mlsanityData to 14 Oct 2026

Programmable Motion Generation for Open-Set Motion Control Tasks

arXiv 2405.19283 ↗First posted 29 May 2024cs.CVcited by 20

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Abstract (arXiv)

Character animation in real-world scenarios necessitates a variety of constraints, such as trajectories, key-frames, interactions, etc. Existing methodologies typically treat single or a finite set of these constraint(s) as separate control tasks. They are often specialized, and the tasks they address are rarely extendable or customizable. We categorize these as solutions to the close-set motion control problem. In response to the complexity of practical motion control, we propose and attempt to solve the open-set motion control problem. This problem is characterized by an open and fully customizable set of motion control tasks. To address this, we introduce a new paradigm, programmable motion generation. In this paradigm, any given motion control task is broken down into a combination of atomic constraints. These constraints are then programmed into an error function that quantifies the degree to which a motion sequence adheres to them. We utilize a pre-trained motion generation model and optimize its latent code to minimize the error function of the generated motion. Consequently, the generated motion not only inherits the prior of the generative model but also satisfies the required constraints. Experiments show that we can generate high-quality motions when addressing a wide range of unseen tasks. These tasks encompass motion control by motion dynamics, geometric constraints, physical laws, interactions with scenes, objects or the character own body parts, etc. All of these are achieved in a unified approach, without the need for ad-hoc paired training data collection or specialized network designs. During the programming of novel tasks, we observed the emergence of new skills beyond those of the prior model. With the assistance of large language models, we also achieved automatic programming. We hope that this work will pave the way for the motion control of general AI agents.

Key facts. Cited by 20 papers in the map (data through 14 Oct 2026). Builds on 40 of its 56 references that are in the map. First posted on arXiv 29 May 2024.

Builds on

40 of 56 references.

References · 40

  1. 2020Language Models are Few-Shot Learnerscited by 32,419
  2. 2020Denoising Diffusion Implicit Modelscited by 9,781
  3. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
  4. 2022RePaint: Inpainting using Denoising Diffusion Probabilistic Modelscited by 1,430
  5. 2022Human Motion Diffusion Modelcited by 1,080
  6. 2019VIBE: Video Inference for Human Body Pose and Shape Estimationcited by 620
  7. 2022Executing your Commands via Motion Diffusion in Latent Spacecited by 575
  8. 2022Visual Programming: Compositional visual reasoning without trainingcited by 516
  9. 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 501
  10. 2022TEMOS: Generating diverse human motions from textual descriptionscited by 492
  11. 2022PhysDiff: Physics-Guided Human Motion Diffusion Modelcited by 368
  12. 2023Human Motion Diffusion as a Generative Priorcited by 357
28 more
  1. 2021BABEL: Bodies, Action and Behavior with English Labelscited by 265
  2. 2019Language2Pose: Natural Language Grounded Pose Forecastingcited by 257
  3. 2023OmniControl: Control Any Joint at Any Time for Human Motion Generationcited by 238
  4. 2021Robust Motion In-betweeningcited by 229
  5. 2020Exploiting Deep Generative Prior for Versatile Image Restoration and Manipulationcited by 225
  6. 2023Guided Motion Diffusion for Controllable Human Motion Synthesiscited by 223
  7. 2022MoFusion: A Framework for Denoising-Diffusion-based Motion Synthesiscited by 218
  8. 2021Stochastic Scene-Aware Motion Predictioncited by 203
  9. 2020Long-term Human Motion Prediction with Scene Contextcited by 192
  10. 2022Listen, Denoise, Action! Audio-Driven Motion Synthesis with Diffusion Modelscited by 190
  11. 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 182
  12. 2022COUCH: Towards Controllable Human-Chair Interactionscited by 135
  13. 2022IMos: Intent-Driven Full-Body Motion Synthesis for Human-Object Interactionscited by 124
  14. 2021Audio2Gestures: Generating Diverse Gestures from Speech Audio with Conditional Variational Autoencoderscited by 109
  15. 2021Learning Motion Priors for 4D Human Body Capture in 3D Scenescited by 98
  16. 2022Towards Diverse and Natural Scene-aware 3D Human Motion Synthesiscited by 91
  17. 2021On Self-Contact and Human Posecited by 89
  18. 2023CIRCLE: Capture In Rich Contextual Environmentscited by 79
  19. 2022ActFormer: A GAN-based Transformer towards General Action-Conditioned 3D Human Motion Generationcited by 77
  20. 2022UDE: A Unified Driving Engine for Human Motion Generationcited by 67
  21. 2019Estimating 3D Motion and Forces of Person-Object Interactions from Monocular Videocited by 48
  22. 2022Being Comes from Not-being: Open-vocabulary Text-to-Motion Generation with Wordless Trainingcited by 45
  23. 2023Creative Robot Tool Use with Large Language Modelscited by 43
  24. 2021Adversarial Parametric Pose Priorcited by 38
  25. 2022Trajectory Optimization for Physics-Based Reconstruction of 3d Human Pose from Monocular Videocited by 37
  26. 2022A Survey on Reinforcement Learning Methods in Character Animationcited by 12
  27. 2021A causal convolutional neural network for multi-subject motion modeling and generationcited by 8
  28. 2022Imposing Temporal Consistency on Deep Monocular Body Shape and Pose Estimationcited by 2

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 3; 2025: 6; 2026: 11.

20 papers.

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  1. 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 72
  2. 2024MaskControl: Spatio-Temporal Control for Masked Motion Synthesiscited by 38
  3. 2025CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objectscited by 12
  4. 2024Story3D-Agent: Exploring 3D Storytelling Visualization with Large Language Modelscited by 9
  5. 2025Motion Synthesis with Sparse and Flexible Keyjoint Controlcited by 9
  6. 2025PINO: Person-Interaction Noise Optimization for Long-Duration and Customizable Motion Generation of Arbitrary-Sized Groupscited by 9
  7. 2025Motion Generation: A Survey of Generative Approaches and Benchmarkscited by 8
  8. 2025Social Agent: Mastering Dyadic Nonverbal Behavior Generation via Conversational LLM Agentscited by 8
  9. 2026ProjFlow: Projection Sampling with Flow Matching for Zero-Shot Exact Spatial Motion Controlcited by 5
  10. 2024Recovering Complete Actions for Cross-dataset Skeleton Action Recognitioncited by 2
  11. 2026Visually-grounded Humanoid Agentscited by 2
  12. 2026Retrieving and Refining Winning Noise Tickets for Diffusion-Based Motion Generationcited by 1
8 more
  1. 2026Controllable Text-to-Motion Generation via Modular Body-Part Phase Controlcited by 0
  2. 2026Paper Reconstruction Evaluation: Evaluating Presentation and Hallucination in AI-written Paperscited by 0
  3. 2026Towards Highly-Constrained Human Motion Generation with Retrieval-Guided Diffusion Noise Optimizationcited by 0
  4. 2026Multi-scale Coarse-to-fine Modeling for Test-time Human Motion Controlcited by 0
  5. 2026InterCMDM: Block-Causal Diffusion for Autoregressive Human Interaction Generationcited by 0
  6. 2026Training-free Controllable Human Motion Generation under Heterogeneous Constraintscited by 0
  7. 2026InteractGesture: Progressive Chunk Guidance for Continuous Streaming Co-Speech Gesture Controlcited by 0
  8. 2026MotionSpaceFlow: Representation-Aware Flow Matching in Direct Motion Spacecited by 0