mlsanityData to 7 Oct 2026

PMP: Learning to Physically Interact with Environments using Part-wise Motion Priors

arXiv 2305.03249 ↗First posted 5 May 2023cs.GR cs.LGcited by 38

Not on the map. Why?

Abstract (arXiv)

We present a method to animate a character incorporating multiple part-wise motion priors (PMP). While previous works allow creating realistic articulated motions from reference data, the range of motion is largely limited by the available samples. Especially for the interaction-rich scenarios, it is impractical to attempt acquiring every possible interacting motion, as the combination of physical parameters increases exponentially. The proposed PMP allows us to assemble multiple part skills to animate a character, creating a diverse set of motions with different combinations of existing data. In our pipeline, we can train an agent with a wide range of part-wise priors. Therefore, each body part can obtain a kinematic insight of the style from the motion captures, or at the same time extract dynamics-related information from the additional part-specific simulation. For example, we can first train a general interaction skill, e.g. grasping, only for the dexterous part, and then combine the expert trajectories from the pre-trained agent with the kinematic priors of other limbs. Eventually, our whole-body agent learns a novel physical interaction skill even with the absence of the object trajectories in the reference motion sequence.

Key facts. Cited by 38 papers in the map (data through 7 Oct 2026). Builds on 19 of its 48 references that are in the map. First posted on arXiv 5 May 2023.

Builds on

19 of 48 references.

References · 19

  1. 2017Proximal Policy Optimization Algorithmscited by 14,441
  2. 2016Generative Adversarial Imitation Learningcited by 1,576
  3. 2021Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learningcited by 882
  4. 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 497
  5. 2021Robust Motion In-betweeningcited by 223
  6. 2020Populating 3D Scenes by Learning Human-Scene Interactioncited by 164
  7. 2018DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skillscited by 153
  8. 2021GOAL: Generating 4D Whole-Body Motion for Hand-Object Graspingcited by 142
  9. 2020Synthesizing Long-Term 3D Human Motion and Interaction in 3D Scenescited by 135
  10. 2022IMos: Intent-Driven Full-Body Motion Synthesis for Human-Object Interactionscited by 121
  11. 2017Emergent Complexity via Multi-Agent Competitioncited by 117
  12. 2022HandOccNet: Occlusion-Robust 3D Hand Mesh Estimation Networkcited by 95
7 more
  1. 2022Towards Diverse and Natural Scene-aware 3D Human Motion Synthesiscited by 91
  2. 2021SAGA: Stochastic Whole-Body Grasping with Contactcited by 89
  3. 2022Motion Puzzle: Arbitrary Motion Style Transfer by Body Partcited by 64
  4. 2022FLEX: Full-Body Grasping Without Full-Body Graspscited by 46
  5. 2022Real-time Controllable Motion Transition for Characterscited by 29
  6. 2022Learning to Use Chopsticks in Diverse Gripping Stylescited by 29
  7. 2022ASE: Large-Scale Reusable Adversarial Skill Embeddings for Physically Simulated Characterscited by 6

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 4; 2024: 12; 2025: 14; 2026: 8.

38 papers.

Sort:

By area:

  1. 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 181
  2. 2023TLControl: Trajectory and Language Control for Human Motion Synthesiscited by 93
  3. 2023PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interactioncited by 72
  4. 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 67
  5. 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interactioncited by 63
  6. 2023MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete Representationscited by 58
  7. 2024THOR: Text to Human-Object Interaction Diffusion via Relation Interventioncited by 46
  8. 2025InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generationcited by 31
  9. 2024SMPLOlympics: Sports Environments for Physically Simulated Humanoidscited by 29
  10. 2024SkillMimic: Learning Basketball Interaction Skills from Demonstrationscited by 25
  11. 2024PACER+: On-Demand Pedestrian Animation Controller in Driving Scenarioscited by 24
  12. 2025SkillMimic-V2: Learning Robust and Generalizable Interaction Skills from Sparse and Noisy Demonstrationscited by 23
26 more
  1. 2024LGTM: Local-to-Global Text-Driven Human Motion Diffusion Modelcited by 17
  2. 2024Strategy and Skill Learning for Physics-based Table Tennis Animationcited by 17
  3. 2024Contact-aware Human Motion Generation from Textual Descriptionscited by 15
  4. 2025Reconstructing 4D Spatial Intelligence: A Surveycited by 13
  5. 2025SceneMI: Motion In-betweening for Modeling Human-Scene Interactionscited by 11
  6. 2026InterPrior: Scaling Generative Control for Physics-Based Human-Object Interactionscited by 10
  7. 2024Guided Reinforcement Learning for Robust Multi-Contact Loco-Manipulationcited by 9
  8. 2025Motion Synthesis with Sparse and Flexible Keyjoint Controlcited by 9
  9. 2025ModSkill: Physical Character Skill Modularizationcited by 7
  10. 2025Generating Physically Realistic and Directable Human Motions from Multi-Modal Inputscited by 6
  11. 20253D Human Interaction Generation: A Surveycited by 6
  12. 2025Learning to Ball: Composing Policies for Long-Horizon Basketball Movescited by 6
  13. 2025Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learningcited by 5
  14. 2025CBIL: Collective Behavior Imitation Learning for Fish from Real Videoscited by 4
  15. 2026TeamHOI: Learning a Unified Policy for Cooperative Human-Object Interactions with Any Team Sizecited by 4
  16. 2024ChatDyn: Language-Driven Multi-Actor Dynamics Generation in Street Scenescited by 3
  17. 2025Versatile Physics-based Character Control with Hybrid Latent Representationcited by 3
  18. 2024COLLAGE: Collaborative Human-Agent Interaction Generation using Hierarchical Latent Diffusion and Language Modelscited by 2
  19. 2025MoReact: Generating Reactive Motion from Textual Descriptionscited by 2
  20. 2024Human-Humanoid Robots Cross-Embodiment Behavior-Skill Transfer Using Decomposed Adversarial Learning from Demonstrationcited by 1
  21. 2026MOCHI: Motion Enhancement of Collaborative Human-object Interactionscited by 1
  22. 2026MaskAdapt: Learning Flexible Motion Adaptation via Mask-Invariant Prior for Physics-Based Characterscited by 0
  23. 2026SynAgent: Generalizable Cooperative Humanoid Manipulation via Solo-to-Cooperative Agent Synergycited by 0
  24. 2026Recovering Physically Plausible Human-Object Interactions from Monocular Videoscited by 0
  25. 2026WristMimic: Full-Body Humanoid Control with Wrist-Guided Manipulationcited by 0
  26. 2026Progressively Learning Heterogeneous Skills in a Unified Latent Spacecited by 0