113
  22. 2023UniDexGrasp++: Improving Dexterous Grasping Policy Learning via Geometry-aware Curriculum and Iterative Generalist-Specialist Learningcited by 107
  23. 2020Monocular Real-time Hand Shape and Motion Capture using Multi-modal Datacited by 106
  24. 2023Synthesizing Physical Character-Scene Interactionscited by 104
  25. 2019Structured Prediction Helps 3D Human Motion Modellingcited by 96
  26. 2021SAGA: Stochastic Whole-Body Grasping with Contactcited by 91
  27. 2022DexVIP: Learning Dexterous Grasping with Human Hand Pose Priors from Videocited by 89
  28. 2020Learning Dexterous Grasping with Object-Centric Visual Affordancescited by 85
  29. 2022DexPoint: Generalizable Point Cloud Reinforcement Learning for Sim-to-Real Dexterous Manipulationcited by 84
  30. 2021ArtiBoost: Boosting Articulated 3D Hand-Object Pose Estimation via Online Exploration and Synthesiscited by 76
  31. 2021Neural Monocular 3D Human Motion Capture with Physical Awarenesscited by 71
  32. 2021Scene-aware Generative Network for Human Motion Synthesiscited by 70
  33. 2017Learning Human Motion Models for Long-term Predictionscited by 67
  34. 2021Physics-based Human Motion Estimation and Synthesis from Videoscited by 66
  35. 2022GenDexGrasp: Generalizable Dexterous Graspingcited by 56
  36. 2023CAMS: CAnonicalized Manipulation Spaces for Category-Level Functional Hand-Object Manipulation Synthesiscited by 56
  37. 2023Locomotion-Action-Manipulation: Synthesizing Human-Scene Interactions in Complex 3D Environmentscited by 51
  38. 2020PhysCap: Physically Plausible Monocular 3D Motion Capture in Real Timecited by 50

50 most cited of 70 All 70 (JSON)

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 6; 2024: 18; 2025: 17; 2026: 14.

55 papers.

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  1. 2024TACO: Benchmarking Generalizable Bimanual Tool-ACtion-Object Understandingcited by 88
  2. 2023HOLD: Category-agnostic 3D Reconstruction of Interacting Hands and Objects from Videocited by 78
  3. 2023PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interactioncited by 76
  4. 2025ManipTrans: Efficient Dexterous Bimanual Manipulation Transfer via Residual Learningcited by 66
  5. 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interactioncited by 64
  6. 2024GraspXL: Generating Grasping Motions for Diverse Objects at Scalecited by 60
  7. 2024ParaHome: Parameterizing Everyday Home Activities Towards 3D Generative Modeling of Human-Object Interactionscited by 57
  8. 2023Physically Plausible Full-Body Hand-Object Interaction Synthesiscited by 52
  9. 2024CORE4D: A 4D Human-Object-Human Interaction Dataset for Collaborative Object REarrangementcited by 44
  10. 2025DexMachina: Functional Retargeting for Bimanual Dexterous Manipulationcited by 37
  11. 2024Benchmarks and Challenges in Pose Estimation for Egocentric Hand Interactions with Objectscited by 35
  12. 2024GigaHands: A Massive Annotated Dataset of Bimanual Hand Activitiescited by 33
38 more
  1. 2025InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generationcited by 32
  2. 2024SkillMimic: Learning Basketball Interaction Skills from Demonstrationscited by 30
  3. 2024BimArt: A Unified Approach for the Synthesis of 3D Bimanual Interaction with Articulated Objectscited by 30
  4. 2023Interactive Humanoid: Online Full-Body Motion Reaction Synthesis with Social Affordance Canonicalization and Forecastingcited by 27
  5. 2023MANUS: Markerless Grasp Capture using Articulated 3D Gaussianscited by 26
  6. 2025A Survey on Human Interaction Motion Generationcited by 25
  7. 2024ManiDext: Hand-Object Manipulation Synthesis via Continuous Correspondence Embeddings and Residual-Guided Diffusioncited by 21
  8. 2024GEARS: Local Geometry-aware Hand-object Interaction Synthesiscited by 20
  9. 2024PhysReaction: Physically Plausible Real-Time Humanoid Reaction Synthesis via Forward Dynamics Guided 4D Imitationcited by 18
  10. 2024ManiVideo: Generating Hand-Object Manipulation Video with Dexterous and Generalizable Graspingcited by 18
  11. 2025DexTrack: Towards Generalizable Neural Tracking Control for Dexterous Manipulation from Human Referencescited by 17
  12. 2025OpenHOI: Open-World Hand-Object Interaction Synthesis with Multimodal Large Language Modelcited by 17
  13. 2025MagicHOI: Leveraging 3D Priors for Accurate Hand-object Reconstruction from Short Monocular Video Clipscited by 17
  14. 2024Learning Diverse Bimanual Dexterous Manipulation Skills from Human Demonstrationscited by 15
  15. 2025EgoSim: An Egocentric Multi-view Simulator and Real Dataset for Body-worn Cameras during Motion and Activitycited by 15
  16. 2024SyncDiff: Synchronized Motion Diffusion for Multi-Body Human-Object Interaction Synthesiscited by 14
  17. 2023SynH2R: Synthesizing Hand-Object Motions for Learning Human-to-Robot Handoverscited by 13
  18. 2024QuasiSim: Parameterized Quasi-Physical Simulators for Dexterous Manipulations Transfercited by 12
  19. 2025MAPLE: Encoding Dexterous Robotic Manipulation Priors Learned From Egocentric Videoscited by 12
  20. 2025CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objectscited by 12
  21. 2025How Do I Do That? Synthesizing 3D Hand Motion and Contacts for Everyday Interactionscited by 10
  22. 2025DyTact: Capturing Dynamic Contacts in Hand-Object Manipulationcited by 8
  23. 2026ForeHOI: Feed-forward 3D Object Reconstruction from Daily Hand-Object Interaction Videoscited by 7
  24. 2025EvolvingGrasp: Evolutionary Grasp Generation via Efficient Preference Alignmentcited by 6
  25. 2026Unleashing Guidance Without Classifiers for Human-Object Interaction Animationcited by 6
  26. 2024COLLAGE: Collaborative Human-Agent Interaction Generation using Hierarchical Latent Diffusion and Language Modelscited by 3
  27. 2024Bimanual Grasp Synthesis for Dexterous Robot Handscited by 3
  28. 2025SIGHT: Synthesizing Image-Text Conditioned and Geometry-Guided 3D Hand-Object Trajectoriescited by 3
  29. 2026PAWS: Perception of Articulation in the Wild at Scale from Egocentric Videoscited by 2
  30. 2026UniCross: Unified Cross-Skill Dexterous Manipulation Synthesiscited by 2
  31. 2026HOPE: Hand-Object Pressure Estimation from Monocular Videoscited by 2
  32. 2025ForceGrip: Reference-Free Curriculum Learning for Realistic Grip Force Control in VR Hand Manipulationcited by 1
  33. 2025Task-Oriented Human Grasp Synthesis via Context- and Task-Aware Diffuserscited by 1
  34. 2026Grasp-and-Lift: Executable 3D Hand-Object Interaction Reconstruction via Physics-in-the-Loop Optimizationcited by 1
  35. 2026Hand-Object Interaction in the Age of Large Foundation Models:Reconstruction, Generation, and Embodied Transfercited by 1
  36. 2026ConGraspXL: Controllable Constraint-Conditioned Dexterous Grasping Motion Synthesiscited by 1
  37. 2025BG-HOP: A Bimanual Generative Hand-Object Priorcited by 0
  38. 2026DuetHOI: Language-Guided Bimanual Hand--Object Motion Generation with Articulation Planning and Contact Refinementcited by 0

50 most cited of 55 All 55 (JSON)